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https://github.com/minetest/irrlicht.git
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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
197 lines
6.4 KiB
C++
197 lines
6.4 KiB
C++
#include "testUtils.h"
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using namespace irr;
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namespace
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{
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bool testWithRenderTarget(video::E_DRIVER_TYPE driverType)
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{
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// create device
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IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(160,120));
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if (device == 0)
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return true; // could not create selected driver.
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video::IVideoDriver* driver = device->getVideoDriver();
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if (!driver->queryFeature(video::EVDF_RENDER_TO_TARGET))
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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video::ITexture* renderTargetTex = driver->addRenderTargetTexture(core::dimension2d<u32>(64, 64), "BASEMAP");
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video::ITexture* renderTargetDepth = driver->addRenderTargetTexture(core::dimension2d<u32>(64, 64), "rtd", video::ECF_D16);
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video::IRenderTarget* renderTarget = driver->addRenderTarget();
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renderTarget->setTexture(renderTargetTex, renderTargetDepth);
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video::ITexture* tex=driver->getTexture("../media/water.jpg");
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,255,0,255));//Backbuffer background is pink
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//draw the 256x256 water image on the rendertarget:
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driver->setRenderTargetEx(renderTarget,video::ECBF_COLOR|video::ECBF_DEPTH,video::SColor(255,0,0,255));//Rendertarget background is blue
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driver->draw2DImage(tex, core::position2d<s32>(0,0), core::recti(0,0,32,32));
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driver->setRenderTargetEx(0, 0);
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//draw the rendertarget on screen:
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//this should normally draw a 64x64 image containing a 32x32 image in the top left corner
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driver->draw2DImage(renderTargetTex, core::position2d<s32>(0,0));
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-draw2DImageRTT.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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// Test various special destination rectangles
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bool testRectangles(video::E_DRIVER_TYPE driverType)
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{
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// create device
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IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(160,120));
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if (device == 0)
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return true; // could not create selected driver.
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video::IVideoDriver* driver = device->getVideoDriver();
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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video::ITexture *tex=driver->getTexture("../media/fireball.bmp");
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,255,0,255));//Backbuffer background is pink
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// draw normal, will be overdrwan in error case
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driver->draw2DImage(tex, core::recti(68,32,132,96), core::recti(0,0,64,64));
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//draw the image larger
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driver->draw2DImage(tex, core::recti(0,0,64,64), core::recti(0,0,32,32));
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//draw the image flipped horizontally
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driver->draw2DImage(tex, core::recti(132,0,68,64), core::recti(0,0,64,64));
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//draw the image smaller
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driver->draw2DImage(tex, core::recti(0,64,32,96), core::recti(0,0,64,64));
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//draw the image much smaller
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driver->draw2DImage(tex, core::recti(36,64,44,72), core::recti(0,0,64,64));
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//draw the image flipped horizontally
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driver->draw2DImage(tex, core::recti(68,64,132,0), core::recti(0,0,64,64));
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-draw2DImageRect.png");
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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// draws a complex (interlaced, paletted, alpha) png image
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bool testWithPNG(video::E_DRIVER_TYPE driverType)
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{
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// create device
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IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(160,120));
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if (device == 0)
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return true; // could not create selected driver.
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video::IVideoDriver* driver = device->getVideoDriver();
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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video::ITexture *tex=driver->getTexture("media/RedbrushAlpha-0.25.png");
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,40,40,255));//Backbuffer background is blue
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driver->draw2DImage(tex, core::recti(0,0,160,120), core::recti(0,0,256,256), 0, 0, true);
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driver->endScene();
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bool result = takeScreenshotAndCompareAgainstReference(driver, "-draw2DImagePNG.png", 98.f);
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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// draws an image and checks if the written example equals the original image
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bool testExactPlacement(video::E_DRIVER_TYPE driverType)
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{
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// create device
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IrrlichtDevice *device = createDevice(driverType, core::dimension2d<u32>(160,120), 32);
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if (device == 0)
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return true; // could not create selected driver.
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video::IVideoDriver* driver = device->getVideoDriver();
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if (driver->getColorFormat() != video::ECF_A8R8G8B8 || !driver->queryFeature(video::EVDF_RENDER_TO_TARGET))
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{
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device->closeDevice();
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device->run();
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device->drop();
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return true;
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}
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stabilizeScreenBackground(driver);
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logTestString("Testing driver %ls\n", driver->getName());
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video::ITexture* renderTargetTex = driver->addRenderTargetTexture(core::dimension2d<u32>(32, 32), "rt1");
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video::ITexture* renderTargetDepth = driver->addRenderTargetTexture(core::dimension2d<u32>(32, 32), "rtd", video::ECF_D16);
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video::IRenderTarget* renderTarget = driver->addRenderTarget();
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renderTarget->setTexture(renderTargetTex, renderTargetDepth);
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video::ITexture* tex=driver->getTexture("../media/fireball.bmp");
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driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,40,40,255));//Backbuffer background is blue
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driver->setRenderTargetEx(renderTarget, 0, video::ECBF_COLOR | video::ECBF_DEPTH);
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driver->draw2DImage(tex, core::recti(0,0,32,32), core::recti(0,0,64,64));
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driver->setRenderTargetEx(0, 0, 0);
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driver->endScene();
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video::IImage* img = driver->createImage(renderTargetTex, core::vector2di(), renderTargetTex->getSize());
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driver->writeImageToFile(img, "results/fireball.png");
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img->drop();
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bool result = fuzzyCompareImages(driver, "media/fireball.png", "results/fireball.png")>98.25f;
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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}
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bool draw2DImage()
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{
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bool result = true;
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TestWithAllDrivers(testWithRenderTarget);
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TestWithAllHWDrivers(testWithPNG);
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// TODO D3D driver moves image 1 pixel top-left in case of down scaling
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TestWithAllDrivers(testExactPlacement);
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TestWithAllDrivers(testRectangles);
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return result;
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}
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