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64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
#include "CB3DJSONMeshFileLoader.h"
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#include "coreutil.h"
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#include "IAnimatedMesh.h"
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#include "IReadFile.h"
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#include "path.h"
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#include "json/json.hpp"
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#include "os.h"
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namespace irr
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{
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namespace scene
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{
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//! Remember to remove this function. It's very dumb.
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void println(const char* data) {
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printf(data);
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printf("\n");
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}
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// Class methods.
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CB3DJSONMeshFileLoader::CB3DJSONMeshFileLoader()
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{
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}
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bool CB3DJSONMeshFileLoader::isALoadableFileExtension(
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const io::path& fileName) const
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{
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//* we could do multiple accepted extensions, like b3dj jb3d, j3d, etc. Talk with core devs about this.
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//? For now, just JSON because it has vscode linting.
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return core::hasFileExtension(fileName, "json");
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}
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IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) {
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// Less than zero? What is this file a black hole?
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if (file->getSize() <= 0) {
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os::Printer::log("B3D JSON severe error! File size is 0!", ELL_WARNING);
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return nullptr;
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}
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println("I am loading your cool file, yay");
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printf("the file is called: ");
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println(file->getFileName().c_str());
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// So here we turn this mangled disaster into a C string.
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// These two hold error message pointers, basically.
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std::string err {};
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std::string warn {};
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// Try changing the type from auto to see why it's auto.
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auto buf = std::make_unique<char[]>(file->getSize());
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//! I'm sure this isn't a horrible idea!
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return nullptr;
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}
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} // namespace scene
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} // namespace irr
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