irrlicht/source/Irrlicht/CWebGL1Driver.h

147 lines
5.8 KiB
C++

// Copyright (C) 2017 Michael Zeilfelder
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#ifndef __C_WEBGL1_DRIVER_H_INCLUDED__
#define __C_WEBGL1_DRIVER_H_INCLUDED__
#include "IrrCompileConfig.h"
#include "SIrrCreationParameters.h"
#ifdef _IRR_COMPILE_WITH_WEBGL1_
#include "COGLES2Driver.h"
#include "CWebGLExtensionHandler.h"
#include "CMeshBuffer.h"
#include "EHardwareBufferFlags.h"
namespace irr
{
namespace video
{
//! WebGL friendly subset of OGL ES 2.0.
//! Written for use with emscripten
class CWebGL1Driver : public COGLES2Driver
{
friend class COpenGLCoreTexture<CWebGL1Driver>;
friend IVideoDriver* createWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
protected:
//! constructor
CWebGL1Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
public:
//! destructor
virtual ~CWebGL1Driver();
//! Returns type of video driver
virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;
//! Is VBO recommended on this mesh?
virtual bool isHardwareBufferRecommend(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_
{
// All buffers must be bound, WebGL doesn't allow sending unbound buffers at all.
return true;
}
//! draws a vertex primitive list
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) _IRR_OVERRIDE_;
//! Draws a mesh buffer
virtual void drawMeshBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
virtual void draw2DImage(const video::ITexture* texture,
const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
// internally used
virtual void draw2DImage(const video::ITexture* texture, u32 layer, bool flip) _IRR_OVERRIDE_;
//! draws a set of 2d images
virtual void draw2DImageBatch(const video::ITexture* texture,
const core::position2d<s32>& pos,
const core::array<core::rect<s32> >& sourceRects,
const core::array<s32>& indices, s32 kerningWidth = 0,
const core::rect<s32>* clipRect = 0,
SColor color = SColor(255, 255, 255, 255),
bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
void draw2DImageBatch(const video::ITexture* texture,
const core::array<core::position2d<s32> >& positions,
const core::array<core::rect<s32> >& sourceRects,
const core::rect<s32>* clipRect,
SColor color,
bool useAlphaChannelOfTexture) _IRR_OVERRIDE_;
//! draw an 2d rectangle
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
//!Draws an 2d rectangle with a gradient.
virtual void draw2DRectangle(const core::rect<s32>& pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
//! Draws a 2d line.
virtual void draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end,
SColor color = SColor(255, 255, 255, 255)) _IRR_OVERRIDE_;
//! Draws a single pixel
virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end,
SColor color = SColor(255, 255, 255, 255)) _IRR_OVERRIDE_;
//! Draws a shadow volume into the stencil buffer.
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) _IRR_OVERRIDE_;
//! Fills the stencil shadow with color.
virtual void drawStencilShadow(bool clearStencilBuffer=false,
video::SColor leftUpEdge = video::SColor(0,0,0,0),
video::SColor rightUpEdge = video::SColor(0,0,0,0),
video::SColor leftDownEdge = video::SColor(0,0,0,0),
video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
//! Get ZBuffer bits.
virtual GLenum getZBufferBits() const _IRR_OVERRIDE_;
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
GLenum& pixelType, void(**converter)(const void*, s32, void*)) const _IRR_OVERRIDE_;
protected:
// create a meshbuffer which has as many vertices as indices
scene::SMeshBuffer* createSimpleMeshBuffer(irr::u32 numVertices, scene::E_PRIMITIVE_TYPE primitiveType, scene::E_HARDWARE_MAPPING vertexMappingHint=scene::EHM_STREAM, scene::E_HARDWARE_MAPPING indexMappingHint=scene::EHM_STATIC) const;
virtual bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer) _IRR_OVERRIDE_;
void initWebGLExtensions();
private:
// CWebGL1Driver is derived from COGLES2Driver so it already got an extension handler from that.
// But we shouldn't use other extensions most of the time as there are minor differences.
CWebGLExtensionHandler WebGLExtensions;
// Because we can't have unbound buffers in webgl we give drawing functions bound buffers to use
scene::SMeshBuffer* MBTriangleFanSize4;
scene::SMeshBuffer* MBLinesSize2;
scene::SMeshBuffer* MBPointsSize1;
};
} // end namespace video
} // end namespace irr
#endif // _IRR_COMPILE_WITH_WEBGL1_
#endif // __C_WEBGL1_DRIVER_H_INCLUDED__