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&#160;
<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
<li>r
: <a class="el" href="classirr_1_1video_1_1_s_colorf.html#aaabdd1e2ef53f24e9dec70d5d531e425">irr::video::SColorf</a>
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<li>Radius
: <a class="el" href="structirr_1_1video_1_1_s_light.html#a9f3fbdf2869d9beca604ba1cca7499cb">irr::video::SLight</a>
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<li>rectNumber
: <a class="el" href="structirr_1_1gui_1_1_s_g_u_i_sprite_frame.html#ae50abab4663399ae98469ef5aa7fe751">irr::gui::SGUISpriteFrame</a>
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<li>RelativeRect
: <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#af093935f3d5f6c3efedddc8bcdf7fc82">irr::gui::IGUIElement</a>
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<li>RelativeRotation
: <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a83fef4c36dcab69bbf94cf6e3e1323e1">irr::scene::ISceneNode</a>
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<li>RelativeScale
: <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a76e41eb5e7a5baf51350ec627a458a3d">irr::scene::ISceneNode</a>
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<li>RelativeTranslation
: <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#a1d8af3d0185a787209b7be576a411281">irr::scene::ISceneNode</a>
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<li>RenderTexture
: <a class="el" href="structirr_1_1video_1_1_i_render_target.html#a07223d6d7d8596ab15195a704339f1e5">irr::video::IRenderTarget</a>
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<li>rgbgen
: <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_modifier_function.html#aed2dc32413407178705857fc660edea7">irr::scene::quake3::SModifierFunction</a>
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<li>rotation
: <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_rotation_key.html#ab5fb9e384ec2a0b53ebac672f4b66773">irr::scene::ISkinnedMesh::SRotationKey</a>
, <a class="el" href="structirr_1_1scene_1_1_s_m_d3_quaternion_tag.html#ad9b8d9cc3b84c99b9bb372af1e3d80f1">irr::scene::SMD3QuaternionTag</a>
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<li>rotationHint
: <a class="el" href="classirr_1_1scene_1_1_i_bone_scene_node.html#a8b8022c7a48485c1ebf667effaa7d935">irr::scene::IBoneSceneNode</a>
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<li>RotationKeys
: <a class="el" href="structirr_1_1scene_1_1_i_skinned_mesh_1_1_s_joint.html#a4fbaac53f1fe83c5059e1ca12bf33fc5">irr::scene::ISkinnedMesh::SJoint</a>
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