irrlicht/source/Irrlicht/CWaterSurfaceSceneNode.h
cutealien 3d2a55e788 Replace header guards in source folder to avoid using identifiers reserved by c++
Basically fixing original Bug#427 reported by MArkus Elfring.
Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++
Lots of files touched for very minor cleanup *sigh*

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:55:04 +00:00

61 lines
1.7 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_C_WATER_SURFACE_SCENE_NODE_H_INCLUDED
#define IRR_C_WATER_SURFACE_SCENE_NODE_H_INCLUDED
#include "CMeshSceneNode.h"
namespace irr
{
namespace scene
{
class CWaterSurfaceSceneNode : public CMeshSceneNode
{
public:
//! constructor
CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength,
IMesh* mesh, ISceneNode* parent, ISceneManager* mgr, s32 id,
const core::vector3df& position = core::vector3df(0,0,0),
const core::vector3df& rotation = core::vector3df(0,0,0),
const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
//! destructor
virtual ~CWaterSurfaceSceneNode();
//! frame registration
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
//! animated update
virtual void OnAnimate(u32 timeMs) IRR_OVERRIDE;
//! Update mesh
virtual void setMesh(IMesh* mesh) IRR_OVERRIDE;
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_WATER_SURFACE; }
//! Writes attributes of the scene node.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
//! Reads attributes of the scene node.
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
private:
inline f32 addWave(const core::vector3df &source, f32 time) const;
f32 WaveLength;
f32 WaveSpeed;
f32 WaveHeight;
IMesh* OriginalMesh;
};
} // end namespace scene
} // end namespace irr
#endif