mirror of
https://github.com/minetest/irrlicht.git
synced 2024-09-07 05:10:19 +02:00
- 10 year anniversary update - Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map] - increased internal s4DVertex to support 4 Textures and 4 Colors [switchable] - Textures are handled as sRGB during Mipmap Generation. More accurate, less visual disruption - 2D is drawn as 3D like hardware drivers. [switchable]. enables viewport scaling, material2D - Texture Spatial Resolution Limiting working. [lower memory consumption,SOFTWARE_DRIVER_2_TEXTURE_MAXSIZE] - SuperTuxKart 8.0.1 playable git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6086 dfc29bdd-3216-0410-991c-e03cc46cb475
25 lines
362 B
C
25 lines
362 B
C
// undef compile flag for this file
|
|
#undef USE_ZBUFFER
|
|
#undef IPOL_Z
|
|
#undef CMP_Z
|
|
#undef WRITE_Z
|
|
|
|
#undef IPOL_W
|
|
#undef CMP_W
|
|
#undef WRITE_W
|
|
|
|
#undef SUBTEXEL
|
|
#undef INVERSE_W
|
|
|
|
#undef IPOL_C0
|
|
#undef IPOL_A0
|
|
#undef IPOL_T0
|
|
#undef IPOL_T1
|
|
#undef IPOL_T2
|
|
#undef IPOL_L0
|
|
|
|
#undef burning_shader_fragment
|
|
#undef ipol_test
|
|
|
|
#undef INVERSE_W_RANGE
|