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https://github.com/minetest/irrlicht.git
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3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_GUI_MODAL_SCREEN_H_INCLUDED
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#define IRR_C_GUI_MODAL_SCREEN_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIElement.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIModalScreen : public IGUIElement
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{
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public:
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//! constructor
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CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id);
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//! called if an event happened.
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virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
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//! Removes a child.
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virtual void removeChild(IGUIElement* child) IRR_OVERRIDE;
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//! Adds a child
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virtual void addChild(IGUIElement* child) IRR_OVERRIDE;
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//! draws the element and its children
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virtual void draw() IRR_OVERRIDE;
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//! Updates the absolute position.
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virtual void updateAbsolutePosition() IRR_OVERRIDE;
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//! Modalscreen is not a typical element, but rather acts like a state for it's children.
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//! isVisible is overriden to give this a useful behavior, so that a modal will no longer
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//! be active when its parent is invisible or all its children are invisible.
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virtual bool isVisible() const IRR_OVERRIDE;
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//! Modals are infinite so every point is inside
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virtual bool isPointInside(const core::position2d<s32>& point) const IRR_OVERRIDE;
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//! Writes attributes of the element.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
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//! Reads attributes of the element
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
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//! Set when to blink.
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//! Bitset of following values (can be combined)
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//! 0 = never
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//! 1 = focus changes
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//! 2 = Left mouse button pressed down
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void setBlinkMode(u32 blink)
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{
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BlinkMode = blink;
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}
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u32 getBlinkMode() const
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{
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return BlinkMode;
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}
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protected:
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virtual bool canTakeFocus(IGUIElement* target) const;
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private:
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u32 BlinkMode;
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u32 MouseDownTime;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif
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