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61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
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#define __E_MESH_WRITER_ENUMS_H_INCLUDED__
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#include "irrTypes.h"
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namespace irr
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{
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namespace scene
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{
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//! An enumeration for all supported types of built-in mesh writers
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/** A scene mesh writers is represented by a four character code
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such as 'irrm' or 'coll' instead of simple numbers, to avoid
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name clashes with external mesh writers.*/
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enum EMESH_WRITER_TYPE
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{
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//! Irrlicht native mesh writer, for static .irrmesh files.
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EMWT_IRR_MESH = MAKE_IRR_ID('i','r','r','m'),
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//! COLLADA mesh writer for .dae and .xml files
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EMWT_COLLADA = MAKE_IRR_ID('c','o','l','l'),
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//! OBJ mesh writer for .obj files
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EMWT_OBJ = MAKE_IRR_ID('o','b','j',0),
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//! B3D mesh writer, for static .b3d files
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EMWT_B3D = MAKE_IRR_ID('b', '3', 'd', 0)
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};
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//! flags configuring mesh writing
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enum E_MESH_WRITER_FLAGS
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{
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//! no writer flags
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EMWF_NONE = 0,
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//! write lightmap textures out if possible
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//! Currently not used by any Irrlicht mesh-writer
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// (Note: User meshwriters can still use it)
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EMWF_WRITE_LIGHTMAPS = 0x1,
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//! write in a way that consumes less disk space
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// (Note: Mainly there for user meshwriters)
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EMWF_WRITE_COMPRESSED = 0x2,
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//! write in binary format rather than text
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EMWF_WRITE_BINARY = 0x4
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};
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} // end namespace scene
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} // end namespace irr
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#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__
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