irrlicht/source/Irrlicht/COGLES2MaterialRenderer.cpp
cutealien e4bb544079 Support startUseProgram in COGLES2MaterialRenderer
Not tested much, but seems to be easier in es2 than in normal OpenGL
Probably because it doesn't have to care about switching back to fixed function pipeline


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6478 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-04-27 20:02:09 +00:00

501 lines
12 KiB
C++

// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "COGLES2MaterialRenderer.h"
#ifdef _IRR_COMPILE_WITH_OGLES2_
#include "EVertexAttributes.h"
#include "IGPUProgrammingServices.h"
#include "IShaderConstantSetCallBack.h"
#include "IVideoDriver.h"
#include "os.h"
#include "COGLES2Driver.h"
#include "COpenGLCoreTexture.h"
#include "COpenGLCoreCacheHandler.h"
namespace irr
{
namespace video
{
COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
s32& outMaterialTypeNr,
const c8* vertexShaderProgram,
const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
{
#ifdef _DEBUG
setDebugName("COGLES2MaterialRenderer");
#endif
switch (baseMaterial)
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
Blending = true;
break;
default:
break;
}
if (CallBack)
CallBack->grab();
init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
}
COGLES2MaterialRenderer::COGLES2MaterialRenderer(COGLES2Driver* driver,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial, s32 userData)
: Driver(driver), CallBack(callback), Alpha(false), Blending(false), FixedBlending(false), Program(0), UserData(userData)
{
switch (baseMaterial)
{
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
case EMT_NORMAL_MAP_TRANSPARENT_VERTEX_ALPHA:
case EMT_PARALLAX_MAP_TRANSPARENT_VERTEX_ALPHA:
Alpha = true;
break;
case EMT_TRANSPARENT_ADD_COLOR:
case EMT_NORMAL_MAP_TRANSPARENT_ADD_COLOR:
case EMT_PARALLAX_MAP_TRANSPARENT_ADD_COLOR:
FixedBlending = true;
break;
case EMT_ONETEXTURE_BLEND:
Blending = true;
break;
default:
break;
}
if (CallBack)
CallBack->grab();
}
COGLES2MaterialRenderer::~COGLES2MaterialRenderer()
{
if (CallBack)
CallBack->drop();
if (Program)
{
GLuint shaders[8];
GLint count;
glGetAttachedShaders(Program, 8, &count, shaders);
count=core::min_(count,8);
for (GLint i=0; i<count; ++i)
glDeleteShader(shaders[i]);
glDeleteProgram(Program);
Program = 0;
}
UniformInfo.clear();
}
GLuint COGLES2MaterialRenderer::getProgram() const
{
return Program;
}
void COGLES2MaterialRenderer::init(s32& outMaterialTypeNr,
const c8* vertexShaderProgram,
const c8* pixelShaderProgram,
bool addMaterial)
{
outMaterialTypeNr = -1;
Program = glCreateProgram();
if (!Program)
return;
if (vertexShaderProgram)
if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
return;
if (pixelShaderProgram)
if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
return;
for ( size_t i = 0; i < EVA_COUNT; ++i )
glBindAttribLocation( Program, i, sBuiltInVertexAttributeNames[i]);
if (!linkProgram())
return;
if (addMaterial)
outMaterialTypeNr = Driver->addMaterialRenderer(this);
}
bool COGLES2MaterialRenderer::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
{
if (CallBack && Program)
CallBack->OnSetConstants(this, UserData);
return true;
}
void COGLES2MaterialRenderer::OnSetMaterial(const video::SMaterial& material,
const video::SMaterial& lastMaterial,
bool resetAllRenderstates,
video::IMaterialRendererServices* services)
{
COGLES2CacheHandler* cacheHandler = Driver->getCacheHandler();
cacheHandler->setProgram(Program);
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (Alpha)
{
cacheHandler->setBlend(true);
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else if (FixedBlending)
{
cacheHandler->setBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR);
cacheHandler->setBlend(true);
}
else if (Blending)
{
E_BLEND_FACTOR srcRGBFact,dstRGBFact,srcAlphaFact,dstAlphaFact;
E_MODULATE_FUNC modulate;
u32 alphaSource;
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
cacheHandler->setBlend(true);
}
if (CallBack)
CallBack->OnSetMaterial(material);
}
void COGLES2MaterialRenderer::OnUnsetMaterial()
{
}
bool COGLES2MaterialRenderer::isTransparent() const
{
return (Alpha || Blending || FixedBlending);
}
s32 COGLES2MaterialRenderer::getRenderCapability() const
{
return 0;
}
bool COGLES2MaterialRenderer::createShader(GLenum shaderType, const char* shader)
{
if (Program)
{
GLuint shaderHandle = glCreateShader(shaderType);
glShaderSource(shaderHandle, 1, &shader, NULL);
glCompileShader(shaderHandle);
GLint status = 0;
glGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE)
{
os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
GLint maxLength=0;
GLint length;
glGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
&maxLength);
if (maxLength)
{
GLchar *infoLog = new GLchar[maxLength];
glGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
delete [] infoLog;
}
return false;
}
glAttachShader(Program, shaderHandle);
}
return true;
}
bool COGLES2MaterialRenderer::linkProgram()
{
if (Program)
{
glLinkProgram(Program);
GLint status = 0;
glGetProgramiv(Program, GL_LINK_STATUS, &status);
if (!status)
{
os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
GLint maxLength=0;
GLsizei length;
glGetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
if (maxLength)
{
GLchar *infoLog = new GLchar[maxLength];
glGetProgramInfoLog(Program, maxLength, &length, infoLog);
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
delete [] infoLog;
}
return false;
}
GLint num = 0;
glGetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
if (num == 0)
return true;
GLint maxlen = 0;
glGetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
if (maxlen == 0)
{
os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
return false;
}
// seems that some implementations use an extra null terminator.
++maxlen;
c8 *buf = new c8[maxlen];
UniformInfo.clear();
UniformInfo.reallocate(num);
for (GLint i=0; i < num; ++i)
{
SUniformInfo ui;
memset(buf, 0, maxlen);
GLint size;
glGetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
core::stringc name = "";
// array support, workaround for some bugged drivers.
for (s32 i = 0; i < maxlen; ++i)
{
if (buf[i] == '[' || buf[i] == '\0')
break;
name += buf[i];
}
ui.name = name;
ui.location = glGetUniformLocation(Program, buf);
UniformInfo.push_back(ui);
}
delete [] buf;
}
return true;
}
void COGLES2MaterialRenderer::setBasicRenderStates(const SMaterial& material,
const SMaterial& lastMaterial,
bool resetAllRenderstates)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
}
void COGLES2MaterialRenderer::startUseProgram()
{
Driver->getCacheHandler()->setProgram(Program);
}
s32 COGLES2MaterialRenderer::getVertexShaderConstantID(const c8* name)
{
return getPixelShaderConstantID(name);
}
s32 COGLES2MaterialRenderer::getPixelShaderConstantID(const c8* name)
{
for (u32 i = 0; i < UniformInfo.size(); ++i)
{
if (UniformInfo[i].name == name)
return i;
}
return -1;
}
void COGLES2MaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
{
os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
}
void COGLES2MaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
{
os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
}
bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const f32* floats, int count)
{
return setPixelShaderConstant(index, floats, count);
}
bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const s32* ints, int count)
{
return setPixelShaderConstant(index, ints, count);
}
bool COGLES2MaterialRenderer::setVertexShaderConstant(s32 index, const u32* ints, int count)
{
return setPixelShaderConstant(index, ints, count);
}
bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const f32* floats, int count)
{
if(index < 0 || UniformInfo[index].location < 0)
return false;
bool status = true;
switch (UniformInfo[index].type)
{
case GL_FLOAT:
glUniform1fv(UniformInfo[index].location, count, floats);
break;
case GL_FLOAT_VEC2:
glUniform2fv(UniformInfo[index].location, count/2, floats);
break;
case GL_FLOAT_VEC3:
glUniform3fv(UniformInfo[index].location, count/3, floats);
break;
case GL_FLOAT_VEC4:
glUniform4fv(UniformInfo[index].location, count/4, floats);
break;
case GL_FLOAT_MAT2:
glUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
break;
case GL_FLOAT_MAT3:
glUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
break;
case GL_FLOAT_MAT4:
glUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
{
if(floats)
{
const GLint id = (GLint)(*floats);
glUniform1iv(UniformInfo[index].location, 1, &id);
}
else
status = false;
}
break;
default:
status = false;
break;
}
return status;
}
bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const s32* ints, int count)
{
if(index < 0 || UniformInfo[index].location < 0)
return false;
bool status = true;
switch (UniformInfo[index].type)
{
case GL_INT:
case GL_BOOL:
glUniform1iv(UniformInfo[index].location, count, ints);
break;
case GL_INT_VEC2:
case GL_BOOL_VEC2:
glUniform2iv(UniformInfo[index].location, count/2, ints);
break;
case GL_INT_VEC3:
case GL_BOOL_VEC3:
glUniform3iv(UniformInfo[index].location, count/3, ints);
break;
case GL_INT_VEC4:
case GL_BOOL_VEC4:
glUniform4iv(UniformInfo[index].location, count/4, ints);
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
glUniform1iv(UniformInfo[index].location, 1, ints);
break;
default:
status = false;
break;
}
return status;
}
bool COGLES2MaterialRenderer::setPixelShaderConstant(s32 index, const u32* ints, int count)
{
os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
return false;
}
IVideoDriver* COGLES2MaterialRenderer::getVideoDriver()
{
return Driver;
}
}
}
#endif