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https://github.com/minetest/irrlicht.git
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59fc4401f1
The commit also establishes a precedent of leaving off the `virtual` keyword in overrides. Although not strictly necessary, I believe this is good for readability because it makes it clear it is an override and not a pure virtual function, and it helps keep line lengths shorter. We should move towards eliminating the macro altogether, but the definition has been left in with a note on deprecation so that in-progress work will not suffer merge conflicts.
211 lines
4.7 KiB
C++
211 lines
4.7 KiB
C++
// Copyright (C) 2008-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_VERTEX_BUFFER_H_INCLUDED__
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#define __C_VERTEX_BUFFER_H_INCLUDED__
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#include "IVertexBuffer.h"
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namespace irr
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{
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namespace scene
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{
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class CVertexBuffer : public IVertexBuffer
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{
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class IVertexList
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{
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public:
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virtual ~IVertexList(){};
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virtual u32 stride() const =0;
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virtual u32 size() const =0;
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virtual void push_back (const video::S3DVertex &element) =0;
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virtual video::S3DVertex& operator [](const u32 index) const =0;
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virtual video::S3DVertex& getLast() =0;
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virtual void set_used(u32 usedNow) =0;
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virtual void reallocate(u32 new_size) =0;
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virtual u32 allocated_size() const =0;
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virtual video::S3DVertex* pointer() =0;
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virtual video::E_VERTEX_TYPE getType() const =0;
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};
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template <class T>
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class CSpecificVertexList : public IVertexList
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{
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public:
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core::array<T> Vertices;
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u32 stride() const override {return sizeof(T);}
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u32 size() const override {return Vertices.size();}
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void push_back (const video::S3DVertex &element) override
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{Vertices.push_back((T&)element);}
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video::S3DVertex& operator [](const u32 index) const override
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{return (video::S3DVertex&)Vertices[index];}
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video::S3DVertex& getLast() override
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{return (video::S3DVertex&)Vertices.getLast();}
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void set_used(u32 usedNow) override
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{Vertices.set_used(usedNow);}
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void reallocate(u32 new_size) override
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{Vertices.reallocate(new_size);}
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u32 allocated_size() const override
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{
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return Vertices.allocated_size();
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}
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video::S3DVertex* pointer() override {return Vertices.pointer();}
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video::E_VERTEX_TYPE getType() const override {return T::getType();}
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};
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public:
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IVertexList *Vertices;
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CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
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MappingHint(EHM_NEVER), ChangedID(1)
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{
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setType(vertexType);
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}
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CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
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Vertices(0), MappingHint(EHM_NEVER),
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ChangedID(1)
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{
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setType(VertexBufferCopy.getType());
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reallocate(VertexBufferCopy.size());
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for (u32 n=0;n<VertexBufferCopy.size();++n)
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push_back(VertexBufferCopy[n]);
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}
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virtual ~CVertexBuffer()
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{
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delete Vertices;
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}
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void setType(video::E_VERTEX_TYPE vertexType) override
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{
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IVertexList *NewVertices=0;
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switch (vertexType)
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{
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case video::EVT_STANDARD:
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{
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NewVertices=new CSpecificVertexList<video::S3DVertex>;
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break;
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}
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case video::EVT_2TCOORDS:
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{
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NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
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break;
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}
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case video::EVT_TANGENTS:
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{
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NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
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break;
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}
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}
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if (Vertices)
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{
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NewVertices->reallocate( Vertices->size() );
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for(u32 n=0;n<Vertices->size();++n)
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NewVertices->push_back((*Vertices)[n]);
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delete Vertices;
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}
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Vertices=NewVertices;
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}
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void* getData() override {return Vertices->pointer();}
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video::E_VERTEX_TYPE getType() const override {return Vertices->getType();}
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u32 stride() const override {return Vertices->stride();}
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u32 size() const override
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{
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return Vertices->size();
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}
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void push_back (const video::S3DVertex &element) override
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{
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Vertices->push_back(element);
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}
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video::S3DVertex& operator [](const u32 index) const override
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{
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return (*Vertices)[index];
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}
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video::S3DVertex& getLast() override
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{
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return Vertices->getLast();
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}
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void set_used(u32 usedNow) override
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{
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Vertices->set_used(usedNow);
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}
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void reallocate(u32 new_size) override
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{
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Vertices->reallocate(new_size);
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}
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u32 allocated_size() const override
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{
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return Vertices->allocated_size();
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}
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video::S3DVertex* pointer() override
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{
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return Vertices->pointer();
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}
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//! get the current hardware mapping hint
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E_HARDWARE_MAPPING getHardwareMappingHint() const override
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{
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return MappingHint;
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}
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//! set the hardware mapping hint, for driver
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void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
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{
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MappingHint=NewMappingHint;
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}
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//! flags the mesh as changed, reloads hardware buffers
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void setDirty() override
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{
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++ChangedID;
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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u32 getChangedID() const override {return ChangedID;}
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E_HARDWARE_MAPPING MappingHint;
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u32 ChangedID;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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