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<div class="title">position2d.h</div> </div>
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<a href="position2d_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span>
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<a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span>
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<a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span>
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<a name="l00004"></a>00004
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<a name="l00006"></a>00006
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<a name="l00008"></a>00008 <span class="preprocessor">#ifndef __IRR_POSITION_H_INCLUDED__</span>
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<a name="l00009"></a>00009 <span class="preprocessor"></span><span class="preprocessor">#define __IRR_POSITION_H_INCLUDED__</span>
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<a name="l00010"></a>00010 <span class="preprocessor"></span>
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<a name="l00011"></a>00011 <span class="preprocessor">#include "<a class="code" href="vector2d_8h.html">vector2d.h</a>"</span>
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<a name="l00012"></a>00012
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<a name="l00013"></a>00013 <span class="keyword">namespace </span>irr
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<a name="l00014"></a>00014 {
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<a name="l00015"></a>00015 <span class="keyword">namespace </span>core
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<a name="l00016"></a>00016 {
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<a name="l00017"></a>00017
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<a name="l00018"></a>00018 <span class="comment">// Use typedefs where possible as they are more explicit...</span>
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<a name="l00019"></a>00019
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<a name="l00021"></a><a class="code" href="namespaceirr_1_1core.html#ad9a4cf4ed6b9e8763ffd6656121fd32e">00021</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1core_1_1vector2d.html">vector2d<f32></a> <a class="code" href="namespaceirr_1_1core.html#ad9a4cf4ed6b9e8763ffd6656121fd32e">position2df</a>;
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<a name="l00022"></a>00022
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<a name="l00024"></a><a class="code" href="namespaceirr_1_1core.html#a3643c2cc7820dd78cd87e73a46b92145">00024</a> <span class="keyword">typedef</span> <a class="code" href="classirr_1_1core_1_1vector2d.html" title="2d vector template class with lots of operators and methods.">vector2d<s32></a> <a class="code" href="namespaceirr_1_1core.html#a3643c2cc7820dd78cd87e73a46b92145">position2di</a>;
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<a name="l00025"></a>00025 } <span class="comment">// namespace core</span>
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<a name="l00026"></a>00026 } <span class="comment">// namespace irr</span>
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<a name="l00027"></a>00027
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<a name="l00028"></a>00028 <span class="comment">// ...and use a #define to catch the rest, for (e.g.) position2d<f64></span>
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<a name="l00029"></a><a class="code" href="position2d_8h.html#ab5d145a98c3dec9a6ffcac4ed2cc200a">00029</a> <span class="preprocessor">#define position2d vector2d</span>
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<a name="l00030"></a>00030 <span class="preprocessor"></span>
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<a name="l00031"></a>00031 <span class="preprocessor">#endif // __IRR_POSITION_H_INCLUDED__</span>
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<a name="l00032"></a>00032 <span class="preprocessor"></span>
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</pre></div></div>
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Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sat Jul 9 2016 18:18:21 for Irrlicht 3D Engine by
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