irrlicht/source/Irrlicht/CGLTFMeshFileLoader.h

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#ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__
#define __C_GLTF_MESH_FILE_LOADER_INCLUDED__
#include "IAnimatedMesh.h"
#include "IMeshLoader.h"
#include "IReadFile.h"
#include "path.h"
namespace irr
{
namespace scene
{
class CGLTFMeshFileLoader : public IMeshLoader
{
public:
CGLTFMeshFileLoader();
bool isALoadableFileExtension(const io::path& filename) const override;
IAnimatedMesh* createMesh(io::IReadFile* file) override;
private:
bool tryParseGLTF(io::IReadFile* file) const;
};
} // namespace scene
} // namespace irr
#endif // __C_GLTF_MESH_FILE_LOADER_INCLUDED__