irrlicht/source/Irrlicht/CSceneLoaderIrr.h
cutealien 3d2a55e788 Replace header guards in source folder to avoid using identifiers reserved by c++
Basically fixing original Bug#427 reported by MArkus Elfring.
Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++
Lots of files touched for very minor cleanup *sigh*

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:55:04 +00:00

83 lines
2.2 KiB
C++

// Copyright (C) 2010-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_SCENE_LOADER_IRR_H_INCLUDED
#define IRR_C_SCENE_LOADER_IRR_H_INCLUDED
#include "ISceneLoader.h"
#include "IXMLReader.h"
namespace irr
{
namespace io
{
class IFileSystem;
}
namespace scene
{
class ISceneManager;
//! Class which can load a scene into the scene manager.
class CSceneLoaderIrr : public virtual ISceneLoader
{
public:
//! Constructor
CSceneLoaderIrr(ISceneManager *smgr, io::IFileSystem* fs);
//! Destructor
virtual ~CSceneLoaderIrr();
//! Returns true if the class might be able to load this file.
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
//! Returns true if the class might be able to load this file.
virtual bool isALoadableFileFormat(io::IReadFile *file) const IRR_OVERRIDE;
//! Loads the scene into the scene manager.
virtual bool loadScene(io::IReadFile* file,
ISceneUserDataSerializer* userDataSerializer=0,
ISceneNode* rootNode=0) IRR_OVERRIDE;
private:
//! Recursively reads nodes from the xml file
void readSceneNode(io::IXMLReader* reader, ISceneNode* parent,
ISceneUserDataSerializer* userDataSerializer);
//! read a node's materials
void readMaterials(io::IXMLReader* reader, ISceneNode* node);
//! read a node's animators
void readAnimators(io::IXMLReader* reader, ISceneNode* node);
//! read any other data into the user serializer
void readUserData(io::IXMLReader* reader, ISceneNode* node,
ISceneUserDataSerializer* userDataSerializer);
ISceneManager *SceneManager;
io::IFileSystem *FileSystem;
//! constants for reading and writing XML.
//! Not made static due to portability problems.
// TODO: move to own header
const core::stringw IRR_XML_FORMAT_SCENE;
const core::stringw IRR_XML_FORMAT_NODE;
const core::stringw IRR_XML_FORMAT_NODE_ATTR_TYPE;
const core::stringw IRR_XML_FORMAT_ATTRIBUTES;
const core::stringw IRR_XML_FORMAT_MATERIALS;
const core::stringw IRR_XML_FORMAT_ANIMATORS;
const core::stringw IRR_XML_FORMAT_USERDATA;
};
} // end namespace scene
} // end namespace irr
#endif