mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 11:50:37 +01:00
8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
176 lines
5.8 KiB
C++
176 lines
5.8 KiB
C++
// Copyright (C) 2012 Gaz Davidson
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
/***
|
|
This tool creates a .h file from a given input file by encoding it into a C string,
|
|
allowing you to build your resources directly into your binaries, just like Irrlicht's
|
|
built-in font.
|
|
|
|
To distribute your app as a single executable file of minimal size:
|
|
|
|
1. Put all your resources into a single directory and add it to Irrlicht's filesystem
|
|
as a folder through IFileSystem::addArchive. Develop and test your app as usual.
|
|
2. Open IrrCompileConfig.h and comment out all the options that your app does not use.
|
|
This will reduce the size of the Irrlicht library considerably.
|
|
* You should remove the D3D video drivers, because they rely on external DLLs.
|
|
* You should keep either the TAR or ZIP archive loader, used in step 6.
|
|
* If you remove the JPEG loader, you don't have to say you use JPEG code in your
|
|
documentation.
|
|
3. Recompile Irrlicht as a static library, editing the IRR_STATIC_LIB line in
|
|
IrrCompileConfig.h.
|
|
The next time you compile your application it will take a while longer, but
|
|
Irrlicht will be built into your binary.
|
|
4. TAR or ZIP your resource directory using your favourite archiving tool (ie 7zip).
|
|
* If you chose ZIP but compiled without zlib, don't compress this archive or it
|
|
won't open.
|
|
5. Run this tool to convert your resource file into a .h file, like so:
|
|
FileToHeader res.zip > EmbeddedResources.h
|
|
6. Add the .h file to your project, create the embedded read file then mount as a
|
|
ZIP or TAR archive instead of the folder, like so:
|
|
io::IReadFile *f = io::createEmbeddedFile(device->getFileSystem(), "res.zip");
|
|
device->getFileSystem()->addFileArchive(f);
|
|
archive->drop();
|
|
7. Recompile your app.
|
|
* If you use Microsoft's compiler, make sure your CRT (common run-time) is
|
|
the static library version, otherwise you'll have a dependency on the CRT DLLs.
|
|
Your binary should now be completely portable; you can distribute just the exe file.
|
|
8. Optional: Use UPX (upx.sf.net) to compress your binary.
|
|
*/
|
|
|
|
#include <iostream>
|
|
#include <fstream>
|
|
#include <sstream>
|
|
|
|
using namespace std;
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
if (argc < 2)
|
|
{
|
|
// print usage
|
|
cerr << "You must to specify at least one input file" << endl;
|
|
cerr << "usage: " << argv[0] << "<file1> [file2...]" << endl;
|
|
cerr << "outputs a header file to stdout, so for example use";
|
|
return 1;
|
|
}
|
|
|
|
int i = 1;
|
|
|
|
// write file header
|
|
cout << "// File made by FileToHeader, part of the Irrlicht Engine" << endl
|
|
<< endl
|
|
<< "#ifndef _EMBEDDED_FILES_H_INCLUDED_" << endl
|
|
<< "#define _EMBEDDED_FILES_H_INCLUDED_" << endl
|
|
<< endl
|
|
<< "#include \"irrTypes.h\"" << endl
|
|
<< "#include \"IReadFile.h\"" << endl
|
|
<< "#include \"IFileSystem.h\"" << endl
|
|
<< endl
|
|
<< "namespace irr" << endl
|
|
<< "{" << endl
|
|
<< "namespace io" << endl
|
|
<< "{" << endl
|
|
<< endl
|
|
<< " const c8* EmbeddedFileData[] = " << endl
|
|
<< " {" << endl;
|
|
|
|
// store sizes and file names
|
|
stringstream sizes;
|
|
stringstream names;
|
|
sizes << "const u32 EmbeddedFileSizes[] = {";
|
|
names << "const c8* EmbeddedFileNames[] = {";
|
|
int fileCount = 0;
|
|
|
|
// char to hex digit table, probably doesn't help for speed due to fstream. better than using sprintf though
|
|
char hextable[16] = {'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'};
|
|
|
|
while (i < argc)
|
|
{
|
|
// open and seek to end of file
|
|
ifstream input;
|
|
input.open(argv[i], ios::in | ios::binary | ios::ate);
|
|
|
|
if (input.is_open())
|
|
{
|
|
int size = input.tellg();
|
|
input.seekg(0, ios::beg);
|
|
// read the file into RAM
|
|
char *entireFile = new char[size];
|
|
input.read(entireFile, size);
|
|
|
|
if (fileCount)
|
|
{
|
|
sizes << ", ";
|
|
names << ", ";
|
|
cout << "," << endl;
|
|
}
|
|
|
|
// save file size and name
|
|
sizes << size;
|
|
names << '"' << argv[i] << '"';
|
|
|
|
// write the file data
|
|
cout << " \"";
|
|
for (int count=0; count < size; ++count)
|
|
{
|
|
if (count && (count % 16) == 0)
|
|
cout << "\"" << endl << " \"";
|
|
|
|
cout << "\\x" << hextable[(entireFile[count] >> 4) & 0xF] << hextable[entireFile[count] & 0x0F];
|
|
}
|
|
cout << "\"";
|
|
|
|
delete [] entireFile;
|
|
//
|
|
input.close();
|
|
|
|
fileCount++;
|
|
}
|
|
else
|
|
{
|
|
cerr << "Failed to open file: " << argv[i] << endl;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
|
|
// close binary file list and write file metadata
|
|
cout << endl
|
|
<< " , 0};" << endl
|
|
<< endl
|
|
<< " const u32 EmbeddedFileCount = " << fileCount << ";" << endl
|
|
<< " " << sizes.str() << "};" << endl
|
|
<< " " << names.str() << "};" << endl
|
|
<< endl;
|
|
|
|
// write functions to create embedded IReadFiles
|
|
cout << " IReadFile* createEmbeddedFile(IFileSystem *fs, u32 index)" << endl
|
|
<< " {" << endl
|
|
<< " if (EmbeddedFileCount < index)" << endl
|
|
<< " return 0;" << endl
|
|
<< endl
|
|
<< " return fs->createMemoryReadFile((void*)EmbeddedFileData[index], " << endl
|
|
<< " EmbeddedFileSizes[index], EmbeddedFileNames[index]);" << endl
|
|
<< " }" << endl
|
|
<< endl
|
|
<< " IReadFile* createEmbeddedFile(IFileSystem *fs, path filename)" << endl
|
|
<< " {" << endl
|
|
<< " for (u32 i=0; i < EmbeddedFileCount; ++i)" << endl
|
|
<< " if (filename == EmbeddedFileNames[i])" << endl
|
|
<< " return createEmbeddedFile(fs, i);" << endl
|
|
<< endl
|
|
<< " return 0;" << endl
|
|
<< " }" << endl
|
|
<< endl;
|
|
|
|
// write footer
|
|
cout << "} // namespace io" << endl
|
|
<< "} // namespace irr" << endl
|
|
<< endl
|
|
<< "#endif // _EMBEDDED_FILES_H_INCLUDED_" << endl;
|
|
|
|
return 0;
|
|
}
|
|
|