irrlicht/source/Irrlicht/Android/CAndroidAssetFileArchive.h
Vitaliy 9954667c45
Cleanup line endings (#245)
The exact commands to make this commit were:

git reset --hard origin/master
find -type f |  # list all regular files
  grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' |  # filter for text files
  xargs -n 1 -P $(nproc) sed -i 's:\s*$::'  # for each file, trim trailing whitespace including the CR
git commit -a
2023-10-03 20:37:00 +02:00

65 lines
1.6 KiB
C++

// Copyright (C) 2012 Joerg Henrichs
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#ifdef _IRR_COMPILE_ANDROID_ASSET_READER_
#include "IReadFile.h"
#include "IFileArchive.h"
#include "CFileList.h"
#include <android/native_activity.h>
namespace irr
{
namespace io
{
/*!
Android asset file system written August 2012 by J.Henrichs (later reworked by others).
*/
class CAndroidAssetFileArchive : public virtual IFileArchive,
virtual CFileList
{
public:
//! constructor
CAndroidAssetFileArchive(AAssetManager *assetManager, bool ignoreCase, bool ignorePaths);
//! destructor
virtual ~CAndroidAssetFileArchive();
//! opens a file by file name
virtual IReadFile* createAndOpenFile(const io::path& filename);
//! opens a file by index
virtual IReadFile* createAndOpenFile(u32 index);
//! returns the list of files
virtual const IFileList* getFileList() const;
//! get the archive type
virtual E_FILE_ARCHIVE_TYPE getType() const;
//! Add a directory to read files from. Since the Android
//! API does not return names of directories, they need to
//! be added manually.
virtual void addDirectoryToFileList(const io::path &filename);
//! return the name (id) of the file Archive
const io::path& getArchiveName() const override {return Path;}
protected:
//! Android's asset manager
AAssetManager *AssetManager;
}; // CAndroidAssetFileArchive
} // end namespace io
} // end namespace irr
#endif // _IRR_COMPILE_ANDROID_ASSET_READER_