mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-14 14:30:29 +01:00
f5c6d3e945
find -type f | # list all regular files grep -E '\.(h|cpp|mm)$' | # filter for source files grep -v '/mt_' | # filter out generated files grep -v '/vendor/' | # and vendored GL grep -v '/test/image_loader_test.cpp' | # and this file (has giant literals arrays) xargs -n 1 -P $(nproc) clang-format -i # reformat everything Co-authored-by: numzero <numzer0@yandex.ru>
478 lines
11 KiB
C++
478 lines
11 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
#pragma once
|
|
|
|
#include "irrTypes.h"
|
|
#include <cmath>
|
|
#include <cfloat>
|
|
#include <cstdlib> // for abs() etc.
|
|
#include <climits> // For INT_MAX / UINT_MAX
|
|
#include <type_traits>
|
|
|
|
namespace irr
|
|
{
|
|
namespace core
|
|
{
|
|
|
|
//! Rounding error constant often used when comparing f32 values.
|
|
|
|
const f32 ROUNDING_ERROR_f32 = 0.000001f;
|
|
const f64 ROUNDING_ERROR_f64 = 0.00000001;
|
|
|
|
#ifdef PI // make sure we don't collide with a define
|
|
#undef PI
|
|
#endif
|
|
//! Constant for PI.
|
|
const f32 PI = 3.14159265359f;
|
|
|
|
//! Constant for reciprocal of PI.
|
|
const f32 RECIPROCAL_PI = 1.0f / PI;
|
|
|
|
//! Constant for half of PI.
|
|
const f32 HALF_PI = PI / 2.0f;
|
|
|
|
#ifdef PI64 // make sure we don't collide with a define
|
|
#undef PI64
|
|
#endif
|
|
//! Constant for 64bit PI.
|
|
const f64 PI64 = 3.1415926535897932384626433832795028841971693993751;
|
|
|
|
//! Constant for 64bit reciprocal of PI.
|
|
const f64 RECIPROCAL_PI64 = 1.0 / PI64;
|
|
|
|
//! 32bit Constant for converting from degrees to radians
|
|
const f32 DEGTORAD = PI / 180.0f;
|
|
|
|
//! 32bit constant for converting from radians to degrees (formally known as GRAD_PI)
|
|
const f32 RADTODEG = 180.0f / PI;
|
|
|
|
//! 64bit constant for converting from degrees to radians (formally known as GRAD_PI2)
|
|
const f64 DEGTORAD64 = PI64 / 180.0;
|
|
|
|
//! 64bit constant for converting from radians to degrees
|
|
const f64 RADTODEG64 = 180.0 / PI64;
|
|
|
|
//! Utility function to convert a radian value to degrees
|
|
/** Provided as it can be clearer to write radToDeg(X) than RADTODEG * X
|
|
\param radians The radians value to convert to degrees.
|
|
*/
|
|
inline f32 radToDeg(f32 radians)
|
|
{
|
|
return RADTODEG * radians;
|
|
}
|
|
|
|
//! Utility function to convert a radian value to degrees
|
|
/** Provided as it can be clearer to write radToDeg(X) than RADTODEG * X
|
|
\param radians The radians value to convert to degrees.
|
|
*/
|
|
inline f64 radToDeg(f64 radians)
|
|
{
|
|
return RADTODEG64 * radians;
|
|
}
|
|
|
|
//! Utility function to convert a degrees value to radians
|
|
/** Provided as it can be clearer to write degToRad(X) than DEGTORAD * X
|
|
\param degrees The degrees value to convert to radians.
|
|
*/
|
|
inline f32 degToRad(f32 degrees)
|
|
{
|
|
return DEGTORAD * degrees;
|
|
}
|
|
|
|
//! Utility function to convert a degrees value to radians
|
|
/** Provided as it can be clearer to write degToRad(X) than DEGTORAD * X
|
|
\param degrees The degrees value to convert to radians.
|
|
*/
|
|
inline f64 degToRad(f64 degrees)
|
|
{
|
|
return DEGTORAD64 * degrees;
|
|
}
|
|
|
|
//! returns minimum of two values. Own implementation to get rid of the STL (VS6 problems)
|
|
template <class T>
|
|
inline const T &min_(const T &a, const T &b)
|
|
{
|
|
return a < b ? a : b;
|
|
}
|
|
|
|
//! returns minimum of three values. Own implementation to get rid of the STL (VS6 problems)
|
|
template <class T>
|
|
inline const T &min_(const T &a, const T &b, const T &c)
|
|
{
|
|
return a < b ? min_(a, c) : min_(b, c);
|
|
}
|
|
|
|
//! returns maximum of two values. Own implementation to get rid of the STL (VS6 problems)
|
|
template <class T>
|
|
inline const T &max_(const T &a, const T &b)
|
|
{
|
|
return a < b ? b : a;
|
|
}
|
|
|
|
//! returns maximum of three values. Own implementation to get rid of the STL (VS6 problems)
|
|
template <class T>
|
|
inline const T &max_(const T &a, const T &b, const T &c)
|
|
{
|
|
return a < b ? max_(b, c) : max_(a, c);
|
|
}
|
|
|
|
//! returns abs of two values. Own implementation to get rid of STL (VS6 problems)
|
|
template <class T>
|
|
inline T abs_(const T &a)
|
|
{
|
|
return a < (T)0 ? -a : a;
|
|
}
|
|
|
|
//! returns linear interpolation of a and b with ratio t
|
|
//! \return: a if t==0, b if t==1, and the linear interpolation else
|
|
template <class T>
|
|
inline T lerp(const T &a, const T &b, const f32 t)
|
|
{
|
|
return (T)(a * (1.f - t)) + (b * t);
|
|
}
|
|
|
|
//! clamps a value between low and high
|
|
template <class T>
|
|
inline const T clamp(const T &value, const T &low, const T &high)
|
|
{
|
|
return min_(max_(value, low), high);
|
|
}
|
|
|
|
//! swaps the content of the passed parameters
|
|
// Note: We use the same trick as boost and use two template arguments to
|
|
// avoid ambiguity when swapping objects of an Irrlicht type that has not
|
|
// it's own swap overload. Otherwise we get conflicts with some compilers
|
|
// in combination with stl.
|
|
template <class T1, class T2>
|
|
inline void swap(T1 &a, T2 &b)
|
|
{
|
|
T1 c(a);
|
|
a = b;
|
|
b = c;
|
|
}
|
|
|
|
template <class T>
|
|
inline T roundingError();
|
|
|
|
template <>
|
|
inline f32 roundingError()
|
|
{
|
|
return ROUNDING_ERROR_f32;
|
|
}
|
|
|
|
template <>
|
|
inline f64 roundingError()
|
|
{
|
|
return ROUNDING_ERROR_f64;
|
|
}
|
|
|
|
template <class T>
|
|
inline T relativeErrorFactor()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
template <>
|
|
inline f32 relativeErrorFactor()
|
|
{
|
|
return 4;
|
|
}
|
|
|
|
template <>
|
|
inline f64 relativeErrorFactor()
|
|
{
|
|
return 8;
|
|
}
|
|
|
|
//! returns if a equals b, for types without rounding errors
|
|
template <class T, std::enable_if_t<std::is_integral<T>::value, bool> = true>
|
|
inline bool equals(const T a, const T b)
|
|
{
|
|
return a == b;
|
|
}
|
|
|
|
//! returns if a equals b, taking possible rounding errors into account
|
|
template <class T, std::enable_if_t<std::is_floating_point<T>::value, bool> = true>
|
|
inline bool equals(const T a, const T b, const T tolerance = roundingError<T>())
|
|
{
|
|
return std::abs(a - b) <= tolerance;
|
|
}
|
|
|
|
//! returns if a equals b, taking relative error in form of factor
|
|
//! this particular function does not involve any division.
|
|
template <class T>
|
|
inline bool equalsRelative(const T a, const T b, const T factor = relativeErrorFactor<T>())
|
|
{
|
|
// https://eagergames.wordpress.com/2017/04/01/fast-parallel-lines-and-vectors-test/
|
|
|
|
const T maxi = max_(a, b);
|
|
const T mini = min_(a, b);
|
|
const T maxMagnitude = max_(maxi, -mini);
|
|
|
|
return (maxMagnitude * factor + maxi) == (maxMagnitude * factor + mini); // MAD Wise
|
|
}
|
|
|
|
union FloatIntUnion32
|
|
{
|
|
FloatIntUnion32(float f1 = 0.0f) :
|
|
f(f1) {}
|
|
// Portable sign-extraction
|
|
bool sign() const { return (i >> 31) != 0; }
|
|
|
|
irr::s32 i;
|
|
irr::f32 f;
|
|
};
|
|
|
|
//! We compare the difference in ULP's (spacing between floating-point numbers, aka ULP=1 means there exists no float between).
|
|
//\result true when numbers have a ULP <= maxUlpDiff AND have the same sign.
|
|
inline bool equalsByUlp(f32 a, f32 b, int maxUlpDiff)
|
|
{
|
|
// Based on the ideas and code from Bruce Dawson on
|
|
// http://www.altdevblogaday.com/2012/02/22/comparing-floating-point-numbers-2012-edition/
|
|
// When floats are interpreted as integers the two nearest possible float numbers differ just
|
|
// by one integer number. Also works the other way round, an integer of 1 interpreted as float
|
|
// is for example the smallest possible float number.
|
|
|
|
const FloatIntUnion32 fa(a);
|
|
const FloatIntUnion32 fb(b);
|
|
|
|
// Different signs, we could maybe get difference to 0, but so close to 0 using epsilons is better.
|
|
if (fa.sign() != fb.sign()) {
|
|
// Check for equality to make sure +0==-0
|
|
if (fa.i == fb.i)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
// Find the difference in ULPs.
|
|
const int ulpsDiff = abs_(fa.i - fb.i);
|
|
if (ulpsDiff <= maxUlpDiff)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
//! returns if a equals zero, taking rounding errors into account
|
|
inline bool iszero(const f64 a, const f64 tolerance = ROUNDING_ERROR_f64)
|
|
{
|
|
return fabs(a) <= tolerance;
|
|
}
|
|
|
|
//! returns if a equals zero, taking rounding errors into account
|
|
inline bool iszero(const f32 a, const f32 tolerance = ROUNDING_ERROR_f32)
|
|
{
|
|
return fabsf(a) <= tolerance;
|
|
}
|
|
|
|
//! returns if a equals not zero, taking rounding errors into account
|
|
inline bool isnotzero(const f32 a, const f32 tolerance = ROUNDING_ERROR_f32)
|
|
{
|
|
return fabsf(a) > tolerance;
|
|
}
|
|
|
|
//! returns if a equals zero, taking rounding errors into account
|
|
inline bool iszero(const s32 a, const s32 tolerance = 0)
|
|
{
|
|
return (a & 0x7ffffff) <= tolerance;
|
|
}
|
|
|
|
//! returns if a equals zero, taking rounding errors into account
|
|
inline bool iszero(const u32 a, const u32 tolerance = 0)
|
|
{
|
|
return a <= tolerance;
|
|
}
|
|
|
|
//! returns if a equals zero, taking rounding errors into account
|
|
inline bool iszero(const s64 a, const s64 tolerance = 0)
|
|
{
|
|
return abs_(a) <= tolerance;
|
|
}
|
|
|
|
inline s32 s32_min(s32 a, s32 b)
|
|
{
|
|
return min_(a, b);
|
|
}
|
|
|
|
inline s32 s32_max(s32 a, s32 b)
|
|
{
|
|
return max_(a, b);
|
|
}
|
|
|
|
inline s32 s32_clamp(s32 value, s32 low, s32 high)
|
|
{
|
|
return clamp(value, low, high);
|
|
}
|
|
|
|
/*
|
|
float IEEE-754 bit representation
|
|
|
|
0 0x00000000
|
|
1.0 0x3f800000
|
|
0.5 0x3f000000
|
|
3 0x40400000
|
|
+inf 0x7f800000
|
|
-inf 0xff800000
|
|
+NaN 0x7fc00000 or 0x7ff00000
|
|
in general: number = (sign ? -1:1) * 2^(exponent) * 1.(mantissa bits)
|
|
*/
|
|
|
|
typedef union
|
|
{
|
|
u32 u;
|
|
s32 s;
|
|
f32 f;
|
|
} inttofloat;
|
|
|
|
#define F32_AS_S32(f) (*((s32 *)&(f)))
|
|
#define F32_AS_U32(f) (*((u32 *)&(f)))
|
|
#define F32_AS_U32_POINTER(f) (((u32 *)&(f)))
|
|
|
|
#define F32_VALUE_0 0x00000000
|
|
#define F32_VALUE_1 0x3f800000
|
|
|
|
//! code is taken from IceFPU
|
|
//! Integer representation of a floating-point value.
|
|
inline u32 IR(f32 x)
|
|
{
|
|
inttofloat tmp;
|
|
tmp.f = x;
|
|
return tmp.u;
|
|
}
|
|
|
|
//! Floating-point representation of an integer value.
|
|
inline f32 FR(u32 x)
|
|
{
|
|
inttofloat tmp;
|
|
tmp.u = x;
|
|
return tmp.f;
|
|
}
|
|
inline f32 FR(s32 x)
|
|
{
|
|
inttofloat tmp;
|
|
tmp.s = x;
|
|
return tmp.f;
|
|
}
|
|
|
|
#define F32_LOWER_0(n) ((n) < 0.0f)
|
|
#define F32_LOWER_EQUAL_0(n) ((n) <= 0.0f)
|
|
#define F32_GREATER_0(n) ((n) > 0.0f)
|
|
#define F32_GREATER_EQUAL_0(n) ((n) >= 0.0f)
|
|
#define F32_EQUAL_1(n) ((n) == 1.0f)
|
|
#define F32_EQUAL_0(n) ((n) == 0.0f)
|
|
#define F32_A_GREATER_B(a, b) ((a) > (b))
|
|
|
|
#ifndef REALINLINE
|
|
#ifdef _MSC_VER
|
|
#define REALINLINE __forceinline
|
|
#else
|
|
#define REALINLINE inline
|
|
#endif
|
|
#endif
|
|
|
|
// NOTE: This is not as exact as the c99/c++11 round function, especially at high numbers starting with 8388609
|
|
// (only low number which seems to go wrong is 0.49999997 which is rounded to 1)
|
|
// Also negative 0.5 is rounded up not down unlike with the standard function (p.E. input -0.5 will be 0 and not -1)
|
|
inline f32 round_(f32 x)
|
|
{
|
|
return floorf(x + 0.5f);
|
|
}
|
|
|
|
// calculate: sqrt ( x )
|
|
REALINLINE f32 squareroot(const f32 f)
|
|
{
|
|
return sqrtf(f);
|
|
}
|
|
|
|
// calculate: sqrt ( x )
|
|
REALINLINE f64 squareroot(const f64 f)
|
|
{
|
|
return sqrt(f);
|
|
}
|
|
|
|
// calculate: sqrt ( x )
|
|
REALINLINE s32 squareroot(const s32 f)
|
|
{
|
|
return static_cast<s32>(squareroot(static_cast<f32>(f)));
|
|
}
|
|
|
|
// calculate: sqrt ( x )
|
|
REALINLINE s64 squareroot(const s64 f)
|
|
{
|
|
return static_cast<s64>(squareroot(static_cast<f64>(f)));
|
|
}
|
|
|
|
// calculate: 1 / sqrt ( x )
|
|
REALINLINE f64 reciprocal_squareroot(const f64 x)
|
|
{
|
|
return 1.0 / sqrt(x);
|
|
}
|
|
|
|
// calculate: 1 / sqrtf ( x )
|
|
REALINLINE f32 reciprocal_squareroot(const f32 f)
|
|
{
|
|
return 1.f / sqrtf(f);
|
|
}
|
|
|
|
// calculate: 1 / sqrtf( x )
|
|
REALINLINE s32 reciprocal_squareroot(const s32 x)
|
|
{
|
|
return static_cast<s32>(reciprocal_squareroot(static_cast<f32>(x)));
|
|
}
|
|
|
|
// calculate: 1 / x
|
|
REALINLINE f32 reciprocal(const f32 f)
|
|
{
|
|
return 1.f / f;
|
|
}
|
|
|
|
// calculate: 1 / x
|
|
REALINLINE f64 reciprocal(const f64 f)
|
|
{
|
|
return 1.0 / f;
|
|
}
|
|
|
|
// calculate: 1 / x, low precision allowed
|
|
REALINLINE f32 reciprocal_approxim(const f32 f)
|
|
{
|
|
return 1.f / f;
|
|
}
|
|
|
|
REALINLINE s32 floor32(f32 x)
|
|
{
|
|
return (s32)floorf(x);
|
|
}
|
|
|
|
REALINLINE s32 ceil32(f32 x)
|
|
{
|
|
return (s32)ceilf(x);
|
|
}
|
|
|
|
// NOTE: Please check round_ documentation about some inaccuracies in this compared to standard library round function.
|
|
REALINLINE s32 round32(f32 x)
|
|
{
|
|
return (s32)round_(x);
|
|
}
|
|
|
|
inline f32 f32_max3(const f32 a, const f32 b, const f32 c)
|
|
{
|
|
return a > b ? (a > c ? a : c) : (b > c ? b : c);
|
|
}
|
|
|
|
inline f32 f32_min3(const f32 a, const f32 b, const f32 c)
|
|
{
|
|
return a < b ? (a < c ? a : c) : (b < c ? b : c);
|
|
}
|
|
|
|
inline f32 fract(f32 x)
|
|
{
|
|
return x - floorf(x);
|
|
}
|
|
|
|
} // end namespace core
|
|
} // end namespace irr
|
|
|
|
using irr::core::FR;
|
|
using irr::core::IR;
|