mirror of
https://github.com/minetest/irrlicht.git
synced 2025-02-23 06:10:22 +01:00
483 lines
14 KiB
C++
483 lines
14 KiB
C++
#include "CGLTFMeshFileLoader.h"
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#include "CMeshBuffer.h"
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#include "coreutil.h"
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#include "IAnimatedMesh.h"
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#include "ILogger.h"
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#include "IReadFile.h"
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#include "irrTypes.h"
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#include "os.h"
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#include "path.h"
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#include "S3DVertex.h"
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#include "SAnimatedMesh.h"
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#include "SColor.h"
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#include "SMesh.h"
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#include "vector3d.h"
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#define TINYGLTF_IMPLEMENTATION
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#include <tiny_gltf.h>
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#include <cstddef>
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#include <cstring>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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/* Notes on the coordinate system.
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*
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* glTF uses a right-handed coordinate system where +Z is the
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* front-facing axis, and Irrlicht uses a left-handed coordinate
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* system where -Z is the front-facing axis.
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* We convert between them by reflecting the mesh across the X axis.
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* Doing this correctly requires negating the Z coordinate on
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* vertex positions and normals, and reversing the winding order
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* of the vertex indices.
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*/
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namespace irr {
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namespace scene {
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CGLTFMeshFileLoader::BufferOffset::BufferOffset(
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const std::vector<unsigned char>& buf,
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const std::size_t offset)
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: m_buf(buf)
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, m_offset(offset)
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{
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}
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CGLTFMeshFileLoader::BufferOffset::BufferOffset(
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const CGLTFMeshFileLoader::BufferOffset& other,
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const std::size_t fromOffset)
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: m_buf(other.m_buf)
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, m_offset(other.m_offset + fromOffset)
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{
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}
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/**
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* Get a raw unsigned char (ubyte) from a buffer offset.
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*/
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unsigned char CGLTFMeshFileLoader::BufferOffset::at(
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const std::size_t fromOffset) const
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{
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return m_buf.at(m_offset + fromOffset);
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}
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CGLTFMeshFileLoader::CGLTFMeshFileLoader() noexcept
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{
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}
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/**
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* The most basic portion of the code base. This tells irllicht if this file has a .gltf extension.
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*/
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bool CGLTFMeshFileLoader::isALoadableFileExtension(
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const io::path& filename) const
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{
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return core::hasFileExtension(filename, "gltf");
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}
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/**
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* Entry point into loading a GLTF model.
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*/
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IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
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{
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tinygltf::Model model {};
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if (file->getSize() <= 0 || !tryParseGLTF(file, model)) {
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return nullptr;
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}
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MeshExtractor parser(std::move(model));
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SMesh* baseMesh(new SMesh {});
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loadPrimitives(parser, baseMesh);
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SAnimatedMesh* animatedMesh(new SAnimatedMesh {});
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animatedMesh->addMesh(baseMesh);
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baseMesh->drop();
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return animatedMesh;
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}
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/**
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* Load up the rawest form of the model. The vertex positions and indices.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes
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* If material is undefined, then a default material MUST be used.
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*/
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void CGLTFMeshFileLoader::loadPrimitives(
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const MeshExtractor& parser,
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SMesh* mesh)
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{
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for (std::size_t i = 0; i < parser.getMeshCount(); ++i) {
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for (std::size_t j = 0; j < parser.getPrimitiveCount(i); ++j) {
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auto indices = parser.getIndices(i, j);
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auto vertices = parser.getVertices(i, j);
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SMeshBuffer* meshbuf(new SMeshBuffer {});
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meshbuf->append(vertices.data(), vertices.size(),
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indices.data(), indices.size());
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mesh->addMeshBuffer(meshbuf);
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meshbuf->drop();
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}
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}
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}
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CGLTFMeshFileLoader::MeshExtractor::MeshExtractor(
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const tinygltf::Model& model) noexcept
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: m_model(model)
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{
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}
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CGLTFMeshFileLoader::MeshExtractor::MeshExtractor(
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const tinygltf::Model&& model) noexcept
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: m_model(model)
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{
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}
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/**
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* Extracts GLTF mesh indices into the irrlicht model.
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*/
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std::vector<u16> CGLTFMeshFileLoader::MeshExtractor::getIndices(
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const std::size_t meshIdx,
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const std::size_t primitiveIdx) const
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{
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const auto accessorIdx = getIndicesAccessorIdx(meshIdx, primitiveIdx);
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const auto& buf = getBuffer(accessorIdx);
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std::vector<u16> indices{};
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const auto count = getElemCount(accessorIdx);
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for (std::size_t i = 0; i < count; ++i) {
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std::size_t elemIdx = count - i - 1;
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indices.push_back(readPrimitive<u16>(
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BufferOffset(buf, elemIdx * sizeof(u16))));
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}
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return indices;
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}
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/**
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* Create a vector of video::S3DVertex (model data) from a mesh & primitive index.
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*/
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std::vector<video::S3DVertex> CGLTFMeshFileLoader::MeshExtractor::getVertices(
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const std::size_t meshIdx,
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const std::size_t primitiveIdx) const
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{
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const auto positionAccessorIdx = getPositionAccessorIdx(
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meshIdx, primitiveIdx);
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std::vector<vertex_t> vertices{};
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vertices.resize(getElemCount(positionAccessorIdx));
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copyPositions(positionAccessorIdx, vertices);
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const auto normalAccessorIdx = getNormalAccessorIdx(
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meshIdx, primitiveIdx);
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if (normalAccessorIdx != static_cast<std::size_t>(-1)) {
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copyNormals(normalAccessorIdx, vertices);
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}
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const auto tCoordAccessorIdx = getTCoordAccessorIdx(
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meshIdx, primitiveIdx);
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if (tCoordAccessorIdx != static_cast<std::size_t>(-1)) {
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copyTCoords(tCoordAccessorIdx, vertices);
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}
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return vertices;
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}
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/**
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* Get the amount of meshes that a model contains.
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getMeshCount() const
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{
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return m_model.meshes.size();
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}
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/**
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* Get the amount of primitives that a mesh in a model contains.
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getPrimitiveCount(
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const std::size_t meshIdx) const
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{
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return m_model.meshes[meshIdx].primitives.size();
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}
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/**
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* Templated buffer reader. Based on type width.
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* This is specifically used to build upon to read more complex data types.
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* It is also used raw to read arrays directly.
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* Basically we're using the width of the type to infer
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* how big of a gap we have from the beginning of the buffer.
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*/
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template <typename T>
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T CGLTFMeshFileLoader::MeshExtractor::readPrimitive(
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const BufferOffset& readFrom)
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{
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unsigned char d[sizeof(T)]{};
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for (std::size_t i = 0; i < sizeof(T); ++i) {
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d[i] = readFrom.at(i);
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}
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T dest;
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std::memcpy(&dest, d, sizeof(dest));
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return dest;
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}
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/**
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* Read a vector2df from a buffer at an offset.
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* @return vec2 core::Vector2df
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*/
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core::vector2df CGLTFMeshFileLoader::MeshExtractor::readVec2DF(
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const CGLTFMeshFileLoader::BufferOffset& readFrom)
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{
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return core::vector2df(readPrimitive<float>(readFrom),
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readPrimitive<float>(BufferOffset(readFrom, sizeof(float))));
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}
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/**
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* Read a vector3df from a buffer at an offset.
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* @return vec3 core::Vector3df
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*/
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core::vector3df CGLTFMeshFileLoader::MeshExtractor::readVec3DF(
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const BufferOffset& readFrom,
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const float scale = 1.0f)
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{
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return core::vector3df(
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scale * readPrimitive<float>(readFrom),
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scale * readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
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-scale * readPrimitive<float>(BufferOffset(readFrom, 2 *
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sizeof(float))));
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}
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/**
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* Streams vertex positions raw data into usable buffer via reference.
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* Buffer: ref Vector<video::S3DVertex>
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*/
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void CGLTFMeshFileLoader::MeshExtractor::copyPositions(
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const std::size_t accessorIdx,
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std::vector<vertex_t>& vertices) const
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{
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const auto& buffer = getBuffer(accessorIdx);
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const auto count = getElemCount(accessorIdx);
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const auto byteStride = getByteStride(accessorIdx);
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for (std::size_t i = 0; i < count; i++) {
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const auto v = readVec3DF(BufferOffset(buffer,
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(byteStride * i)), getScale());
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vertices[i].Pos = v;
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}
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}
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/**
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* Streams normals raw data into usable buffer via reference.
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* Buffer: ref Vector<video::S3DVertex>
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*/
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void CGLTFMeshFileLoader::MeshExtractor::copyNormals(
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const std::size_t accessorIdx,
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std::vector<vertex_t>& vertices) const
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{
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const auto& buffer = getBuffer(accessorIdx);
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const auto count = getElemCount(accessorIdx);
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for (std::size_t i = 0; i < count; i++) {
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const auto n = readVec3DF(BufferOffset(buffer,
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3 * sizeof(float) * i));
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vertices[i].Normal = n;
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}
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}
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/**
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* Streams texture coordinate raw data into usable buffer via reference.
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* Buffer: ref Vector<video::S3DVertex>
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*/
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void CGLTFMeshFileLoader::MeshExtractor::copyTCoords(
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const std::size_t accessorIdx,
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std::vector<vertex_t>& vertices) const
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{
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const auto& buffer = getBuffer(accessorIdx);
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const auto count = getElemCount(accessorIdx);
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for (std::size_t i = 0; i < count; ++i) {
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const auto t = readVec2DF(BufferOffset(buffer,
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2 * sizeof(float) * i));
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vertices[i].TCoords = t;
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}
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}
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/**
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* Gets the scale of a model's node via a reference Vector3df.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#reference-node
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* Type: number[3] (tinygltf: vector<double>)
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* Required: NO
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* @returns: core::vector2df
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*/
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float CGLTFMeshFileLoader::MeshExtractor::getScale() const
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{
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if (m_model.nodes[0].scale.size() > 0) {
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return static_cast<float>(m_model.nodes[0].scale[0]);
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}
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return 1.0f;
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}
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/**
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* The number of elements referenced by this accessor, not to be confused with the number of bytes or number of components.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_accessor_count
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* Type: Integer
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* Required: YES
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getElemCount(
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const std::size_t accessorIdx) const
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{
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return m_model.accessors[accessorIdx].count;
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}
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/**
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* The stride, in bytes, between vertex attributes.
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* When this is not defined, data is tightly packed.
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* When two or more accessors use the same buffer view, this field MUST be defined.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_bufferview_bytestride
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* Required: NO
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getByteStride(
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const std::size_t accessorIdx) const
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{
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const auto& accessor = m_model.accessors[accessorIdx];
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const auto& view = m_model.bufferViews[accessor.bufferView];
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return accessor.ByteStride(view);
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}
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/**
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* Specifies whether integer data values are normalized (true) to [0, 1] (for unsigned types)
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* or to [-1, 1] (for signed types) when they are accessed. This property MUST NOT be set to
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* true for accessors with FLOAT or UNSIGNED_INT component type.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_accessor_normalized
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* Required: NO
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*/
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bool CGLTFMeshFileLoader::MeshExtractor::isAccessorNormalized(
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const std::size_t accessorIdx) const
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{
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const auto& accessor = m_model.accessors[accessorIdx];
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return accessor.normalized;
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}
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/**
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* Walk through the complex chain of the model to extract the required buffer.
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* Accessor -> BufferView -> Buffer
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*/
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CGLTFMeshFileLoader::BufferOffset CGLTFMeshFileLoader::MeshExtractor::getBuffer(
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const std::size_t accessorIdx) const
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{
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const auto& accessor = m_model.accessors[accessorIdx];
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const auto& view = m_model.bufferViews[accessor.bufferView];
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const auto& buffer = m_model.buffers[view.buffer];
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return BufferOffset(buffer.data, view.byteOffset);
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}
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/**
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* The index of the accessor that contains the vertex indices.
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* When this is undefined, the primitive defines non-indexed geometry.
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* When defined, the accessor MUST have SCALAR type and an unsigned integer component type.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_indices
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* Type: Integer
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* Required: NO
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getIndicesAccessorIdx(
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const std::size_t meshIdx,
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const std::size_t primitiveIdx) const
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{
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return m_model.meshes[meshIdx].primitives[primitiveIdx].indices;
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}
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/**
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* The index of the accessor that contains the POSITIONs.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
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* Type: VEC3 (Float)
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* ! Required: YES (Appears so, needs another pair of eyes to research.)
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getPositionAccessorIdx(
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const std::size_t meshIdx,
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const std::size_t primitiveIdx) const
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{
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return m_model.meshes[meshIdx].primitives[primitiveIdx]
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.attributes.find("POSITION")->second;
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}
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/**
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* The index of the accessor that contains the NORMALs.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
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* Type: VEC3 (Float)
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* ! Required: NO (Appears to not be, needs another pair of eyes to research.)
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getNormalAccessorIdx(
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const std::size_t meshIdx,
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const std::size_t primitiveIdx) const
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{
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const auto& attributes = m_model.meshes[meshIdx]
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.primitives[primitiveIdx].attributes;
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const auto result = attributes.find("NORMAL");
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if (result == attributes.end()) {
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return -1;
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} else {
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return result->second;
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}
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}
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/**
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* The index of the accessor that contains the NORMALs.
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* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview
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* Type: VEC3 (Float)
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* ! Required: YES (Appears so, needs another pair of eyes to research.)
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*/
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std::size_t CGLTFMeshFileLoader::MeshExtractor::getTCoordAccessorIdx(
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const std::size_t meshIdx,
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const std::size_t primitiveIdx) const
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{
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const auto& attributes = m_model.meshes[meshIdx]
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.primitives[primitiveIdx].attributes;
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const auto result = attributes.find("TEXCOORD_0");
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if (result == attributes.end()) {
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return -1;
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} else {
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return result->second;
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}
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}
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/**
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* This is where the actual model's GLTF file is loaded and parsed by tinygltf.
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*/
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bool CGLTFMeshFileLoader::tryParseGLTF(io::IReadFile* file,
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tinygltf::Model& model)
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{
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tinygltf::TinyGLTF loader {};
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// Stop embedded textures from making model fail to load
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loader.SetImageLoader(nullptr, nullptr);
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std::string err {};
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std::string warn {};
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auto buf = std::make_unique<char[]>(file->getSize());
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file->read(buf.get(), file->getSize());
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if (warn != "") {
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os::Printer::log(warn.c_str(), ELL_WARNING);
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}
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if (err != "") {
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os::Printer::log(err.c_str(), ELL_ERROR);
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return false;
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}
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return loader.LoadASCIIFromString(&model, &err, &warn, buf.get(),
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file->getSize(), "", 1);
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}
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} // namespace scene
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} // namespace irr
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