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c40045a40a
It's not the "texture layer" of the material, but an array of texture layers.
195 lines
6.6 KiB
C++
195 lines
6.6 KiB
C++
// Copyright (C) 2023 Vitaliy Lobachevskiy
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// Copyright (C) 2014 Patryk Nadrowski
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#include "FixedPipelineRenderer.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace video
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{
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// Base callback
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COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
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FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1),
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FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
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FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
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MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
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{
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}
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void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial& material)
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{
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LightEnable = material.Lighting;
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MaterialAmbient = SColorf(material.AmbientColor);
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MaterialDiffuse = SColorf(material.DiffuseColor);
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MaterialEmissive = SColorf(material.EmissiveColor);
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MaterialSpecular = SColorf(material.SpecularColor);
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MaterialShininess = material.Shininess;
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FogEnable = material.FogEnable ? 1 : 0;
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Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
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}
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void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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{
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IVideoDriver* driver = services->getVideoDriver();
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if (FirstUpdateBase)
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{
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WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
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WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
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NMatrixID = services->getVertexShaderConstantID("uNMatrix");
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FogEnableID = services->getVertexShaderConstantID("uFogEnable");
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FogTypeID = services->getVertexShaderConstantID("uFogType");
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FogColorID = services->getVertexShaderConstantID("uFogColor");
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FogStartID = services->getVertexShaderConstantID("uFogStart");
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FogEndID = services->getVertexShaderConstantID("uFogEnd");
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FogDensityID = services->getVertexShaderConstantID("uFogDensity");
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ThicknessID = services->getVertexShaderConstantID("uThickness");
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FirstUpdateBase = false;
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}
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const core::matrix4 W = driver->getTransform(ETS_WORLD);
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const core::matrix4 V = driver->getTransform(ETS_VIEW);
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const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
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core::matrix4 Matrix = P * V * W;
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services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
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Matrix = V * W;
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services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
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Matrix.makeInverse();
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services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
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services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
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if (FogEnable)
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{
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SColor TempColor(0);
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E_FOG_TYPE TempType = EFT_FOG_LINEAR;
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bool TempPerFragment = false;
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bool TempRange = false;
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driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
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FogType = (s32)TempType;
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FogColor = SColorf(TempColor);
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services->setPixelShaderConstant(FogTypeID, &FogType, 1);
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services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32*>(&FogColor), 4);
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services->setPixelShaderConstant(FogStartID, &FogStart, 1);
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services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
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services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
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}
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services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
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}
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// EMT_SOLID + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
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COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
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FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
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{
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}
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void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
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{
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COpenGL3MaterialBaseCB::OnSetMaterial(material);
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AlphaRef = material.MaterialTypeParam;
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TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
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}
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void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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{
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COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
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IVideoDriver* driver = services->getVideoDriver();
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if (FirstUpdate)
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{
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TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
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AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
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TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
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TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
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FirstUpdate = false;
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}
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core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
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services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
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services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
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services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
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services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
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}
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// EMT_ONETEXTURE_BLEND
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COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
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FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
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{
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}
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void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
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{
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COpenGL3MaterialBaseCB::OnSetMaterial(material);
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BlendType = 0;
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E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
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E_MODULATE_FUNC modulate;
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u32 alphaSource;
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unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
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if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact))
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{
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if (alphaSource == EAS_VERTEX_COLOR)
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{
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BlendType = 1;
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}
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else if (alphaSource == EAS_TEXTURE)
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{
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BlendType = 2;
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}
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}
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TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
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}
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void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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{
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COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
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IVideoDriver* driver = services->getVideoDriver();
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if (FirstUpdate)
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{
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TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
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BlendTypeID = services->getVertexShaderConstantID("uBlendType");
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TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
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TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
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FirstUpdate = false;
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}
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core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
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services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
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services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
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services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
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services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
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}
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}
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}
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