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0c6385cb92
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED. Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well). While this touches every header it shouldn't affect users (I hope). Also a few whitespace changes to unify whitespace usage a bit. And a bunch of spelling fixes in comments. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_I_SURFACE_LOADER_H_INCLUDED
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#define IRR_I_SURFACE_LOADER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "IImage.h"
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#include "ITexture.h"
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#include "path.h"
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#include "irrArray.h"
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namespace irr
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{
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namespace io
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{
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class IReadFile;
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} // end namespace io
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namespace video
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{
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//! Class which is able to create a image from a file.
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/** If you want the Irrlicht Engine be able to load textures of
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currently unsupported file formats (e.g .gif), then implement
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this and add your new Surface loader with
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IVideoDriver::addExternalImageLoader() to the engine. */
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class IImageLoader : public virtual IReferenceCounted
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{
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public:
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//! Check if the file might be loaded by this class
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/** Check is based on the file extension (e.g. ".tga")
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\param filename Name of file to check.
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\return True if file seems to be loadable. */
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virtual bool isALoadableFileExtension(const io::path& filename) const = 0;
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//! Check if the file might be loaded by this class
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/** Check might look into the file.
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\param file File handle to check.
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\return True if file seems to be loadable. */
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virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0;
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//! Creates a surface from the file
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/** \param file File handle to check.
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\return Pointer to newly created image, or 0 upon error. */
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virtual IImage* loadImage(io::IReadFile* file) const = 0;
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//! Creates a multiple surfaces from the file eg. whole cube map.
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/** \param file File handle to check.
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\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
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\return Array of pointers to newly created images. */
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virtual core::array<IImage*> loadImages(io::IReadFile* file, E_TEXTURE_TYPE* type) const
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{
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core::array<IImage*> image;
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return image;
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}
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};
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} // end namespace video
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} // end namespace irr
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#endif
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