cutealien c4bbbe1aaf Add IMaterialRendererServices::startUseProgram/stopUseProgram
This makes it possible to set high-level shader constants (which are attached to shader programs) to be set outside
of OnSetConstants.
IShaderConstantSetCallBack::OnCreate has it set automatically now so it works the same as OnSetConstants.
D3D9 and burnings both work different, so there hadn't been a problem with those.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6469 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-04-24 14:46:09 +00:00
..
2022-04-30 22:57:17 +00:00
2022-05-03 21:26:24 +00:00