mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 19:20:31 +01:00
59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright (C) 2014 Lauri Kasanen
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
// Modified version with rigging/skinning support
|
|
|
|
#ifndef __IRR_B3D_MESH_WRITER_H_INCLUDED__
|
|
#define __IRR_B3D_MESH_WRITER_H_INCLUDED__
|
|
|
|
#include "IMeshWriter.h"
|
|
#include "IWriteFile.h"
|
|
#include "SB3DStructs.h"
|
|
#include "ISkinnedMesh.h"
|
|
|
|
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
//! class to write B3D mesh files
|
|
class CB3DMeshWriter : public IMeshWriter
|
|
{
|
|
public:
|
|
|
|
CB3DMeshWriter();
|
|
|
|
//! Returns the type of the mesh writer
|
|
EMESH_WRITER_TYPE getType() const override;
|
|
|
|
//! writes a mesh
|
|
bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) override;
|
|
|
|
private:
|
|
void writeJointChunk(io::IWriteFile* file, ISkinnedMesh* mesh , ISkinnedMesh::SJoint* joint, f32 animationSpeedMultiplier);
|
|
u32 getJointChunkSize(const ISkinnedMesh* mesh, ISkinnedMesh::SJoint* joint);
|
|
core::array<ISkinnedMesh::SJoint*> getRootJoints(const ISkinnedMesh* mesh);
|
|
|
|
u32 getUVlayerCount(IMesh *mesh);
|
|
ISkinnedMesh* getSkinned (IMesh *mesh);
|
|
|
|
inline void writeVector2(io::IWriteFile* file, const core::vector2df& vec);
|
|
inline void writeVector3(io::IWriteFile* file, const core::vector3df& vec);
|
|
inline void writeQuaternion(io::IWriteFile* file, const core::quaternion& quat);
|
|
inline void writeColor(io::IWriteFile* file, const video::SColorf& color);
|
|
void writeSizeFrom(io::IWriteFile* file, const u32 from, const u32 adressToWrite);
|
|
};
|
|
|
|
} // end namespace
|
|
} // end namespace
|
|
|
|
#endif
|