mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-05 09:50:41 +01:00
9954667c45
The exact commands to make this commit were: git reset --hard origin/master find -type f | # list all regular files grep -E '\.(h|cpp|fsh|vsh|mm)|LICENSE$' | # filter for text files xargs -n 1 -P $(nproc) sed -i 's:\s*$::' # for each file, trim trailing whitespace including the CR git commit -a
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
// Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
|
|
|
|
#include "IBoneSceneNode.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace scene
|
|
{
|
|
|
|
class CBoneSceneNode : public IBoneSceneNode
|
|
{
|
|
public:
|
|
|
|
//! constructor
|
|
CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr,
|
|
s32 id=-1, u32 boneIndex=0, const c8* boneName=0);
|
|
|
|
//! Returns the index of the bone
|
|
u32 getBoneIndex() const override;
|
|
|
|
//! Sets the animation mode of the bone. Returns true if successful.
|
|
bool setAnimationMode(E_BONE_ANIMATION_MODE mode) override;
|
|
|
|
//! Gets the current animation mode of the bone
|
|
E_BONE_ANIMATION_MODE getAnimationMode() const override;
|
|
|
|
//! returns the axis aligned bounding box of this node
|
|
const core::aabbox3d<f32>& getBoundingBox() const override;
|
|
|
|
/*
|
|
//! Returns the relative transformation of the scene node.
|
|
//core::matrix4 getRelativeTransformation() const override;
|
|
*/
|
|
|
|
void OnAnimate(u32 timeMs) override;
|
|
|
|
void updateAbsolutePositionOfAllChildren() override;
|
|
|
|
//! How the relative transformation of the bone is used
|
|
void setSkinningSpace(E_BONE_SKINNING_SPACE space) override
|
|
{
|
|
SkinningSpace=space;
|
|
}
|
|
|
|
E_BONE_SKINNING_SPACE getSkinningSpace() const override
|
|
{
|
|
return SkinningSpace;
|
|
}
|
|
|
|
private:
|
|
void helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node);
|
|
|
|
u32 BoneIndex;
|
|
|
|
core::aabbox3d<f32> Box;
|
|
|
|
E_BONE_ANIMATION_MODE AnimationMode;
|
|
E_BONE_SKINNING_SPACE SkinningSpace;
|
|
};
|
|
|
|
|
|
} // end namespace scene
|
|
} // end namespace irr
|
|
|