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https://github.com/minetest/irrlicht.git
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Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_GUI_MESH_VIEWER_H_INCLUDED
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#define IRR_C_GUI_MESH_VIEWER_H_INCLUDED
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUIMeshViewer.h"
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#include "SMaterial.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIMeshViewer : public IGUIMeshViewer
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{
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public:
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//! constructor
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CGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
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//! destructor
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virtual ~CGUIMeshViewer();
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//! sets the mesh to be shown
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virtual void setMesh(scene::IAnimatedMesh* mesh) IRR_OVERRIDE;
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//! Gets the displayed mesh
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virtual scene::IAnimatedMesh* getMesh() const IRR_OVERRIDE;
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//! sets the material
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virtual void setMaterial(const video::SMaterial& material) IRR_OVERRIDE;
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//! gets the material
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virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE;
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//! called if an event happened.
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virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
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//! draws the element and its children
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virtual void draw() IRR_OVERRIDE;
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private:
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video::SMaterial Material;
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scene::IAnimatedMesh* Mesh;
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};
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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#endif // IRR_C_GUI_MESH_VIEWER_H_INCLUDED
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