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<title>Irrlicht 3D Engine: Tutorial 25: Xml Handling</title>
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<div class="title">Tutorial 25: Xml Handling </div> </div>
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<p>Demonstrates loading and saving of configurations via XML</p>
<dl class="author"><dt><b>Author:</b></dt><dd>Y.M. Bosman &lt;<a href="mailto:yoran.bosman@gmail.com">yoran.bosman@gmail.com</a>&gt;</dd></dl>
<p>This demo features a fully usable system for configuration handling. The code can easily be integrated into own apps.</p>
<div class="fragment"><pre class="fragment"><span class="preprocessor">#include &lt;<a class="code" href="irrlicht_8h.html" title="Main header file of the irrlicht, the only file needed to include.">irrlicht.h</a>&gt;</span>
<span class="keyword">using namespace </span>irr;
<span class="keyword">using namespace </span>core;
<span class="keyword">using namespace </span>scene;
<span class="keyword">using namespace </span>video;
<span class="keyword">using namespace </span>io;
<span class="keyword">using namespace </span>gui;
<span class="preprocessor">#ifdef _IRR_WINDOWS_</span>
<span class="preprocessor"></span><span class="preprocessor">#pragma comment(lib, &quot;Irrlicht.lib&quot;)</span>
<span class="preprocessor">#endif</span>
</pre></div><p> SettingManager class.</p>
<p>This class loads and writes the settings and manages the options.</p>
<p>The class makes use of irrMap which is a an associative arrays using a red-black tree it allows easy mapping of a key to a value, along the way there is some information on how to use it. </p>
<div class="fragment"><pre class="fragment"><span class="keyword">class </span>SettingManager
{
<span class="keyword">public</span>:
<span class="comment">// Construct setting managers and set default settings</span>
SettingManager(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>&amp; settings_file): SettingsFile(settings_file), NullDevice(0)
{
<span class="comment">// Irrlicht null device, we want to load settings before we actually created our device, therefore, nulldevice</span>
NullDevice = <a class="code" href="namespaceirr.html#abaf4d8719cc26b0d30813abf85e47c76" title="Creates an Irrlicht device. The Irrlicht device is the root object for using the engine.">irr::createDevice</a>(<a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0acfdbd476cbfd4d05e72f9adffcc42210" title="Null driver, useful for applications to run the engine without visualisation.">irr::video::EDT_NULL</a>);
<span class="comment">//DriverOptions is an irrlicht map,</span>
<span class="comment">//we can insert values in the map in two ways by calling insert(key,value) or by using the [key] operator</span>
<span class="comment">//the [] operator overrides values if they already exist</span>
DriverOptions.insert(L<span class="stringliteral">&quot;Software&quot;</span>, <a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0a1598cd235a1a6bd052e2011b559e8995" title="The Irrlicht Engine Software renderer.">EDT_SOFTWARE</a>);
DriverOptions.insert(L<span class="stringliteral">&quot;OpenGL&quot;</span>, <a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0a2715182a79f1cb8e2826fd68a8150a53" title="OpenGL device, available on most platforms.">EDT_OPENGL</a>);
DriverOptions.insert(L<span class="stringliteral">&quot;Direct3D9&quot;</span>, <a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0a4691ca314f9018f508dcf2c57dcaacec" title="Direct3D 9 device, only available on Win32 platforms.">EDT_DIRECT3D9</a>);
<span class="comment">//some resolution options</span>
ResolutionOptions.insert(L<span class="stringliteral">&quot;640x480&quot;</span>, <a class="code" href="namespaceirr_1_1core.html#ad2e562e3219072e2f7fc7c2bba0ef0cb" title="Typedef for an unsigned integer dimension.">dimension2du</a>(640,480));
ResolutionOptions.insert(L<span class="stringliteral">&quot;800x600&quot;</span>, <a class="code" href="namespaceirr_1_1core.html#ad2e562e3219072e2f7fc7c2bba0ef0cb" title="Typedef for an unsigned integer dimension.">dimension2du</a>(800,600));
ResolutionOptions.insert(L<span class="stringliteral">&quot;1024x768&quot;</span>, <a class="code" href="namespaceirr_1_1core.html#ad2e562e3219072e2f7fc7c2bba0ef0cb" title="Typedef for an unsigned integer dimension.">dimension2du</a>(1024,768));
<span class="comment">//our preferred defaults</span>
SettingMap.insert(L<span class="stringliteral">&quot;driver&quot;</span>, L<span class="stringliteral">&quot;Direct3D9&quot;</span>);
SettingMap.insert(L<span class="stringliteral">&quot;resolution&quot;</span>, L<span class="stringliteral">&quot;640x480&quot;</span>);
SettingMap.insert(L<span class="stringliteral">&quot;fullscreen&quot;</span>, L<span class="stringliteral">&quot;0&quot;</span>); <span class="comment">//0 is false</span>
}
<span class="comment">// Destructor, you could store settings automatically on exit of your</span>
<span class="comment">// application if you wanted to in our case we simply drop the</span>
<span class="comment">// nulldevice</span>
~SettingManager()
{
<span class="keywordflow">if</span> (NullDevice)
{
NullDevice-&gt;closeDevice();
NullDevice-&gt;drop();
}
};
</pre></div><p>Load xml from disk, overwrite default settings The xml we are trying to load has the following structure settings nested in sections nested in the root node, like so </p>
<pre>
&lt;?xml version="1.0"?&gt;
&lt;mygame&gt;
&lt;video&gt;
&lt;setting name="driver" value="Direct3D9"&gt;
&lt;setting name="fullscreen" value="0"&gt;
&lt;setting name="resolution" value="1024x768"&gt;
&lt;/video&gt;
&lt;/mygame&gt;
</pre> <div class="fragment"><pre class="fragment"> <span class="keywordtype">bool</span> load()
{
<span class="comment">//if not able to create device don&#39;t attempt to load</span>
<span class="keywordflow">if</span> (!NullDevice)
<span class="keywordflow">return</span> <span class="keyword">false</span>;
<a class="code" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html" title="Interface providing easy read access to a XML file.">irr::io::IXMLReader</a>* xml = NullDevice-&gt;getFileSystem()-&gt;createXMLReader(SettingsFile); <span class="comment">//create xml reader</span>
<span class="keywordflow">if</span> (!xml)
<span class="keywordflow">return</span> <span class="keyword">false</span>;
<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> settingTag(L<span class="stringliteral">&quot;setting&quot;</span>); <span class="comment">//we&#39;ll be looking for this tag in the xml</span>
<a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> currentSection; <span class="comment">//keep track of our current section</span>
<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> videoTag(L<span class="stringliteral">&quot;video&quot;</span>); <span class="comment">//constant for videotag</span>
<span class="comment">//while there is more to read</span>
<span class="keywordflow">while</span> (xml-&gt;<a class="code" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html#a157f458f7dabeeff173f72a0fb443a8e" title="Reads forward to the next xml node.">read</a>())
{
<span class="comment">//check the node type</span>
<span class="keywordflow">switch</span> (xml-&gt;<a class="code" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html#a3482e8e6bdc15965fc6a0bcef6e9a8e0" title="Returns the type of the current XML node.">getNodeType</a>())
{
<span class="comment">//we found a new element</span>
<span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1io.html#a86a02676c9cbb822e04d60c81b4f33eda9df4f5baccc23a0ad1f6fa64d8de2fc0" title="An xml element such as &lt;foo&gt;.">irr::io::EXN_ELEMENT</a>:
{
<span class="comment">//we currently are in the empty or mygame section and find the video tag so we set our current section to video</span>
<span class="keywordflow">if</span> (currentSection.empty() &amp;&amp; videoTag.equals_ignore_case(xml-&gt;<a class="code" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html#a7d745b130c895d0f910f191d04e20e87" title="Returns the name of the current node.">getNodeName</a>()))
{
currentSection = videoTag;
}
<span class="comment">//we are in the video section and we find a setting to parse</span>
<span class="keywordflow">else</span> <span class="keywordflow">if</span> (currentSection.equals_ignore_case(videoTag) &amp;&amp; settingTag.equals_ignore_case(xml-&gt;<a class="code" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html#a7d745b130c895d0f910f191d04e20e87" title="Returns the name of the current node.">getNodeName</a>() ))
{
<span class="comment">//read in the key</span>
<a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> key = xml-&gt;<a class="code" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html#a7674852b2e24b2710b90aab10ef1fc22" title="Returns the value of an attribute in a safe way.">getAttributeValueSafe</a>(L<span class="stringliteral">&quot;name&quot;</span>);
<span class="comment">//if there actually is a key to set</span>
<span class="keywordflow">if</span> (!key.empty())
{
<span class="comment">//set the setting in the map to the value,</span>
<span class="comment">//the [] operator overrides values if they already exist or inserts a new key value</span>
<span class="comment">//pair into the settings map if it was not defined yet</span>
SettingMap[key] = xml-&gt;<a class="code" href="classirr_1_1io_1_1_i_irr_x_m_l_reader.html#a7674852b2e24b2710b90aab10ef1fc22" title="Returns the value of an attribute in a safe way.">getAttributeValueSafe</a>(L<span class="stringliteral">&quot;value&quot;</span>);
}
}
<span class="comment">//..</span>
<span class="comment">// You can add your own sections and tags to read in here</span>
<span class="comment">//..</span>
}
<span class="keywordflow">break</span>;
<span class="comment">//we found the end of an element</span>
<span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1io.html#a86a02676c9cbb822e04d60c81b4f33eda54ef1997279f08180634f4a897f771b8" title="End of an xml element such as &lt;/foo&gt;.">irr::io::EXN_ELEMENT_END</a>:
<span class="comment">//we were at the end of the video section so we reset our tag</span>
currentSection=L<span class="stringliteral">&quot;&quot;</span>;
<span class="keywordflow">break</span>;
}
}
<span class="comment">// don&#39;t forget to delete the xml reader</span>
xml-&gt;drop();
<span class="keywordflow">return</span> <span class="keyword">true</span>;
}
<span class="comment">// Save the xml to disk. We use the nulldevice.</span>
<span class="keywordtype">bool</span> save()
{
<span class="comment">//if not able to create device don&#39;t attempt to save</span>
<span class="keywordflow">if</span> (!NullDevice)
<span class="keywordflow">return</span> <span class="keyword">false</span>;
<span class="comment">//create xml writer</span>
<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html" title="Interface providing methods for making it easier to write XML files.">irr::io::IXMLWriter</a>* xwriter = NullDevice-&gt;getFileSystem()-&gt;createXMLWriter( SettingsFile );
<span class="keywordflow">if</span> (!xwriter)
<span class="keywordflow">return</span> <span class="keyword">false</span>;
<span class="comment">//write out the obligatory xml header. Each xml-file needs to have exactly one of those.</span>
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a66fd00f6528fc967e53ea2a83f4fbf09" title="Writes an xml 1.0 header.">writeXMLHeader</a>();
<span class="comment">//start element mygame, you replace the label &quot;mygame&quot; with anything you want</span>
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a09ffde58db20f23b7eba1bf08e1daf42">writeElement</a>(L<span class="stringliteral">&quot;mygame&quot;</span>);
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a98d9b558d991211f77f6d3f2f68d30d2" title="Writes a line break.">writeLineBreak</a>(); <span class="comment">//new line</span>
<span class="comment">//start section with video settings</span>
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a09ffde58db20f23b7eba1bf08e1daf42">writeElement</a>(L<span class="stringliteral">&quot;video&quot;</span>);
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a98d9b558d991211f77f6d3f2f68d30d2" title="Writes a line break.">writeLineBreak</a>(); <span class="comment">//new line</span>
<span class="comment">// getIterator gets us a pointer to the first node of the settings map</span>
<span class="comment">// every iteration we increase the iterator which gives us the next map node</span>
<span class="comment">// until we reach the end we write settings one by one by using the nodes key and value functions</span>
map&lt;stringw, stringw&gt;::Iterator i = SettingMap.getIterator();
<span class="keywordflow">for</span>(; !i.atEnd(); i++)
{
<span class="comment">//write element as &lt;setting name=&quot;key&quot; value=&quot;x&quot; /&gt;</span>
<span class="comment">//the second parameter indicates this is an empty element with no children, just attributes</span>
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a09ffde58db20f23b7eba1bf08e1daf42">writeElement</a>(L<span class="stringliteral">&quot;setting&quot;</span>,<span class="keyword">true</span>, L<span class="stringliteral">&quot;name&quot;</span>, i-&gt;getKey().c_str(), L<span class="stringliteral">&quot;value&quot;</span>,i-&gt;getValue().c_str() );
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a98d9b558d991211f77f6d3f2f68d30d2" title="Writes a line break.">writeLineBreak</a>();
}
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a98d9b558d991211f77f6d3f2f68d30d2" title="Writes a line break.">writeLineBreak</a>();
<span class="comment">//close video section</span>
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a904c931fe03455eee04fcf41ef519715" title="Writes the closing tag for an element. Like &quot;&lt;/foo&gt;&quot;.">writeClosingTag</a>(L<span class="stringliteral">&quot;video&quot;</span>);
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a98d9b558d991211f77f6d3f2f68d30d2" title="Writes a line break.">writeLineBreak</a>();
<span class="comment">//..</span>
<span class="comment">// You can add writing sound settings, savegame information etc</span>
<span class="comment">//..</span>
<span class="comment">//close mygame section</span>
xwriter-&gt;<a class="code" href="classirr_1_1io_1_1_i_x_m_l_writer.html#a904c931fe03455eee04fcf41ef519715" title="Writes the closing tag for an element. Like &quot;&lt;/foo&gt;&quot;.">writeClosingTag</a>(L<span class="stringliteral">&quot;mygame&quot;</span>);
<span class="comment">//delete xml writer</span>
xwriter-&gt;<a class="code" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">drop</a>();
<span class="keywordflow">return</span> <span class="keyword">true</span>;
}
<span class="comment">// Set setting in our manager</span>
<span class="keywordtype">void</span> setSetting(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>&amp; name, <span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>&amp; value)
{
SettingMap[name]=value;
}
<span class="comment">// set setting overload to quickly assign integers to our setting map</span>
<span class="keywordtype">void</span> setSetting(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>&amp; name, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> value)
{
SettingMap[name]=<a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>(value);
}
<span class="comment">// Get setting as string</span>
<a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> getSetting(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>&amp; key)<span class="keyword"> const</span>
<span class="keyword"> </span>{
<span class="comment">//the find function or irrmap returns a pointer to a map Node</span>
<span class="comment">//if the key can be found, otherwise it returns null</span>
<span class="comment">//the map node has the function getValue and getKey, as we already know the key, we return node-&gt;getValue()</span>
map&lt;stringw, stringw&gt;::Node* n = SettingMap.find(key);
<span class="keywordflow">if</span> (n)
<span class="keywordflow">return</span> n-&gt;getValue();
<span class="keywordflow">else</span>
<span class="keywordflow">return</span> L<span class="stringliteral">&quot;&quot;</span>;
}
<span class="comment">//</span>
<span class="keywordtype">bool</span> getSettingAsBoolean(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>&amp; key )<span class="keyword"> const</span>
<span class="keyword"> </span>{
<a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> s = getSetting(key);
<span class="keywordflow">if</span> (s.empty())
<span class="keywordflow">return</span> <span class="keyword">false</span>;
<span class="keywordflow">return</span> s.equals_ignore_case(L<span class="stringliteral">&quot;1&quot;</span>);
}
<span class="comment">//</span>
<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> getSettingAsInteger(<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a>&amp; key)<span class="keyword"> const</span>
<span class="keyword"> </span>{
<span class="comment">//we implicitly cast to string instead of stringw because strtol10 does not accept wide strings</span>
<span class="keyword">const</span> <a class="code" href="namespaceirr_1_1core.html#ade1071a878633f2f6d8a75c5d11fec19" title="Typedef for character strings.">stringc</a> s = getSetting(key);
<span class="keywordflow">if</span> (s.empty())
<span class="keywordflow">return</span> 0;
<span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1core.html#a6ff97e442233218d18acd56add48766f" title="Convert a simple string of base 10 digits into a signed 32 bit integer.">strtol10</a>(s.c_str());
}
<span class="keyword">public</span>:
map&lt;stringw, s32&gt; DriverOptions; <span class="comment">//available options for driver config</span>
map&lt;stringw, dimension2du&gt; ResolutionOptions; <span class="comment">//available options for resolution config</span>
<span class="keyword">private</span>:
SettingManager(<span class="keyword">const</span> SettingManager&amp; other); <span class="comment">// defined but not implemented</span>
SettingManager&amp; operator=(<span class="keyword">const</span> SettingManager&amp; other); <span class="comment">// defined but not implemented</span>
map&lt;stringw, stringw&gt; SettingMap; <span class="comment">//current config</span>
<a class="code" href="namespaceirr_1_1core.html#aef83fafbb1b36fcce44c07c9be23a7f2" title="Typedef for wide character strings.">stringw</a> SettingsFile; <span class="comment">// location of the xml, usually the</span>
<a class="code" href="classirr_1_1_irrlicht_device.html" title="The Irrlicht device. You can create it with createDevice() or createDeviceEx().">irr::IrrlichtDevice</a>* NullDevice;
};
</pre></div><p>Application context for global variables </p>
<div class="fragment"><pre class="fragment"><span class="keyword">struct </span>SAppContext
{
SAppContext()
: Device(0),Gui(0), Driver(0), Settings(0), ShouldQuit(false),
ButtonSave(0), ButtonExit(0), ListboxDriver(0),
ListboxResolution(0), CheckboxFullscreen(0)
{
}
~SAppContext()
{
<span class="keywordflow">if</span> (Settings)
<span class="keyword">delete</span> Settings;
<span class="keywordflow">if</span> (Device)
{
Device-&gt;closeDevice();
Device-&gt;drop();
}
}
IrrlichtDevice* Device;
IGUIEnvironment* Gui;
IVideoDriver* Driver;
SettingManager* Settings;
<span class="keywordtype">bool</span> ShouldQuit;
<span class="comment">//settings dialog</span>
IGUIButton* ButtonSave;
IGUIButton* ButtonExit;
IGUIListBox* ListboxDriver;
IGUIListBox* ListboxResolution;
IGUICheckBox* CheckboxFullscreen;
};
</pre></div><p>A typical event receiver. </p>
<div class="fragment"><pre class="fragment"><span class="keyword">class </span>MyEventReceiver : <span class="keyword">public</span> IEventReceiver
{
<span class="keyword">public</span>:
MyEventReceiver(SAppContext &amp; a) : App(a) { }
<span class="keyword">virtual</span> <span class="keywordtype">bool</span> OnEvent(<span class="keyword">const</span> SEvent&amp; event)
{
<span class="keywordflow">if</span> (event.EventType == <a class="code" href="namespaceirr.html#ac9eed96e06e85ce3c86fcbbbe9e48a0cae85bb44dd09a29c879d64a05047fc1d2" title="An event of the graphical user interface.">EET_GUI_EVENT</a> )
{
<span class="keywordflow">switch</span> ( event.GUIEvent.EventType )
{
<span class="comment">//handle button click events</span>
<span class="keywordflow">case</span> <a class="code" href="namespaceirr_1_1gui.html#aeac71ad17341a4b6e9026ae11d576808a308ee345c92444931f83e48354072d98" title="A button was clicked.">EGET_BUTTON_CLICKED</a>:
{
<span class="comment">//Our save button was called so we obtain the settings from our dialog and save them</span>
<span class="keywordflow">if</span> ( event.GUIEvent.Caller == App.ButtonSave )
{
<span class="comment">//if there is a selection write it</span>
<span class="keywordflow">if</span> ( App.ListboxDriver-&gt;getSelected() != -1)
App.Settings-&gt;setSetting(L<span class="stringliteral">&quot;driver&quot;</span>, App.ListboxDriver-&gt;getListItem(App.ListboxDriver-&gt;getSelected()));
<span class="comment">//if there is a selection write it</span>
<span class="keywordflow">if</span> ( App.ListboxResolution-&gt;getSelected() != -1)
App.Settings-&gt;setSetting(L<span class="stringliteral">&quot;resolution&quot;</span>, App.ListboxResolution-&gt;getListItem(App.ListboxResolution-&gt;getSelected()));
App.Settings-&gt;setSetting(L<span class="stringliteral">&quot;fullscreen&quot;</span>, App.CheckboxFullscreen-&gt;isChecked());
<span class="keywordflow">if</span> (App.Settings-&gt;save())
{
App.Gui-&gt;addMessageBox(L<span class="stringliteral">&quot;settings save&quot;</span>,L<span class="stringliteral">&quot;settings saved, please restart for settings to change effect&quot;</span>,<span class="stringliteral">&quot;&quot;</span>,<span class="keyword">true</span>);
}
}
<span class="comment">// cancel/exit button clicked, tell the application to exit</span>
<span class="keywordflow">else</span> <span class="keywordflow">if</span> ( event.GUIEvent.Caller == App.ButtonExit)
{
App.ShouldQuit = <span class="keyword">true</span>;
}
}
<span class="keywordflow">break</span>;
}
}
<span class="keywordflow">return</span> <span class="keyword">false</span>;
}
<span class="keyword">private</span>:
SAppContext &amp; App;
};
</pre></div><p>Function to create a video settings dialog This dialog shows the current settings from the configuration xml and allows them to be changed </p>
<div class="fragment"><pre class="fragment"><span class="keywordtype">void</span> createSettingsDialog(SAppContext&amp; app)
{
<span class="comment">// first get rid of alpha in gui</span>
<span class="keywordflow">for</span> (<a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">irr::s32</a> i=0; i&lt;<a class="code" href="namespaceirr_1_1gui.html#abd15860fde29833c48daff5f95d5467aaf340f49e2e0827c0f06fdf65098554af">irr::gui::EGDC_COUNT</a> ; ++i)
{
<a class="code" href="classirr_1_1video_1_1_s_color.html" title="Class representing a 32 bit ARGB color.">irr::video::SColor</a> col = app.Gui-&gt;getSkin()-&gt;getColor((<a class="code" href="namespaceirr_1_1gui.html#abd15860fde29833c48daff5f95d5467a" title="Enumeration for skin colors.">irr::gui::EGUI_DEFAULT_COLOR</a>)i);
col.<a class="code" href="classirr_1_1video_1_1_s_color.html#a7bfe4abc30d563668b947c8bdb055bab" title="Sets the alpha component of the Color.">setAlpha</a>(255);
app.Gui-&gt;getSkin()-&gt;setColor((<a class="code" href="namespaceirr_1_1gui.html#abd15860fde29833c48daff5f95d5467a" title="Enumeration for skin colors.">irr::gui::EGUI_DEFAULT_COLOR</a>)i, col);
}
<span class="comment">//create video settings windows</span>
gui::IGUIWindow* windowSettings = app.Gui-&gt;addWindow(rect&lt;s32&gt;(10,10,400,400),<span class="keyword">true</span>,L<span class="stringliteral">&quot;Videosettings&quot;</span>);
app.Gui-&gt;addStaticText (L<span class="stringliteral">&quot;Select your desired video settings&quot;</span>, rect&lt; s32 &gt;(10,20, 200, 40), <span class="keyword">false</span>, <span class="keyword">true</span>, windowSettings);
<span class="comment">// add listbox for driver choice</span>
app.Gui-&gt;addStaticText (L<span class="stringliteral">&quot;Driver&quot;</span>, rect&lt; s32 &gt;(10,50, 200, 60), <span class="keyword">false</span>, <span class="keyword">true</span>, windowSettings);
app.ListboxDriver = app.Gui-&gt;addListBox(rect&lt;s32&gt;(10,60,220,120), windowSettings, 1,<span class="keyword">true</span>);
<span class="comment">//add all available options to the driver choice listbox</span>
map&lt;stringw, s32&gt;::Iterator i = app.Settings-&gt;DriverOptions.getIterator();
<span class="keywordflow">for</span>(; !i.atEnd(); i++)
app.ListboxDriver-&gt;addItem(i-&gt;getKey().c_str());
<span class="comment">//set currently selected driver</span>
app.ListboxDriver-&gt;setSelected(app.Settings-&gt;getSetting(<span class="stringliteral">&quot;driver&quot;</span>).c_str());
<span class="comment">// add listbox for resolution choice</span>
app.Gui-&gt;addStaticText (L<span class="stringliteral">&quot;Resolution&quot;</span>, rect&lt; s32 &gt;(10,130, 200, 140), <span class="keyword">false</span>, <span class="keyword">true</span>, windowSettings);
app.ListboxResolution = app.Gui-&gt;addListBox(rect&lt;s32&gt;(10,140,220,200), windowSettings, 1,<span class="keyword">true</span>);
<span class="comment">//add all available options to the resolution listbox</span>
map&lt;stringw, dimension2du&gt;::Iterator ri = app.Settings-&gt;ResolutionOptions.getIterator();
<span class="keywordflow">for</span>(; !ri.atEnd(); ri++)
app.ListboxResolution-&gt;addItem(ri-&gt;getKey().c_str());
<span class="comment">//set currently selected resolution</span>
app.ListboxResolution-&gt;setSelected(app.Settings-&gt;getSetting(<span class="stringliteral">&quot;resolution&quot;</span>).c_str());
<span class="comment">//add checkbox to toggle fullscreen, initially set to loaded setting</span>
app.CheckboxFullscreen = app.Gui-&gt;addCheckBox(
app.Settings-&gt;getSettingAsBoolean(<span class="stringliteral">&quot;fullscreen&quot;</span>),
rect&lt;s32&gt;(10,220,220,240), windowSettings, -1,
L<span class="stringliteral">&quot;Fullscreen&quot;</span>);
<span class="comment">//last but not least add save button</span>
app.ButtonSave = app.Gui-&gt;addButton(
rect&lt;s32&gt;(80,250,150,270), windowSettings, 2,
L<span class="stringliteral">&quot;Save video settings&quot;</span>);
<span class="comment">//exit/cancel button</span>
app.ButtonExit = app.Gui-&gt;addButton(
rect&lt;s32&gt;(160,250,240,270), windowSettings, 2,
L<span class="stringliteral">&quot;Cancel and exit&quot;</span>);
}
</pre></div><p>The main function. Creates all objects and does the XML handling. </p>
<div class="fragment"><pre class="fragment"><span class="keywordtype">int</span> main()
{
<span class="comment">//create new application context</span>
SAppContext app;
<span class="comment">//create device creation parameters that can get overwritten by our settings file</span>
SIrrlichtCreationParameters param;
param.<a class="code" href="structirr_1_1_s_irrlicht_creation_parameters.html#a1ea2f50c3b3a8eed6602a1a86e1cdf82" title="Type of video driver used to render graphics.">DriverType</a> = <a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0a1598cd235a1a6bd052e2011b559e8995" title="The Irrlicht Engine Software renderer.">EDT_SOFTWARE</a>;
param.WindowSize.set(640,480);
<span class="comment">// Try to load config.</span>
<span class="comment">// I leave it as an exercise of the reader to store the configuration in the local application data folder,</span>
<span class="comment">// the only logical place to store config data for games. For all other operating systems I redirect to your manuals</span>
app.Settings = <span class="keyword">new</span> SettingManager(<span class="stringliteral">&quot;../../media/settings.xml&quot;</span>);
<span class="keywordflow">if</span> ( !app.Settings-&gt;load() )
{
<span class="comment">// ...</span>
<span class="comment">// Here add your own exception handling, for now we continue because there are defaults set in SettingManager constructor</span>
<span class="comment">// ...</span>
}
<span class="keywordflow">else</span>
{
<span class="comment">//settings xml loaded from disk,</span>
<span class="comment">//map driversetting to driver type and test if the setting is valid</span>
<span class="comment">//the DriverOptions map contains string representations mapped to to irrlicht E_DRIVER_TYPE enum</span>
<span class="comment">//e.g &quot;direct3d9&quot; will become 4</span>
<span class="comment">//see DriverOptions in the settingmanager class for details</span>
map&lt;stringw, s32&gt;::Node* driver = app.Settings-&gt;DriverOptions.find( app.Settings-&gt;getSetting(<span class="stringliteral">&quot;driver&quot;</span>) );
<span class="keywordflow">if</span> (driver)
{
<span class="keywordflow">if</span> ( <a class="code" href="classirr_1_1_irrlicht_device.html#a5a74995aec731b26c6a9cb5bea6842fe" title="Check if a driver type is supported by the engine.">irr::IrrlichtDevice::isDriverSupported</a>( static_cast&lt;E_DRIVER_TYPE&gt;( driver-&gt;getValue() )))
{
<span class="comment">// selected driver is supported, so we use it.</span>
param.DriverType = <span class="keyword">static_cast&lt;</span><a class="code" href="namespaceirr_1_1video.html#ae35a6de6d436c76107ad157fe42356d0" title="An enum for all types of drivers the Irrlicht Engine supports.">E_DRIVER_TYPE</a><span class="keyword">&gt;</span>( driver-&gt;getValue());
}
}
<span class="comment">//map resolution setting to dimension in a similar way as demonstrated above</span>
map&lt;stringw, dimension2du&gt;::Node* res = app.Settings-&gt;ResolutionOptions.find( app.Settings-&gt;getSetting(<span class="stringliteral">&quot;resolution&quot;</span>) );
<span class="keywordflow">if</span> (res)
{
param.WindowSize = res-&gt;getValue();
}
<span class="comment">//get fullscreen setting from config</span>
param.Fullscreen = app.Settings-&gt;getSettingAsBoolean(<span class="stringliteral">&quot;fullscreen&quot;</span>);
}
<span class="comment">//create the irrlicht device using the settings</span>
app.Device = <a class="code" href="namespaceirr.html#ac83a30d674204dcb94d70f849e9b4a62" title="Creates an Irrlicht device with the option to specify advanced parameters.">createDeviceEx</a>(param);
<span class="keywordflow">if</span> (app.Device == 0)
{
<span class="comment">// You can add your own exception handling on driver failure</span>
exit(0);
}
app.Device-&gt;setWindowCaption(L<span class="stringliteral">&quot;Xmlhandling - Irrlicht engine tutorial&quot;</span>);
app.Driver = app.Device-&gt;getVideoDriver();
app.Gui = app.Device-&gt;getGUIEnvironment();
createSettingsDialog(app);
<span class="comment">//set event receiver so we can respond to gui events</span>
MyEventReceiver receiver(app);
app.Device-&gt;setEventReceiver(&amp;receiver);
<span class="comment">//enter main loop</span>
<span class="keywordflow">while</span> (!app.ShouldQuit &amp;&amp; app.Device-&gt;run())
{
<span class="keywordflow">if</span> (app.Device-&gt;isWindowActive())
{
app.Driver-&gt;beginScene(<span class="keyword">true</span>, <span class="keyword">true</span>, SColor(0,200,200,200));
app.Gui-&gt;drawAll();
app.Driver-&gt;endScene();
}
app.Device-&gt;sleep(10);
}
<span class="comment">//app destroys device in destructor</span>
<span class="keywordflow">return</span> 0;
}
</pre></div> </div></div>
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