mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 19:20:31 +01:00
87 lines
1.9 KiB
C++
87 lines
1.9 KiB
C++
// Copyright (C) 2015 Patryk Nadrowski
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
|
|
|
#ifndef __C_EAGL_MANAGER_H_INCLUDED__
|
|
#define __C_EAGL_MANAGER_H_INCLUDED__
|
|
|
|
|
|
#ifdef _IRR_COMPILE_WITH_EAGL_MANAGER_
|
|
|
|
#include "SIrrCreationParameters.h"
|
|
#include "SExposedVideoData.h"
|
|
#include "IContextManager.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
// EAGL manager.
|
|
class CEAGLManager : public IContextManager
|
|
{
|
|
public:
|
|
//! Constructor.
|
|
CEAGLManager();
|
|
|
|
//! Destructor.
|
|
virtual ~CEAGLManager();
|
|
|
|
// Initialize EAGL.
|
|
/* This method checks if a view has CAEAGLLayer and grabs it if it does, anyway surface and context
|
|
aren't create. */
|
|
bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data);
|
|
|
|
// Terminate EAGL.
|
|
/* Terminate EAGL context. This method break both existed surface and context. */
|
|
void terminate();
|
|
|
|
// Create EAGL surface.
|
|
/* This method configure CAEAGLLayer. */
|
|
bool generateSurface();
|
|
|
|
// Destroy EAGL surface.
|
|
/* This method reset CAEAGLLayer states. */
|
|
void destroySurface();
|
|
|
|
// Create EAGL context.
|
|
/* This method create and activate EAGL context. */
|
|
bool generateContext();
|
|
|
|
// Destroy EAGL context.
|
|
/* This method destroy EAGL context. */
|
|
void destroyContext();
|
|
|
|
const SExposedVideoData& getContext() const;
|
|
|
|
bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero);
|
|
|
|
// Swap buffers.
|
|
bool swapBuffers();
|
|
|
|
private:
|
|
SIrrlichtCreationParameters Params;
|
|
SExposedVideoData Data;
|
|
|
|
bool Configured;
|
|
|
|
void* DataStorage;
|
|
|
|
struct SFrameBuffer
|
|
{
|
|
SFrameBuffer() : BufferID(0), ColorBuffer(0), DepthBuffer(0)
|
|
{
|
|
}
|
|
|
|
u32 BufferID;
|
|
u32 ColorBuffer;
|
|
u32 DepthBuffer;
|
|
};
|
|
|
|
SFrameBuffer FrameBuffer;
|
|
};
|
|
}
|
|
}
|
|
|
|
#endif
|
|
#endif
|