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59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_EMPTY_SCENE_NODE_H_INCLUDED__
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#define __C_EMPTY_SCENE_NODE_H_INCLUDED__
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#include "ISceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class CEmptySceneNode : public ISceneNode
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{
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public:
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//! constructor
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CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32>& getBoundingBox() const override;
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//! This method is called just before the rendering process of the whole scene.
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void OnRegisterSceneNode() override;
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//! does nothing.
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void render() override;
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//! Returns type of the scene node
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ESCENE_NODE_TYPE getType() const override { return ESNT_EMPTY; }
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//! Creates a clone of this scene node and its children.
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ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) override;
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private:
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core::aabbox3d<f32> Box;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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