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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
802 lines
26 KiB
C++
802 lines
26 KiB
C++
#include "CFontTool.h"
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#include "IXMLWriter.h"
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using namespace irr;
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const int fontsizes[] = {4,6,8,9,10,11,12,14,16,18,20,22,24,26,28,36,48,56,68,72,0};
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inline u32 getTextureSizeFromSurfaceSize(u32 size)
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{
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u32 ts = 0x01;
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while(ts < size)
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ts <<= 1;
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return ts;
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}
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// windows specific
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#ifdef _IRR_WINDOWS_
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const DWORD charsets[] = { ANSI_CHARSET, DEFAULT_CHARSET, OEM_CHARSET, BALTIC_CHARSET, GB2312_CHARSET, CHINESEBIG5_CHARSET,
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EASTEUROPE_CHARSET, GREEK_CHARSET, HANGUL_CHARSET, MAC_CHARSET, RUSSIAN_CHARSET,
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SHIFTJIS_CHARSET, SYMBOL_CHARSET, TURKISH_CHARSET, VIETNAMESE_CHARSET, JOHAB_CHARSET,
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ARABIC_CHARSET, HEBREW_CHARSET, THAI_CHARSET, 0};
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const wchar_t *setnames[] = {L"ANSI", L"All Available", L"OEM", L"Baltic", L"Chinese Simplified", L"Chinese Traditional",
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L"Eastern European", L"Greek", L"Hangul", L"Macintosh", L"Russian",
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L"Japanese", L"Symbol", L"Turkish", L"Vietnamese", L"Johab",
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L"Arabic", L"Hebrew", L"Thai", 0};
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// callback for adding font names
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int CALLBACK EnumFontFamExProc( ENUMLOGFONTEX *lpelfe, NEWTEXTMETRICEX *lpntme,
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DWORD FontType, LPARAM lParam)
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{
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CFontTool* t = (CFontTool*) lParam;
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t->FontNames.push_back( core::stringw(lpelfe->elfFullName));
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return 1;
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}
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//
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// Constructor
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//
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CFontTool::CFontTool(IrrlichtDevice* device) : FontSizes(fontsizes),
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Device(device), UseAlphaChannel(false),
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// win specific
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dc(0)
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{
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// init display context
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dc = CreateDC(L"DISPLAY", L"DISPLAY", 0 ,0 );
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// populate list of available character set names
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for (int i=0; setnames[i] != 0; ++i)
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CharSets.push_back( core::stringw(setnames[i]));
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selectCharSet(0);
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}
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void CFontTool::selectCharSet(u32 currentCharSet)
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{
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if ( currentCharSet >= CharSets.size() )
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return;
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LOGFONTW lf;
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lf.lfFaceName[0] = L'\0';
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lf.lfCharSet = (BYTE) charsets[currentCharSet];
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// HRESULT hr; // no error checking(!)
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// clear font list
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FontNames.clear();
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// create list of available fonts
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EnumFontFamiliesExW( dc, (LPLOGFONTW) &lf, (FONTENUMPROCW) EnumFontFamExProc, (LPARAM) this, 0);
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}
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bool CFontTool::makeBitmapFont(u32 fontIndex, u32 charsetIndex, s32 fontSize, u32 textureWidth, u32 textureHeight, bool bold, bool italic, bool aa, bool alpha)
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{
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if (fontIndex >= FontNames.size() || charsetIndex >= CharSets.size() )
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return false;
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UseAlphaChannel = alpha;
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u32 currentImage = 0;
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// create the font
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HFONT font = CreateFontW(
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-MulDiv(fontSize, GetDeviceCaps(dc, LOGPIXELSY), 72), 0,
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0,0,
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bold ? FW_BOLD : 0,
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italic, 0,0, charsets[charsetIndex], 0,0,
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aa ? ANTIALIASED_QUALITY : 0,
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0, FontNames[fontIndex].c_str() );
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if (!font)
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return false;
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SelectObject(dc, font);
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SetTextAlign (dc,TA_LEFT | TA_TOP | TA_NOUPDATECP);
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// get rid of the current textures/images
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for (u32 i=0; i<currentTextures.size(); ++i)
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currentTextures[i]->drop();
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currentTextures.clear();
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for (u32 i=0; i<currentImages.size(); ++i)
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currentImages[i]->drop();
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currentImages.clear();
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// clear current image mappings
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CharMap.clear();
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// clear array
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Areas.clear();
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// get information about this font's unicode ranges.
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s32 size = GetFontUnicodeRanges( dc, 0);
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c8 *buf = new c8[size];
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LPGLYPHSET glyphs = (LPGLYPHSET)buf;
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GetFontUnicodeRanges( dc, glyphs);
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// s32 TotalCharCount = glyphs->cGlyphsSupported;
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s32 currentx=0, currenty=0, maxy=0;
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for (u32 range=0; range < glyphs->cRanges; range++)
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{
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WCRANGE* current = &glyphs->ranges[range];
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//maxy=0;
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// loop through each glyph and write its size and position
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for (s32 ch=current->wcLow; ch< current->wcLow + current->cGlyphs; ch++)
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{
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wchar_t currentchar = ch;
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if ( IsDBCSLeadByte((BYTE) ch))
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continue; // surrogate pairs unsupported
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// get the dimensions
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SIZE size;
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ABC abc;
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GetTextExtentPoint32W(dc, ¤tchar, 1, &size);
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SFontArea fa;
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fa.underhang = 0;
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fa.overhang = 0;
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if (GetCharABCWidthsW(dc, currentchar, currentchar, &abc)) // for unicode fonts, get overhang, underhang, width
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{
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size.cx = abc.abcB; // full font width (ignoring padding/underhang )
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fa.underhang = abc.abcA; // underhang/padding left - can also be negative (in which case it's overhang left)
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fa.overhang = abc.abcC; // overhang/padding right - can also be negative (in which case it's underhand right)
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if (abc.abcB-abc.abcA+abc.abcC<1)
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continue; // nothing of width 0
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}
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if (size.cy < 1)
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continue;
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//GetGlyphOutline(dc, currentchar, GGO_METRICS, &gm, 0, 0, 0);
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//size.cx++; size.cy++;
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// wrap around?
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if (currentx + size.cx > (s32) textureWidth)
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{
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currenty += maxy;
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currentx = 0;
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if ((u32)(currenty + maxy) > textureHeight)
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{
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currentImage++; // increase Image count
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currenty=0;
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}
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maxy = 0;
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}
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// add this char dimension to the current map
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fa.rectangle = core::rect<s32>(currentx, currenty, currentx + size.cx, currenty + size.cy);
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fa.sourceimage = currentImage;
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CharMap.insert(currentchar, Areas.size());
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Areas.push_back( fa );
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currentx += size.cx +1;
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if (size.cy+1 > maxy)
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maxy = size.cy+1;
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}
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}
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currenty += maxy;
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u32 lastTextureHeight = getTextureSizeFromSurfaceSize(currenty);
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// delete the glyph set
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delete [] buf;
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currentImages.set_used(currentImage+1);
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currentTextures.set_used(currentImage+1);
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for (currentImage=0; currentImage < currentImages.size(); ++currentImage)
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{
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core::stringc logmsg = "Creating image ";
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logmsg += (s32) (currentImage+1);
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logmsg += " of ";
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logmsg += (s32) currentImages.size();
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Device->getLogger()->log(logmsg.c_str());
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// no need for a huge final texture
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u32 texHeight = textureHeight;
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if (currentImage == currentImages.size()-1 )
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texHeight = lastTextureHeight;
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// make a new bitmap
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HBITMAP bmp = CreateCompatibleBitmap(dc, textureWidth, texHeight);
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HDC bmpdc = CreateCompatibleDC(dc);
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LOGBRUSH lbrush;
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lbrush.lbColor = RGB(0,0,0);
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lbrush.lbHatch = 0;
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lbrush.lbStyle = BS_SOLID;
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HBRUSH brush = CreateBrushIndirect(&lbrush);
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HPEN pen = CreatePen(PS_NULL, 0, 0);
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HGDIOBJ oldbmp = SelectObject(bmpdc, bmp);
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HGDIOBJ oldbmppen = SelectObject(bmpdc, pen);
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HGDIOBJ oldbmpbrush = SelectObject(bmpdc, brush);
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HGDIOBJ oldbmpfont = SelectObject(bmpdc, font);
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SetTextColor(bmpdc, RGB(255,255,255));
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Rectangle(bmpdc, 0,0,textureWidth,texHeight);
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SetBkMode(bmpdc, TRANSPARENT);
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// draw the letters...
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// iterate through the tree
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core::map<wchar_t, u32>::Iterator it = CharMap.getIterator();
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while (!it.atEnd())
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{
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s32 currentArea = (*it).getValue();
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wchar_t wch = (*it).getKey();
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// sloppy but I couldn't be bothered rewriting it
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if (Areas[currentArea].sourceimage == currentImage)
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{
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// draw letter
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s32 sx = Areas[currentArea].rectangle.UpperLeftCorner.X - Areas[currentArea].underhang;
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TextOutW(bmpdc, sx, Areas[currentArea].rectangle.UpperLeftCorner.Y, &wch, 1);
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// if ascii font...
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//SetPixel(bmpdc, Areas[currentArea].rectangle.UpperLeftCorner.X, Areas[currentArea].rectangle.UpperLeftCorner.Y, RGB(255,255,0));// left upper corner mark
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}
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it++;
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}
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// copy the font bitmap into a new irrlicht image
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BITMAP b;
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PBITMAPINFO pbmi;
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WORD cClrBits;
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u32 cformat;
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// Retrieve the bitmap color format, width, and height.
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GetObject(bmp, sizeof(BITMAP), (LPSTR)&b);
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// Convert the color format to a count of bits.
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cClrBits = (WORD)(b.bmPlanes * b.bmBitsPixel);
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if (cClrBits <= 8) // we're not supporting these
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cformat = -1;
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else if (cClrBits <= 16)
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cformat = video::ECF_A1R5G5B5;
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else if (cClrBits <= 24)
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cformat = video::ECF_R8G8B8;
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else
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cformat = video::ECF_A8R8G8B8;
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pbmi = (PBITMAPINFO) LocalAlloc(LPTR,
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sizeof(BITMAPINFOHEADER));
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// Initialize the fields in the BITMAPINFO structure.
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pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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pbmi->bmiHeader.biWidth = b.bmWidth;
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pbmi->bmiHeader.biHeight = b.bmHeight;
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pbmi->bmiHeader.biPlanes = b.bmPlanes;
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pbmi->bmiHeader.biBitCount = b.bmBitsPixel;
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// If the bitmap is not compressed, set the BI_RGB flag.
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pbmi->bmiHeader.biCompression = BI_RGB;
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// Compute the number of bytes in the array of color
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// indices and store the result in biSizeImage.
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// For Windows NT, the width must be DWORD aligned unless
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// the bitmap is RLE compressed. This example shows this.
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// For Windows 95/98/Me, the width must be WORD aligned unless the
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// bitmap is RLE compressed.
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pbmi->bmiHeader.biSizeImage = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8
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* pbmi->bmiHeader.biHeight;
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// Set biClrImportant to 0, indicating that all of the
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// device colors are important.
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pbmi->bmiHeader.biClrImportant = 0;
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LPBYTE lpBits; // memory pointer
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PBITMAPINFOHEADER pbih = (PBITMAPINFOHEADER) pbmi;
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lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih->biSizeImage);
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GetDIBits(dc, bmp, 0, (WORD) pbih->biHeight, lpBits, pbmi, DIB_RGB_COLORS);
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// DEBUG- copy to clipboard
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//OpenClipboard(hWnd);
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//EmptyClipboard();
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//SetClipboardData(CF_BITMAP, bmp);
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//CloseClipboard();
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// flip bitmap
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s32 rowsize = ((pbmi->bmiHeader.biWidth * cClrBits +31) & ~31) /8;
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c8 *row = new c8[rowsize];
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for (s32 i=0; i < (pbih->biHeight/2); ++i)
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{
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// grab a row
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memcpy(row, lpBits + (rowsize * i), rowsize);
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// swap row
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memcpy(lpBits + (rowsize * i), lpBits + ((pbih->biHeight-1 -i) * rowsize ) , rowsize);
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memcpy(lpBits + ((pbih->biHeight-1 -i) * rowsize ), row , rowsize);
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}
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bool ret = false;
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if (cformat == video::ECF_A8R8G8B8)
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{
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// in this case the font should have an alpha channel, but since windows doesn't draw one
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// we have to set one manually by going through all the pixels.. *sigh*
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u8* m;
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for (m = lpBits; m < lpBits + pbih->biSizeImage; m+=4)
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{
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if (UseAlphaChannel)
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{
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if (m[0] > 0) // pixel has colour
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{
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m[3]=m[0]; // set alpha
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m[0]=m[1]=m[2] = 255; // everything else is full
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}
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}
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else
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m[3]=255; // all pixels are full alpha
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}
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}
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else if (cformat == video::ECF_A1R5G5B5)
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{
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u8* m;
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for (m = lpBits; m < lpBits + pbih->biSizeImage; m+=2)
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{
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WORD *p = (WORD*)m;
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if (m[0] > 0 || !UseAlphaChannel) // alpha should be set
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*p |= 0x8000; // set alpha bit
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}
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}
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else
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{
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cformat = -1;
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}
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// make a texture from the image
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if (cformat != -1)
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{
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// turn mip-mapping off
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bool b = Device->getVideoDriver()->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
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currentImages[currentImage] = Device->getVideoDriver()->createImageFromData((video::ECOLOR_FORMAT)cformat, core::dimension2d<u32>(textureWidth,texHeight), (void*)lpBits);
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Device->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS,b);
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}
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else
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{
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Device->getLogger()->log("Couldn't create font, your pixel format is unsupported.");
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}
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// free memory and windows resources
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// sloppy I know, but I only intended to create one image at first.
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delete [] row;
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LocalFree(pbmi);
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GlobalFree(lpBits);
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DeleteDC(bmpdc);
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DeleteObject(brush);
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DeleteObject(pen);
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DeleteObject(bmp);
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if (currentImages[currentImage])
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{
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// add texture
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currentTextures[currentImage] = Device->getVideoDriver()->addTexture("GUIFontImage",currentImages[currentImage]);
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currentTextures[currentImage]->grab();
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}
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else
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{
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Device->getLogger()->log("Something went wrong, aborting.");
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// drop all images
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DeleteObject(font);
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return false;
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}
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} // looping through each texture
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DeleteObject(font);
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return true;
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}
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#else
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CFontTool::CFontTool(IrrlichtDevice *device) : FontSizes(fontsizes), Device(device), UseAlphaChannel(false)
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{
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if (!XftInitFtLibrary())
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{
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core::stringc logmsg = "XFT not found\n";
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Device->getLogger()->log(logmsg.c_str());
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exit(EXIT_FAILURE);
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}
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/* Get a list of the font foundries, storing them in a set to sort */
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std::set<core::stringw> foundries;
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Display* display = (Display*)Device->getVideoDriver()->getExposedVideoData().OpenGLLinux.X11Display;
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XftFontSet* fonts = XftListFonts(display, DefaultScreen(display), 0, XFT_FOUNDRY, 0);
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for (int i = 0; i < fonts->nfont; i++)
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{
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char *foundry;
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XftPatternGetString(fonts->fonts[i], XFT_FOUNDRY, 0, &foundry);
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core::stringw tmp(foundry);
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foundries.insert(tmp);
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}
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XftFontSetDestroy(fonts);
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/* Copy the sorted list into the array */
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CharSets.clear();
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for (std::set<core::stringw>::iterator i = foundries.begin(); i != foundries.end(); i++)
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CharSets.push_back((*i).c_str());
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selectCharSet(0);
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}
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/* Note: There must be some trick for using strings as pattern parameters to XftListFonts because
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no matter how I specify a string, I end up with an intermittent segfault. Since XftFontList is
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just calling FcFontList, that's what I'll do too since that works OK */
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void CFontTool::selectCharSet(u32 currentCharSet)
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{
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/* Get a list of the font families, storing them in a set to sort */
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char foundry[256];
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sprintf(&foundry[0],"%ls",CharSets[currentCharSet].c_str());
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std::set<core::stringw> families;
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XftPattern *pattern = FcPatternCreate();
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XftPatternAddString(pattern, FC_FOUNDRY, &foundry[0]);
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XftObjectSet *objectset = FcObjectSetCreate();
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XftObjectSetAdd(objectset, XFT_FOUNDRY);
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XftObjectSetAdd(objectset, XFT_FAMILY);
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FcFontSet *fonts = FcFontList(NULL, pattern, objectset);
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for (int i = 0; i < fonts->nfont; i++)
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{
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char* ptr;
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XftPatternGetString(fonts->fonts[i], XFT_FAMILY, 0, &ptr);
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core::stringw family(ptr);
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families.insert(family);
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}
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XftPatternDestroy(pattern);
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FcObjectSetDestroy(objectset);
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/* Copy the sorted list into the array */
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FontNames.clear();
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for (std::set<core::stringw>::iterator i = families.begin(); i != families.end(); i++)
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FontNames.push_back((*i).c_str());
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}
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bool CFontTool::makeBitmapFont(u32 fontIndex, u32 charsetIndex, s32 fontSize, u32 textureWidth, u32 textureHeight, bool bold, bool italic, bool aa, bool alpha)
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{
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if (fontIndex >= FontNames.size() || charsetIndex >= CharSets.size() )
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return false;
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Display *display = (Display*) Device->getVideoDriver()->getExposedVideoData().OpenGLLinux.X11Display;
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u32 screen = DefaultScreen(display);
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Window win = RootWindow(display, screen);
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Visual *visual = DefaultVisual(display, screen);
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UseAlphaChannel = alpha;
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|
u32 currentImage = 0;
|
|
|
|
XftResult result;
|
|
XftPattern *request = XftPatternCreate();
|
|
char foundry[256], family[256];
|
|
sprintf(&foundry[0],"%ls",CharSets[charsetIndex].c_str());
|
|
sprintf(&family[0],"%ls",FontNames[fontIndex].c_str());
|
|
XftPatternAddString(request, XFT_FOUNDRY, &foundry[0]);
|
|
XftPatternAddString(request, XFT_FAMILY, &family[0]);
|
|
XftPatternAddInteger(request, XFT_PIXEL_SIZE, fontSize);
|
|
XftPatternAddInteger(request, XFT_WEIGHT, bold ? XFT_WEIGHT_BLACK : XFT_WEIGHT_LIGHT);
|
|
XftPatternAddInteger(request, XFT_SLANT, italic ? XFT_SLANT_ITALIC : XFT_SLANT_ROMAN);
|
|
XftPatternAddBool(request, XFT_ANTIALIAS, aa);
|
|
|
|
/* Find the closest font that matches the user choices and open it and check if the returned
|
|
font has anti aliasing enabled by default, even if it wasn't requested */
|
|
FcBool aaEnabled;
|
|
XftPattern *found = XftFontMatch(display, DefaultScreen(display), request, &result);
|
|
XftPatternGetBool(found, XFT_ANTIALIAS, 0, &aaEnabled);
|
|
aa = aaEnabled;
|
|
XftFont *font = XftFontOpenPattern(display, found);
|
|
|
|
// get rid of the current textures/images
|
|
for (u32 i=0; i<currentTextures.size(); ++i)
|
|
currentTextures[i]->drop();
|
|
currentTextures.clear();
|
|
for (u32 i=0; i<currentImages.size(); ++i)
|
|
currentImages[i]->drop();
|
|
currentImages.clear();
|
|
CharMap.clear();
|
|
Areas.clear();
|
|
|
|
/* Calculate the max height of the font. Annoyingly, it seems that the height property of the font
|
|
is the maximum height of any single character, but a string of characters, aligned along their
|
|
baselines, can exceed this figure. Because I don't know any better way of doing it, I'm going to
|
|
have to use the brute force method.
|
|
|
|
Note: There will be a certain number of charters in a font, however they may not be grouped
|
|
consecutively, and could in fact be spread out with many gaps */
|
|
u32 maxY = 0;
|
|
u32 charsFound = 0;
|
|
for (FT_UInt charCode = 0; charsFound < FcCharSetCount(font->charset); charCode++)
|
|
{
|
|
if (!XftCharExists(display, font, charCode))
|
|
continue;
|
|
|
|
charsFound++;
|
|
|
|
XGlyphInfo extents;
|
|
XftTextExtents32(display, font, &charCode, 1, &extents);
|
|
if ((extents.xOff <= 0) && (extents.height <= 0))
|
|
continue;
|
|
|
|
/* Calculate the width and height, adding 1 extra pixel if anti aliasing is enabled */
|
|
u32 chWidth = extents.xOff + (aa ? 1 : 0);
|
|
u32 chHeight = (font->ascent - extents.y + extents.height) + (aa ? 1 : 0);
|
|
if (chHeight > maxY)
|
|
maxY = chHeight;
|
|
|
|
/* Store the character details here */
|
|
SFontArea fontArea;
|
|
fontArea.rectangle = core::rect<s32>(0, 0, chWidth, chHeight);
|
|
CharMap.insert(charCode, Areas.size());
|
|
Areas.push_back(fontArea);
|
|
}
|
|
core::stringc logmsg = "Found ";
|
|
logmsg += (s32) (CharMap.size() + 1);
|
|
logmsg += " characters";
|
|
Device->getLogger()->log(logmsg.c_str());
|
|
|
|
/* Get the size of the chars and allocate them a position on a texture. If the next character that
|
|
is added would be outside the width or height of the texture, then a new texture is added */
|
|
u32 currentX = 0, currentY = 0, rowY = 0;
|
|
for (core::map<wchar_t, u32>::Iterator it = CharMap.getIterator(); !it.atEnd(); it++)
|
|
{
|
|
s32 currentArea = (*it).getValue();
|
|
SFontArea *fontArea = &Areas[currentArea];
|
|
u32 chWidth = fontArea->rectangle.LowerRightCorner.X;
|
|
u32 chHeight = fontArea->rectangle.LowerRightCorner.Y;
|
|
|
|
/* If the width of this char will exceed the textureWidth then start a new row */
|
|
if ((currentX + chWidth) > textureWidth)
|
|
{
|
|
currentY += rowY;
|
|
currentX = 0;
|
|
|
|
/* If the new row added to the texture exceeds the textureHeight then start a new texture */
|
|
if ((currentY + rowY) > textureHeight)
|
|
{
|
|
currentImage++;
|
|
currentY = 0;
|
|
}
|
|
rowY = 0;
|
|
}
|
|
|
|
/* Update the area with the current x and y and texture */
|
|
fontArea->rectangle = core::rect<s32>(currentX, currentY, currentX + chWidth, currentY + chHeight);
|
|
fontArea->sourceimage = currentImage;
|
|
currentX += chWidth + 1;
|
|
if (chHeight + 1 > rowY)
|
|
rowY = chHeight + 1;
|
|
}
|
|
|
|
/* The last row of chars and the last texture weren't accounted for in the loop, so add them here */
|
|
currentY += rowY;
|
|
u32 lastTextureHeight = getTextureSizeFromSurfaceSize(currentY);
|
|
currentImages.set_used(currentImage + 1);
|
|
currentTextures.set_used(currentImage + 1);
|
|
|
|
/* Initialise colours */
|
|
XftColor colFore, colBack;
|
|
XRenderColor xFore = {0xffff, 0xffff, 0xffff, 0xffff};
|
|
XRenderColor xBack = {0x0000, 0x0000, 0x0000, 0xffff};
|
|
XftColorAllocValue(display, DefaultVisual(display, screen), DefaultColormap(display, screen), &xFore, &colFore);
|
|
XftColorAllocValue(display, DefaultVisual(display, screen), DefaultColormap(display, screen), &xBack, &colBack);
|
|
|
|
/* Create a pixmap that is large enough to hold any character in the font */
|
|
Pixmap pixmap = XCreatePixmap(display, win, textureWidth, maxY, DefaultDepth(display, screen));
|
|
XftDraw *draw = XftDrawCreate(display, pixmap, visual, DefaultColormap(display, screen));
|
|
|
|
/* Render the chars */
|
|
for (currentImage = 0; currentImage < currentImages.size(); ++currentImage)
|
|
{
|
|
core::stringc logmsg = "Creating image ";
|
|
logmsg += (s32) (currentImage+1);
|
|
logmsg += " of ";
|
|
logmsg += (s32) currentImages.size();
|
|
Device->getLogger()->log(logmsg.c_str());
|
|
|
|
/* The last texture that is saved is vertically shrunk to fit the characters drawn on it */
|
|
u32 texHeight = textureHeight;
|
|
if (currentImage == currentImages.size() - 1)
|
|
texHeight = lastTextureHeight;
|
|
|
|
/* The texture that holds this "page" of characters */
|
|
currentImages[currentImage] = Device->getVideoDriver()->createImage(video::ECF_A8R8G8B8, core::dimension2du(textureWidth, texHeight));
|
|
currentImages[currentImage]->fill(video::SColor(alpha ? 0 : 255,0,0,0));
|
|
|
|
for (core::map<wchar_t, u32>::Iterator it = CharMap.getIterator(); !it.atEnd(); it++)
|
|
{
|
|
FcChar32 wch = (*it).getKey();
|
|
s32 currentArea = (*it).getValue();
|
|
if (Areas[currentArea].sourceimage == currentImage)
|
|
{
|
|
SFontArea *fontArea = &Areas[currentArea];
|
|
u32 chWidth = fontArea->rectangle.LowerRightCorner.X - fontArea->rectangle.UpperLeftCorner.X;
|
|
u32 chHeight = fontArea->rectangle.LowerRightCorner.Y - fontArea->rectangle.UpperLeftCorner.Y;
|
|
|
|
/* Draw the glyph onto the pixmap */
|
|
XGlyphInfo extents;
|
|
XftDrawRect(draw, &colBack, 0, 0, chWidth, chHeight);
|
|
XftTextExtents32(display, font, &wch, 1, &extents);
|
|
XftDrawString32(draw, &colFore, font, extents.x, extents.y, &wch, 1);
|
|
|
|
/* Convert the pixmap into an image, then copy it onto the Irrlicht texture, pixel by pixel.
|
|
There's bound to be a faster way, but this is adequate */
|
|
u32 xDest = fontArea->rectangle.UpperLeftCorner.X;
|
|
u32 yDest = fontArea->rectangle.UpperLeftCorner.Y + font->ascent - extents.y;
|
|
XImage *image = XGetImage(display, pixmap, 0, 0, chWidth, chHeight, 0xffffff, XYPixmap);
|
|
if (image)
|
|
{
|
|
for (u32 ySrc = 0; ySrc < chHeight; ySrc++)
|
|
for (u32 xSrc = 0; xSrc < chWidth; xSrc++)
|
|
{
|
|
/* Get the pixel colour and break it down into rgb components */
|
|
u32 col = XGetPixel(image, xSrc, ySrc);
|
|
u32 a = 255;
|
|
u32 r = col & visual->red_mask;
|
|
u32 g = col & visual->green_mask;
|
|
u32 b = col & visual->blue_mask;
|
|
while (r > 0xff) r >>= 8;
|
|
while (g > 0xff) g >>= 8;
|
|
while (b > 0xff) b >>= 8;
|
|
|
|
/* To make the background transparent, set the colour to 100% white and the alpha to
|
|
the average of the three rgb colour components to maintain the anti-aliasing */
|
|
if (alpha)
|
|
{
|
|
a = (r + g + b) / 3;
|
|
r = 255;
|
|
g = 255;
|
|
b = 255;
|
|
}
|
|
currentImages[currentImage]->setPixel(xDest + xSrc,yDest + ySrc,video::SColor(a,r,g,b));
|
|
}
|
|
image->f.destroy_image(image);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Add the texture to the list */
|
|
currentTextures[currentImage] = Device->getVideoDriver()->addTexture("GUIFontImage",currentImages[currentImage]);
|
|
currentTextures[currentImage]->grab();
|
|
}
|
|
|
|
XftColorFree (display, visual, DefaultColormap(display, screen), &colFore);
|
|
XftColorFree (display, visual, DefaultColormap(display, screen), &colBack);
|
|
XftFontClose(display,font);
|
|
XftPatternDestroy(request);
|
|
XftDrawDestroy(draw);
|
|
XFreePixmap(display, pixmap);
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
CFontTool::~CFontTool()
|
|
{
|
|
#ifdef _IRR_WINDOWS_
|
|
// destroy display context
|
|
if (dc)
|
|
DeleteDC(dc);
|
|
#endif
|
|
|
|
// drop textures+images
|
|
for (u32 i=0; i<currentTextures.size(); ++i)
|
|
currentTextures[i]->drop();
|
|
currentTextures.clear();
|
|
|
|
for (u32 i=0; i<currentImages.size(); ++i)
|
|
currentImages[i]->drop();
|
|
currentImages.clear();
|
|
}
|
|
|
|
bool CFontTool::saveBitmapFont(const c8 *filename, const c8* format)
|
|
{
|
|
if (currentImages.size() == 0)
|
|
{
|
|
Device->getLogger()->log("No image data to write, aborting.");
|
|
return false;
|
|
}
|
|
|
|
core::stringc fn = filename;
|
|
core::stringc imagename = filename;
|
|
fn += ".xml";
|
|
|
|
io::IXMLWriter *writer = Device->getFileSystem()->createXMLWriter(fn.c_str());
|
|
|
|
// header and line breaks
|
|
writer->writeXMLHeader();
|
|
writer->writeLineBreak();
|
|
|
|
// write information
|
|
writer->writeElement(L"font", false, L"type", L"bitmap");
|
|
writer->writeLineBreak();
|
|
writer->writeLineBreak();
|
|
|
|
// write images and link to them
|
|
for (u32 i=0; i<currentImages.size(); ++i)
|
|
{
|
|
imagename = filename;
|
|
imagename += (s32)i;
|
|
imagename += ".";
|
|
imagename += format;
|
|
Device->getVideoDriver()->writeImageToFile(currentImages[i],imagename.c_str());
|
|
|
|
writer->writeElement(L"Texture", true,
|
|
L"index", core::stringw(i).c_str(),
|
|
L"filename", core::stringw(imagename.c_str()).c_str(),
|
|
L"hasAlpha", UseAlphaChannel ? L"true" : L"false");
|
|
writer->writeLineBreak();
|
|
}
|
|
|
|
writer->writeLineBreak();
|
|
|
|
// write each character
|
|
core::map<wchar_t, u32>::Iterator it = CharMap.getIterator();
|
|
while (!it.atEnd())
|
|
{
|
|
SFontArea &fa = Areas[(*it).getValue()];
|
|
|
|
wchar_t c[2];
|
|
c[0] = (*it).getKey();
|
|
c[1] = L'\0';
|
|
core::stringw area, under, over, image;
|
|
area = core::stringw(fa.rectangle.UpperLeftCorner.X);
|
|
area += L", ";
|
|
area += fa.rectangle.UpperLeftCorner.Y;
|
|
area += L", ";
|
|
area += fa.rectangle.LowerRightCorner.X;
|
|
area += L", ";
|
|
area += fa.rectangle.LowerRightCorner.Y;
|
|
|
|
core::array<core::stringw> names;
|
|
core::array<core::stringw> values;
|
|
names.clear();
|
|
values.clear();
|
|
// char
|
|
names.push_back(core::stringw(L"c"));
|
|
values.push_back(core::stringw(c));
|
|
// image number
|
|
if (fa.sourceimage != 0)
|
|
{
|
|
image = core::stringw(fa.sourceimage);
|
|
names.push_back(core::stringw(L"i"));
|
|
values.push_back(image);
|
|
}
|
|
// rectangle
|
|
names.push_back(core::stringw(L"r"));
|
|
values.push_back(area);
|
|
|
|
if (fa.underhang != 0)
|
|
{
|
|
under = core::stringw(fa.underhang);
|
|
names.push_back(core::stringw(L"u"));
|
|
values.push_back(under);
|
|
}
|
|
if (fa.overhang != 0)
|
|
{
|
|
over = core::stringw(fa.overhang);
|
|
names.push_back(core::stringw(L"o"));
|
|
values.push_back(over);
|
|
}
|
|
writer->writeElement(L"c", true, names, values);
|
|
|
|
writer->writeLineBreak();
|
|
it++;
|
|
}
|
|
|
|
writer->writeClosingTag(L"font");
|
|
|
|
writer->drop();
|
|
|
|
Device->getLogger()->log("Bitmap font saved.");
|
|
|
|
return true;
|
|
}
|