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https://github.com/minetest/irrlicht.git
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59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
76 lines
1.8 KiB
Objective-C
76 lines
1.8 KiB
Objective-C
// Copyright (C) 2014 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#ifndef __C_NSOGL_MANAGER_H_INCLUDED__
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#define __C_NSOGL_MANAGER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_NSOGL_MANAGER_
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#include "SIrrCreationParameters.h"
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#include "SExposedVideoData.h"
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#include "IContextManager.h"
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#include "SColor.h"
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#import <AppKit/NSOpenGL.h>
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namespace irr
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{
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namespace video
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{
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// NSOpenGL manager.
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class CNSOGLManager : public IContextManager
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{
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public:
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//! Constructor.
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CNSOGLManager();
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//! Destructor
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~CNSOGLManager();
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// Initialize
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) override;
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// Terminate
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void terminate() override;
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// Create surface.
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bool generateSurface() override;
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// Destroy surface.
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void destroySurface() override;
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// Create context.
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bool generateContext() override;
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// Destroy EGL context.
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void destroyContext() override;
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//! Get current context
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const SExposedVideoData& getContext() const;
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//! Change render context, disable old and activate new defined by videoData
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) override;
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// Get procedure address.
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void* getProcAddress(const std::string &procName) override;
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// Swap buffers.
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bool swapBuffers() override;
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private:
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SIrrlichtCreationParameters Params;
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SExposedVideoData PrimaryContext;
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SExposedVideoData CurrentContext;
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NSOpenGLPixelFormat* PixelFormat;
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};
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}
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}
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#endif
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#endif
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