irrlicht/source/Irrlicht/COpenGLExtensionHandler.cpp
cutealien 9c837aa41b Add more GlTextureParameter wrapper to COpenGLExtensionHandler
Sorry, just a hack to make it easier to work around Irrlicht :-(
Would be nice to have a general mechanism to load native gl functions in Irrlicht from apps...


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6074 dfc29bdd-3216-0410-991c-e03cc46cb475
2020-02-11 14:14:59 +00:00

899 lines
43 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "COpenGLExtensionHandler.h"
#ifdef _IRR_COMPILE_WITH_OPENGL_
#include "irrString.h"
#include "SMaterial.h"
#include "fast_atof.h"
namespace irr
{
namespace video
{
bool COpenGLExtensionHandler::needsDSAFramebufferHack = true;
COpenGLExtensionHandler::COpenGLExtensionHandler() :
StencilBuffer(false), TextureCompressionExtension(false), MaxLights(1),
MaxAnisotropy(1), MaxUserClipPlanes(0), MaxAuxBuffers(0), MaxIndices(65535),
MaxTextureSize(1), MaxGeometryVerticesOut(0),
MaxTextureLODBias(0.f), Version(0), ShaderLanguageVersion(0),
OcclusionQuerySupport(false)
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
,pGlActiveTexture(0)
,pGlActiveTextureARB(0), pGlClientActiveTextureARB(0),
pGlGenProgramsARB(0), pGlGenProgramsNV(0),
pGlBindProgramARB(0), pGlBindProgramNV(0),
pGlDeleteProgramsARB(0), pGlDeleteProgramsNV(0),
pGlProgramStringARB(0), pGlLoadProgramNV(0),
pGlProgramLocalParameter4fvARB(0),
pGlCreateShaderObjectARB(0), pGlShaderSourceARB(0),
pGlCompileShaderARB(0), pGlCreateProgramObjectARB(0), pGlAttachObjectARB(0),
pGlLinkProgramARB(0), pGlUseProgramObjectARB(0), pGlDeleteObjectARB(0),
pGlCreateProgram(0), pGlUseProgram(0),
pGlDeleteProgram(0), pGlDeleteShader(0),
pGlGetAttachedObjectsARB(0), pGlGetAttachedShaders(0),
pGlCreateShader(0), pGlShaderSource(0), pGlCompileShader(0),
pGlAttachShader(0), pGlLinkProgram(0),
pGlGetInfoLogARB(0), pGlGetShaderInfoLog(0), pGlGetProgramInfoLog(0),
pGlGetObjectParameterivARB(0), pGlGetShaderiv(0), pGlGetProgramiv(0),
pGlGetUniformLocationARB(0), pGlGetUniformLocation(0),
pGlUniform1fvARB(0), pGlUniform2fvARB(0), pGlUniform3fvARB(0), pGlUniform4fvARB(0),
pGlUniform1ivARB(0), pGlUniform2ivARB(0), pGlUniform3ivARB(0), pGlUniform4ivARB(0),
pGlUniform1uiv(0), pGlUniform2uiv(0), pGlUniform3uiv(0), pGlUniform4uiv(0),
pGlUniformMatrix2fvARB(0), pGlUniformMatrix2x3fv(0), pGlUniformMatrix2x4fv(0),
pGlUniformMatrix3x2fv(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix3x4fv(0),
pGlUniformMatrix4x2fv(0), pGlUniformMatrix4x3fv(0), pGlUniformMatrix4fvARB(0),
pGlGetActiveUniformARB(0), pGlGetActiveUniform(0),
pGlPointParameterfARB(0), pGlPointParameterfvARB(0),
pGlStencilFuncSeparate(0), pGlStencilOpSeparate(0),
pGlStencilFuncSeparateATI(0), pGlStencilOpSeparateATI(0),
pGlCompressedTexImage2D(0), pGlCompressedTexSubImage2D(0),
// ARB framebuffer object
pGlBindFramebuffer(0), pGlDeleteFramebuffers(0), pGlGenFramebuffers(0),
pGlCheckFramebufferStatus(0), pGlFramebufferTexture2D(0),
pGlBindRenderbuffer(0), pGlDeleteRenderbuffers(0), pGlGenRenderbuffers(0),
pGlRenderbufferStorage(0), pGlFramebufferRenderbuffer(0), pGlGenerateMipmap(0),
// EXT framebuffer object
pGlBindFramebufferEXT(0), pGlDeleteFramebuffersEXT(0), pGlGenFramebuffersEXT(0),
pGlCheckFramebufferStatusEXT(0), pGlFramebufferTexture2DEXT(0),
pGlBindRenderbufferEXT(0), pGlDeleteRenderbuffersEXT(0), pGlGenRenderbuffersEXT(0),
pGlRenderbufferStorageEXT(0), pGlFramebufferRenderbufferEXT(0), pGlGenerateMipmapEXT(0),
pGlActiveStencilFaceEXT(0),
// MRTs
pGlDrawBuffersARB(0), pGlDrawBuffersATI(0),
pGlGenBuffersARB(0), pGlBindBufferARB(0), pGlBufferDataARB(0), pGlDeleteBuffersARB(0),
pGlBufferSubDataARB(0), pGlGetBufferSubDataARB(0), pGlMapBufferARB(0), pGlUnmapBufferARB(0),
pGlIsBufferARB(0), pGlGetBufferParameterivARB(0), pGlGetBufferPointervARB(0),
pGlProvokingVertexARB(0), pGlProvokingVertexEXT(0),
pGlProgramParameteriARB(0), pGlProgramParameteriEXT(0),
pGlGenQueriesARB(0), pGlDeleteQueriesARB(0), pGlIsQueryARB(0),
pGlBeginQueryARB(0), pGlEndQueryARB(0), pGlGetQueryivARB(0),
pGlGetQueryObjectivARB(0), pGlGetQueryObjectuivARB(0),
pGlGenOcclusionQueriesNV(0), pGlDeleteOcclusionQueriesNV(0),
pGlIsOcclusionQueryNV(0), pGlBeginOcclusionQueryNV(0),
pGlEndOcclusionQueryNV(0), pGlGetOcclusionQueryivNV(0),
pGlGetOcclusionQueryuivNV(0),
// Blend
pGlBlendFuncSeparateEXT(0), pGlBlendFuncSeparate(0),
pGlBlendEquationEXT(0), pGlBlendEquation(0), pGlBlendEquationSeparateEXT(0), pGlBlendEquationSeparate(0),
// Indexed
pGlEnableIndexedEXT(0), pGlDisableIndexedEXT(0),
pGlColorMaskIndexedEXT(0),
pGlBlendFuncIndexedAMD(0), pGlBlendFunciARB(0), pGlBlendFuncSeparateIndexedAMD(0), pGlBlendFuncSeparateiARB(0),
pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
// DSA
pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
pGlTextureParameteri(0), pGlTextureParameterf(0), pGlTextureParameteriv(0), pGlTextureParameterfv(0),
pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
// DSA with EXT or functions to simulate it
pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
#if defined(GLX_SGI_swap_control)
,pGlxSwapIntervalSGI(0)
#endif
#if defined(GLX_EXT_swap_control)
,pGlxSwapIntervalEXT(0)
#endif
#if defined(WGL_EXT_swap_control)
,pWglSwapIntervalEXT(0)
#endif
#if defined(GLX_MESA_swap_control)
,pGlxSwapIntervalMESA(0)
#endif
#endif // _IRR_OPENGL_USE_EXTPOINTER_
{
for (u32 i=0; i<IRR_OpenGL_Feature_Count; ++i)
FeatureAvailable[i]=false;
DimAliasedLine[0]=1.f;
DimAliasedLine[1]=1.f;
DimAliasedPoint[0]=1.f;
DimAliasedPoint[1]=1.f;
DimSmoothedLine[0]=1.f;
DimSmoothedLine[1]=1.f;
DimSmoothedPoint[0]=1.f;
DimSmoothedPoint[1]=1.f;
}
void COpenGLExtensionHandler::dump(ELOG_LEVEL logLevel) const
{
for (u32 i=0; i<IRR_OpenGL_Feature_Count; ++i)
os::Printer::log(OpenGLFeatureStrings[i], FeatureAvailable[i]?" true":" false", logLevel);
}
void COpenGLExtensionHandler::dumpFramebufferFormats() const
{
#ifdef _IRR_WINDOWS_API_
HDC hdc=wglGetCurrentDC();
core::stringc wglExtensions;
#ifdef WGL_ARB_extensions_string
PFNWGLGETEXTENSIONSSTRINGARBPROC irrGetExtensionsString = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
if (irrGetExtensionsString)
wglExtensions = irrGetExtensionsString(hdc);
#elif defined(WGL_EXT_extensions_string)
PFNWGLGETEXTENSIONSSTRINGEXTPROC irrGetExtensionsString = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)wglGetProcAddress("wglGetExtensionsStringEXT");
if (irrGetExtensionsString)
wglExtensions = irrGetExtensionsString(hdc);
#endif
const bool pixel_format_supported = (wglExtensions.find("WGL_ARB_pixel_format") != -1);
const bool multi_sample_supported = ((wglExtensions.find("WGL_ARB_multisample") != -1) ||
(wglExtensions.find("WGL_EXT_multisample") != -1) || (wglExtensions.find("WGL_3DFX_multisample") != -1) );
#ifdef _DEBUG
os::Printer::log("WGL_extensions", wglExtensions);
#endif
#ifdef WGL_ARB_pixel_format
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormat_ARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
if (pixel_format_supported && wglChoosePixelFormat_ARB)
{
// This value determines the number of samples used for antialiasing
// My experience is that 8 does not show a big
// improvement over 4, but 4 shows a big improvement
// over 2.
PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribiv_ARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)wglGetProcAddress("wglGetPixelFormatAttribivARB");
if (wglGetPixelFormatAttribiv_ARB)
{
int vals[128];
int atts[] = {
WGL_NUMBER_PIXEL_FORMATS_ARB,
WGL_DRAW_TO_BITMAP_ARB,
WGL_ACCELERATION_ARB,
WGL_NEED_PALETTE_ARB,
WGL_NEED_SYSTEM_PALETTE_ARB,
WGL_SWAP_LAYER_BUFFERS_ARB,
WGL_SWAP_METHOD_ARB,
WGL_NUMBER_OVERLAYS_ARB,
WGL_NUMBER_UNDERLAYS_ARB,
WGL_TRANSPARENT_ARB,
WGL_TRANSPARENT_RED_VALUE_ARB,
WGL_TRANSPARENT_GREEN_VALUE_ARB,
WGL_TRANSPARENT_BLUE_VALUE_ARB,
WGL_TRANSPARENT_ALPHA_VALUE_ARB,
WGL_TRANSPARENT_INDEX_VALUE_ARB,
WGL_SHARE_DEPTH_ARB,
WGL_SHARE_STENCIL_ARB,
WGL_SHARE_ACCUM_ARB,
WGL_SUPPORT_GDI_ARB,
WGL_SUPPORT_OPENGL_ARB,
WGL_DOUBLE_BUFFER_ARB,
WGL_STEREO_ARB,
WGL_PIXEL_TYPE_ARB,
WGL_COLOR_BITS_ARB,
WGL_RED_BITS_ARB,
WGL_RED_SHIFT_ARB,
WGL_GREEN_BITS_ARB,
WGL_GREEN_SHIFT_ARB,
WGL_BLUE_BITS_ARB,
WGL_BLUE_SHIFT_ARB,
WGL_ALPHA_BITS_ARB,
WGL_ALPHA_SHIFT_ARB,
WGL_ACCUM_BITS_ARB,
WGL_ACCUM_RED_BITS_ARB,
WGL_ACCUM_GREEN_BITS_ARB,
WGL_ACCUM_BLUE_BITS_ARB,
WGL_ACCUM_ALPHA_BITS_ARB,
WGL_DEPTH_BITS_ARB,
WGL_STENCIL_BITS_ARB,
WGL_AUX_BUFFERS_ARB
#ifdef WGL_ARB_render_texture
,WGL_BIND_TO_TEXTURE_RGB_ARB //40
,WGL_BIND_TO_TEXTURE_RGBA_ARB
#endif
#ifdef WGL_ARB_pbuffer
,WGL_DRAW_TO_PBUFFER_ARB //42
,WGL_MAX_PBUFFER_PIXELS_ARB
,WGL_MAX_PBUFFER_WIDTH_ARB
,WGL_MAX_PBUFFER_HEIGHT_ARB
#endif
#ifdef WGL_ARB_framebuffer_sRGB
,WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB //46
#endif
#ifdef WGL_ARB_multisample
,WGL_SAMPLES_ARB //47
,WGL_SAMPLE_BUFFERS_ARB
#endif
#ifdef WGL_EXT_depth_float
,WGL_DEPTH_FLOAT_EXT //49
#endif
,0,0,0,0
};
size_t nums = sizeof(atts)/sizeof(int);
const bool depth_float_supported= (wglExtensions.find("WGL_EXT_depth_float") != -1);
if (!depth_float_supported)
{
memmove(&atts[49], &atts[50], (nums-50)*sizeof(int));
nums -= 1;
}
if (!multi_sample_supported)
{
memmove(&atts[47], &atts[49], (nums-49)*sizeof(int));
nums -= 2;
}
const bool framebuffer_sRGB_supported= (wglExtensions.find("WGL_ARB_framebuffer_sRGB") != -1);
if (!framebuffer_sRGB_supported)
{
memmove(&atts[46], &atts[47], (nums-47)*sizeof(int));
nums -= 1;
}
const bool pbuffer_supported = (wglExtensions.find("WGL_ARB_pbuffer") != -1);
if (!pbuffer_supported)
{
memmove(&atts[42], &atts[46], (nums-46)*sizeof(int));
nums -= 4;
}
const bool render_texture_supported = (wglExtensions.find("WGL_ARB_render_texture") != -1);
if (!render_texture_supported)
{
memmove(&atts[40], &atts[42], (nums-42)*sizeof(int));
nums -= 2;
}
wglGetPixelFormatAttribiv_ARB(hdc,0,0,1,atts,vals);
const int count = vals[0];
atts[0]=WGL_DRAW_TO_WINDOW_ARB;
for (int i=1; i<count; ++i)
{
memset(vals,0,sizeof(vals));
#define tmplog(x,y) os::Printer::log(x, core::stringc(y).c_str())
const BOOL res = wglGetPixelFormatAttribiv_ARB(hdc,i,0,(UINT)nums,atts,vals);
if (FALSE==res)
continue;
tmplog("Pixel format ",i);
u32 j=0;
tmplog("Draw to window " , vals[j]);
tmplog("Draw to bitmap " , vals[++j]);
++j;
tmplog("Acceleration " , (vals[j]==WGL_NO_ACCELERATION_ARB?"No":
vals[j]==WGL_GENERIC_ACCELERATION_ARB?"Generic":vals[j]==WGL_FULL_ACCELERATION_ARB?"Full":"ERROR"));
tmplog("Need palette " , vals[++j]);
tmplog("Need system palette " , vals[++j]);
tmplog("Swap layer buffers " , vals[++j]);
++j;
tmplog("Swap method " , (vals[j]==WGL_SWAP_EXCHANGE_ARB?"Exchange":
vals[j]==WGL_SWAP_COPY_ARB?"Copy":vals[j]==WGL_SWAP_UNDEFINED_ARB?"Undefined":"ERROR"));
tmplog("Number of overlays " , vals[++j]);
tmplog("Number of underlays " , vals[++j]);
tmplog("Transparent " , vals[++j]);
tmplog("Transparent red value " , vals[++j]);
tmplog("Transparent green value " , vals[++j]);
tmplog("Transparent blue value " , vals[++j]);
tmplog("Transparent alpha value " , vals[++j]);
tmplog("Transparent index value " , vals[++j]);
tmplog("Share depth " , vals[++j]);
tmplog("Share stencil " , vals[++j]);
tmplog("Share accum " , vals[++j]);
tmplog("Support GDI " , vals[++j]);
tmplog("Support OpenGL " , vals[++j]);
tmplog("Double Buffer " , vals[++j]);
tmplog("Stereo Buffer " , vals[++j]);
tmplog("Pixel type " , vals[++j]);
tmplog("Color bits" , vals[++j]);
tmplog("Red bits " , vals[++j]);
tmplog("Red shift " , vals[++j]);
tmplog("Green bits " , vals[++j]);
tmplog("Green shift " , vals[++j]);
tmplog("Blue bits " , vals[++j]);
tmplog("Blue shift " , vals[++j]);
tmplog("Alpha bits " , vals[++j]);
tmplog("Alpha Shift " , vals[++j]);
tmplog("Accum bits " , vals[++j]);
tmplog("Accum red bits " , vals[++j]);
tmplog("Accum green bits " , vals[++j]);
tmplog("Accum blue bits " , vals[++j]);
tmplog("Accum alpha bits " , vals[++j]);
tmplog("Depth bits " , vals[++j]);
tmplog("Stencil bits " , vals[++j]);
tmplog("Aux buffers " , vals[++j]);
if (render_texture_supported)
{
tmplog("Bind to texture RGB" , vals[++j]);
tmplog("Bind to texture RGBA" , vals[++j]);
}
if (pbuffer_supported)
{
tmplog("Draw to pbuffer" , vals[++j]);
tmplog("Max pbuffer pixels " , vals[++j]);
tmplog("Max pbuffer width" , vals[++j]);
tmplog("Max pbuffer height" , vals[++j]);
}
if (framebuffer_sRGB_supported)
tmplog("Framebuffer sRBG capable" , vals[++j]);
if (multi_sample_supported)
{
tmplog("Samples " , vals[++j]);
tmplog("Sample buffers " , vals[++j]);
}
if (depth_float_supported)
tmplog("Depth float" , vals[++j]);
#undef tmplog
}
}
}
#endif
#elif defined(IRR_LINUX_DEVICE)
#endif
}
void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
{
const f32 ogl_ver = core::fast_atof(reinterpret_cast<const c8*>(glGetString(GL_VERSION)));
Version = static_cast<u16>(core::floor32(ogl_ver)*100+core::round32(core::fract(ogl_ver)*10.0f));
if ( Version >= 102)
os::Printer::log("OpenGL driver version is 1.2 or better.", ELL_INFORMATION);
else
os::Printer::log("OpenGL driver version is not 1.2 or better.", ELL_WARNING);
{
const char* t = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
size_t len = 0;
c8 *str = 0;
if (t)
{
len = strlen(t);
str = new c8[len+1];
}
c8* p = str;
for (size_t i=0; i<len; ++i)
{
str[i] = static_cast<char>(t[i]);
if (str[i] == ' ')
{
str[i] = 0;
for (u32 j=0; j<IRR_OpenGL_Feature_Count; ++j)
{
if (!strcmp(OpenGLFeatureStrings[j], p))
{
FeatureAvailable[j] = true;
break;
}
}
p = p + strlen(p) + 1;
}
}
delete [] str;
}
TextureCompressionExtension = FeatureAvailable[IRR_ARB_texture_compression];
StencilBuffer=stencilBuffer;
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
#ifdef _IRR_WINDOWS_API_
#define IRR_OGL_LOAD_EXTENSION(x) wglGetProcAddress(reinterpret_cast<const char*>(x))
#elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && !defined(_IRR_COMPILE_WITH_X11_DEVICE_)
#define IRR_OGL_LOAD_EXTENSION(x) SDL_GL_GetProcAddress(reinterpret_cast<const char*>(x))
#else
// Accessing the correct function is quite complex
// All libraries should support the ARB version, however
// since GLX 1.4 the non-ARB version is the official one
// So we have to check the runtime environment and
// choose the proper symbol
// In case you still have problems please enable the
// next line by uncommenting it
// #define _IRR_GETPROCADDRESS_WORKAROUND_
#ifndef _IRR_GETPROCADDRESS_WORKAROUND_
__GLXextFuncPtr (*IRR_OGL_LOAD_EXTENSION_FUNCP)(const GLubyte*)=0;
#ifdef GLX_VERSION_1_4
int major=0,minor=0;
if (glXGetCurrentDisplay())
glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
if ((major>1) || (minor>3))
IRR_OGL_LOAD_EXTENSION_FUNCP=glXGetProcAddress;
else
#endif
IRR_OGL_LOAD_EXTENSION_FUNCP=glXGetProcAddressARB;
#define IRR_OGL_LOAD_EXTENSION(X) IRR_OGL_LOAD_EXTENSION_FUNCP(reinterpret_cast<const GLubyte*>(X))
#else
#define IRR_OGL_LOAD_EXTENSION(X) glXGetProcAddressARB(reinterpret_cast<const GLubyte*>(X))
#endif // workaround
#endif // Windows, SDL, or Linux
// get multitexturing function pointers
pGlActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) IRR_OGL_LOAD_EXTENSION("glActiveTextureARB");
pGlClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) IRR_OGL_LOAD_EXTENSION("glClientActiveTextureARB");
// get fragment and vertex program function pointers
pGlGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) IRR_OGL_LOAD_EXTENSION("glGenProgramsARB");
pGlGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) IRR_OGL_LOAD_EXTENSION("glGenProgramsNV");
pGlBindProgramARB = (PFNGLBINDPROGRAMARBPROC) IRR_OGL_LOAD_EXTENSION("glBindProgramARB");
pGlBindProgramNV = (PFNGLBINDPROGRAMNVPROC) IRR_OGL_LOAD_EXTENSION("glBindProgramNV");
pGlProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) IRR_OGL_LOAD_EXTENSION("glProgramStringARB");
pGlLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) IRR_OGL_LOAD_EXTENSION("glLoadProgramNV");
pGlDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) IRR_OGL_LOAD_EXTENSION("glDeleteProgramsARB");
pGlDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) IRR_OGL_LOAD_EXTENSION("glDeleteProgramsNV");
pGlProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) IRR_OGL_LOAD_EXTENSION("glProgramLocalParameter4fvARB");
pGlCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) IRR_OGL_LOAD_EXTENSION("glCreateShaderObjectARB");
pGlCreateShader = (PFNGLCREATESHADERPROC) IRR_OGL_LOAD_EXTENSION("glCreateShader");
pGlShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) IRR_OGL_LOAD_EXTENSION("glShaderSourceARB");
pGlShaderSource = (PFNGLSHADERSOURCEPROC) IRR_OGL_LOAD_EXTENSION("glShaderSource");
pGlCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) IRR_OGL_LOAD_EXTENSION("glCompileShaderARB");
pGlCompileShader = (PFNGLCOMPILESHADERPROC) IRR_OGL_LOAD_EXTENSION("glCompileShader");
pGlCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) IRR_OGL_LOAD_EXTENSION("glCreateProgramObjectARB");
pGlCreateProgram = (PFNGLCREATEPROGRAMPROC) IRR_OGL_LOAD_EXTENSION("glCreateProgram");
pGlAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) IRR_OGL_LOAD_EXTENSION("glAttachObjectARB");
pGlAttachShader = (PFNGLATTACHSHADERPROC) IRR_OGL_LOAD_EXTENSION("glAttachShader");
pGlLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) IRR_OGL_LOAD_EXTENSION("glLinkProgramARB");
pGlLinkProgram = (PFNGLLINKPROGRAMPROC) IRR_OGL_LOAD_EXTENSION("glLinkProgram");
pGlUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) IRR_OGL_LOAD_EXTENSION("glUseProgramObjectARB");
pGlUseProgram = (PFNGLUSEPROGRAMPROC) IRR_OGL_LOAD_EXTENSION("glUseProgram");
pGlDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) IRR_OGL_LOAD_EXTENSION("glDeleteObjectARB");
pGlDeleteProgram = (PFNGLDELETEPROGRAMPROC) IRR_OGL_LOAD_EXTENSION("glDeleteProgram");
pGlDeleteShader = (PFNGLDELETESHADERPROC) IRR_OGL_LOAD_EXTENSION("glDeleteShader");
pGlGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) IRR_OGL_LOAD_EXTENSION("glGetAttachedShaders");
pGlGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) IRR_OGL_LOAD_EXTENSION("glGetAttachedObjectsARB");
pGlGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) IRR_OGL_LOAD_EXTENSION("glGetInfoLogARB");
pGlGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) IRR_OGL_LOAD_EXTENSION("glGetShaderInfoLog");
pGlGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) IRR_OGL_LOAD_EXTENSION("glGetProgramInfoLog");
pGlGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) IRR_OGL_LOAD_EXTENSION("glGetObjectParameterivARB");
pGlGetShaderiv = (PFNGLGETSHADERIVPROC) IRR_OGL_LOAD_EXTENSION("glGetShaderiv");
pGlGetProgramiv = (PFNGLGETPROGRAMIVPROC) IRR_OGL_LOAD_EXTENSION("glGetProgramiv");
pGlGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) IRR_OGL_LOAD_EXTENSION("glGetUniformLocationARB");
pGlGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) IRR_OGL_LOAD_EXTENSION("glGetUniformLocation");
pGlUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform1fvARB");
pGlUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform2fvARB");
pGlUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform3fvARB");
pGlUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform4fvARB");
pGlUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform1ivARB");
pGlUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform2ivARB");
pGlUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform3ivARB");
pGlUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform4ivARB");
pGlUniform1uiv = (PFNGLUNIFORM1UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform1uiv");
pGlUniform2uiv = (PFNGLUNIFORM2UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform2uiv");
pGlUniform3uiv = (PFNGLUNIFORM3UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform3uiv");
pGlUniform4uiv = (PFNGLUNIFORM4UIVPROC) IRR_OGL_LOAD_EXTENSION("glUniform4uiv");
pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2fvARB");
pGlUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x3fv");
pGlUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x4fv");
pGlUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3x2fv");
pGlUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix3fvARB");
pGlUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3x4fv");
pGlUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4x2fv");
pGlUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4x3fv");
pGlUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix4fvARB");
pGlGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) IRR_OGL_LOAD_EXTENSION("glGetActiveUniformARB");
pGlGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) IRR_OGL_LOAD_EXTENSION("glGetActiveUniform");
// get point parameter extension
pGlPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) IRR_OGL_LOAD_EXTENSION("glPointParameterfARB");
pGlPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) IRR_OGL_LOAD_EXTENSION("glPointParameterfvARB");
// get stencil extension
pGlStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) IRR_OGL_LOAD_EXTENSION("glStencilFuncSeparate");
pGlStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) IRR_OGL_LOAD_EXTENSION("glStencilOpSeparate");
pGlStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) IRR_OGL_LOAD_EXTENSION("glStencilFuncSeparateATI");
pGlStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) IRR_OGL_LOAD_EXTENSION("glStencilOpSeparateATI");
// compressed textures
pGlCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) IRR_OGL_LOAD_EXTENSION("glCompressedTexImage2D");
pGlCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) IRR_OGL_LOAD_EXTENSION("glCompressedTexSubImage2D");
// ARB FrameBufferObjects
pGlBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) IRR_OGL_LOAD_EXTENSION("glBindFramebuffer");
pGlDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glDeleteFramebuffers");
pGlGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glGenFramebuffers");
pGlCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) IRR_OGL_LOAD_EXTENSION("glCheckFramebufferStatus");
pGlFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) IRR_OGL_LOAD_EXTENSION("glFramebufferTexture2D");
pGlBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) IRR_OGL_LOAD_EXTENSION("glBindRenderbuffer");
pGlDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glDeleteRenderbuffers");
pGlGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glGenRenderbuffers");
pGlRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) IRR_OGL_LOAD_EXTENSION("glRenderbufferStorage");
pGlFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) IRR_OGL_LOAD_EXTENSION("glFramebufferRenderbuffer");
pGlGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) IRR_OGL_LOAD_EXTENSION("glGenerateMipmap");
// EXT FrameBufferObjects
pGlBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) IRR_OGL_LOAD_EXTENSION("glBindFramebufferEXT");
pGlDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) IRR_OGL_LOAD_EXTENSION("glDeleteFramebuffersEXT");
pGlGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) IRR_OGL_LOAD_EXTENSION("glGenFramebuffersEXT");
pGlCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) IRR_OGL_LOAD_EXTENSION("glCheckFramebufferStatusEXT");
pGlFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) IRR_OGL_LOAD_EXTENSION("glFramebufferTexture2DEXT");
pGlBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) IRR_OGL_LOAD_EXTENSION("glBindRenderbufferEXT");
pGlDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) IRR_OGL_LOAD_EXTENSION("glDeleteRenderbuffersEXT");
pGlGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) IRR_OGL_LOAD_EXTENSION("glGenRenderbuffersEXT");
pGlRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) IRR_OGL_LOAD_EXTENSION("glRenderbufferStorageEXT");
pGlFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) IRR_OGL_LOAD_EXTENSION("glFramebufferRenderbufferEXT");
pGlGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) IRR_OGL_LOAD_EXTENSION("glGenerateMipmapEXT");
pGlDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) IRR_OGL_LOAD_EXTENSION("glDrawBuffersARB");
pGlDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) IRR_OGL_LOAD_EXTENSION("glDrawBuffersATI");
// get vertex buffer extension
pGlGenBuffersARB = (PFNGLGENBUFFERSARBPROC) IRR_OGL_LOAD_EXTENSION("glGenBuffersARB");
pGlBindBufferARB = (PFNGLBINDBUFFERARBPROC) IRR_OGL_LOAD_EXTENSION("glBindBufferARB");
pGlBufferDataARB = (PFNGLBUFFERDATAARBPROC) IRR_OGL_LOAD_EXTENSION("glBufferDataARB");
pGlDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) IRR_OGL_LOAD_EXTENSION("glDeleteBuffersARB");
pGlBufferSubDataARB= (PFNGLBUFFERSUBDATAARBPROC) IRR_OGL_LOAD_EXTENSION("glBufferSubDataARB");
pGlGetBufferSubDataARB= (PFNGLGETBUFFERSUBDATAARBPROC)IRR_OGL_LOAD_EXTENSION("glGetBufferSubDataARB");
pGlMapBufferARB= (PFNGLMAPBUFFERARBPROC) IRR_OGL_LOAD_EXTENSION("glMapBufferARB");
pGlUnmapBufferARB= (PFNGLUNMAPBUFFERARBPROC) IRR_OGL_LOAD_EXTENSION("glUnmapBufferARB");
pGlIsBufferARB= (PFNGLISBUFFERARBPROC) IRR_OGL_LOAD_EXTENSION("glIsBufferARB");
pGlGetBufferParameterivARB= (PFNGLGETBUFFERPARAMETERIVARBPROC) IRR_OGL_LOAD_EXTENSION("glGetBufferParameterivARB");
pGlGetBufferPointervARB= (PFNGLGETBUFFERPOINTERVARBPROC) IRR_OGL_LOAD_EXTENSION("glGetBufferPointervARB");
pGlProvokingVertexARB= (PFNGLPROVOKINGVERTEXPROC) IRR_OGL_LOAD_EXTENSION("glProvokingVertex");
pGlProvokingVertexEXT= (PFNGLPROVOKINGVERTEXEXTPROC) IRR_OGL_LOAD_EXTENSION("glProvokingVertexEXT");
pGlProgramParameteriARB= (PFNGLPROGRAMPARAMETERIARBPROC) IRR_OGL_LOAD_EXTENSION("glProgramParameteriARB");
pGlProgramParameteriEXT= (PFNGLPROGRAMPARAMETERIEXTPROC) IRR_OGL_LOAD_EXTENSION("glProgramParameteriEXT");
// occlusion query
pGlGenQueriesARB = (PFNGLGENQUERIESARBPROC) IRR_OGL_LOAD_EXTENSION("glGenQueriesARB");
pGlDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) IRR_OGL_LOAD_EXTENSION("glDeleteQueriesARB");
pGlIsQueryARB = (PFNGLISQUERYARBPROC) IRR_OGL_LOAD_EXTENSION("glIsQueryARB");
pGlBeginQueryARB = (PFNGLBEGINQUERYARBPROC) IRR_OGL_LOAD_EXTENSION("glBeginQueryARB");
pGlEndQueryARB = (PFNGLENDQUERYARBPROC) IRR_OGL_LOAD_EXTENSION("glEndQueryARB");
pGlGetQueryivARB = (PFNGLGETQUERYIVARBPROC) IRR_OGL_LOAD_EXTENSION("glGetQueryivARB");
pGlGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) IRR_OGL_LOAD_EXTENSION("glGetQueryObjectivARB");
pGlGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) IRR_OGL_LOAD_EXTENSION("glGetQueryObjectuivARB");
pGlGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) IRR_OGL_LOAD_EXTENSION("glGenOcclusionQueriesNV");
pGlDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) IRR_OGL_LOAD_EXTENSION("glDeleteOcclusionQueriesNV");
pGlIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) IRR_OGL_LOAD_EXTENSION("glIsOcclusionQueryNV");
pGlBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) IRR_OGL_LOAD_EXTENSION("glBeginOcclusionQueryNV");
pGlEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) IRR_OGL_LOAD_EXTENSION("glEndOcclusionQueryNV");
pGlGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) IRR_OGL_LOAD_EXTENSION("glGetOcclusionQueryivNV");
pGlGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) IRR_OGL_LOAD_EXTENSION("glGetOcclusionQueryuivNV");
// blend
pGlBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) IRR_OGL_LOAD_EXTENSION("glBlendFuncSeparateEXT");
pGlBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) IRR_OGL_LOAD_EXTENSION("glBlendFuncSeparate");
pGlBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationEXT");
pGlBlendEquation = (PFNGLBLENDEQUATIONPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquation");
pGlBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateEXT");
pGlBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparate");
// indexed
pGlEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) IRR_OGL_LOAD_EXTENSION("glEnableIndexedEXT");
pGlDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) IRR_OGL_LOAD_EXTENSION("glDisableIndexedEXT");
pGlColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) IRR_OGL_LOAD_EXTENSION("glColorMaskIndexedEXT");
pGlBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION("glBlendFuncIndexedAMD");
pGlBlendFunciARB = (PFNGLBLENDFUNCIPROC) IRR_OGL_LOAD_EXTENSION("glBlendFunciARB");
pGlBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION("glBlendFuncSeparateIndexedAMD");
pGlBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIPROC) IRR_OGL_LOAD_EXTENSION("glBlendFuncSeparateiARB");
pGlBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationIndexedAMD");
pGlBlendEquationiARB = (PFNGLBLENDEQUATIONIPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationiARB");
pGlBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateIndexedAMD");
pGlBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateiARB");
pGlTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage2D");
pGlTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage3D");
pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D");
pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
pGlTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterf");
pGlTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameteriv");
pGlTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterfv");
pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures");
pGlCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glCreateFramebuffers");
pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures");
pGlGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) IRR_OGL_LOAD_EXTENSION("glGenerateTextureMipmap");
//==============================
pGlTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage2DEXT");
pGlTexStorage2D = (PFNGLTEXSTORAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage2D");
pGlTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage3DEXT");
pGlTexStorage3D = (PFNGLTEXSTORAGE3DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage3D");
pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT");
pGlGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImageEXT");
pGlNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTextureEXT");
pGlFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferTexture");
pGlActiveTexture = (PFNGLACTIVETEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glActiveTexture");
pGlGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) IRR_OGL_LOAD_EXTENSION("glGenerateTextureMipmapEXT");
// get vsync extension
#if defined(WGL_EXT_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
pWglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) IRR_OGL_LOAD_EXTENSION("wglSwapIntervalEXT");
#endif
#if defined(GLX_SGI_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
pGlxSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)IRR_OGL_LOAD_EXTENSION("glXSwapIntervalSGI");
#endif
#if defined(GLX_EXT_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
pGlxSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)IRR_OGL_LOAD_EXTENSION("glXSwapIntervalEXT");
#endif
#if defined(GLX_MESA_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
pGlxSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)IRR_OGL_LOAD_EXTENSION("glXSwapIntervalMESA");
#endif
#endif // use extension pointer
GLint num=0;
// set some properties
#if defined(GL_ARB_multitexture) || defined(GL_VERSION_1_3)
if (Version>102 || FeatureAvailable[IRR_ARB_multitexture])
{
#if defined(GL_MAX_TEXTURE_UNITS)
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &num);
#elif defined(GL_MAX_TEXTURE_UNITS_ARB)
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num);
#endif
Feature.MaxTextureUnits=static_cast<u8>(num); // MULTITEXTURING (fixed function pipeline texture units)
}
#endif
#if defined(GL_ARB_vertex_shader) || defined(GL_VERSION_2_0)
if (Version>=200 || FeatureAvailable[IRR_ARB_vertex_shader])
{
num=0;
#if defined(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &num);
#elif defined(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB)
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &num);
#endif
Feature.MaxTextureUnits =core::max_(Feature.MaxTextureUnits,static_cast<u8>(num));
}
#endif
glGetIntegerv(GL_MAX_LIGHTS, &num);
MaxLights=static_cast<u8>(num);
#ifdef GL_EXT_texture_filter_anisotropic
if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic])
{
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &num);
MaxAnisotropy=static_cast<u8>(num);
}
#endif
#ifdef GL_VERSION_1_2
if (Version>101)
{
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &num);
MaxIndices=num;
}
#endif
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &num);
MaxTextureSize=static_cast<u32>(num);
if (queryFeature(EVDF_GEOMETRY_SHADER))
{
#if defined(GL_ARB_geometry_shader4) || defined(GL_EXT_geometry_shader4) || defined(GL_NV_geometry_shader4)
glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &num);
MaxGeometryVerticesOut=static_cast<u32>(num);
#elif defined(GL_NV_geometry_program4)
extGlGetProgramiv(GEOMETRY_PROGRAM_NV, GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, &num);
MaxGeometryVerticesOut=static_cast<u32>(num);
#endif
}
#ifdef GL_EXT_texture_lod_bias
if (FeatureAvailable[IRR_EXT_texture_lod_bias])
glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias);
#endif
glGetIntegerv(GL_MAX_CLIP_PLANES, &num);
MaxUserClipPlanes=static_cast<u8>(num);
glGetIntegerv(GL_AUX_BUFFERS, &num);
MaxAuxBuffers=static_cast<u8>(num);
#ifdef GL_ARB_draw_buffers
if (FeatureAvailable[IRR_ARB_draw_buffers])
{
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &num);
Feature.MultipleRenderTarget = static_cast<u8>(num);
}
#endif
#if defined(GL_ATI_draw_buffers)
#ifdef GL_ARB_draw_buffers
else
#endif
if (FeatureAvailable[IRR_ATI_draw_buffers])
{
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &num);
Feature.MultipleRenderTarget = static_cast<u8>(num);
}
#endif
#ifdef GL_ARB_framebuffer_object
if (FeatureAvailable[IRR_ARB_framebuffer_object])
{
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &num);
Feature.ColorAttachment = static_cast<u8>(num);
}
#endif
#if defined(GL_EXT_framebuffer_object)
#ifdef GL_ARB_framebuffer_object
else
#endif
if (FeatureAvailable[IRR_EXT_framebuffer_object])
{
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &num);
Feature.ColorAttachment = static_cast<u8>(num);
}
#endif
glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, DimSmoothedLine);
glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, DimSmoothedPoint);
#if defined(GL_ARB_shading_language_100) || defined (GL_VERSION_2_0)
if (FeatureAvailable[IRR_ARB_shading_language_100] || Version>=200)
{
glGetError(); // clean error buffer
#ifdef GL_SHADING_LANGUAGE_VERSION
const GLubyte* shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION);
#else
const GLubyte* shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
#endif
if (glGetError() == GL_INVALID_ENUM)
ShaderLanguageVersion = 100;
else
{
const f32 sl_ver = core::fast_atof(reinterpret_cast<const c8*>(shaderVersion));
ShaderLanguageVersion = static_cast<u16>(core::floor32(sl_ver)*100+core::round32(core::fract(sl_ver)*10.0f));
}
}
#endif
#ifdef _IRR_OPENGL_USE_EXTPOINTER_
if (!pGlActiveTextureARB || !pGlClientActiveTextureARB)
{
Feature.MaxTextureUnits = 1;
os::Printer::log("Failed to load OpenGL's multitexture extension, proceeding without.", ELL_WARNING);
}
else
#endif
Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES_USED));
#ifdef GL_ARB_occlusion_query
if (FeatureAvailable[IRR_ARB_occlusion_query])
{
extGlGetQueryiv(GL_SAMPLES_PASSED_ARB,GL_QUERY_COUNTER_BITS_ARB,
&num);
OcclusionQuerySupport=(num>0);
}
else
#endif
#ifdef GL_NV_occlusion_query
if (FeatureAvailable[IRR_NV_occlusion_query])
{
glGetIntegerv(GL_PIXEL_COUNTER_BITS_NV, &num);
OcclusionQuerySupport=(num>0);
}
else
#endif
OcclusionQuerySupport=false;
Feature.BlendOperation = (Version >= 104) ||
FeatureAvailable[IRR_EXT_blend_minmax] ||
FeatureAvailable[IRR_EXT_blend_subtract] ||
FeatureAvailable[IRR_EXT_blend_logic_op];
#ifdef _DEBUG
if (FeatureAvailable[IRR_NVX_gpu_memory_info])
{
// undocumented flags, so use the RAW values
GLint val;
glGetIntegerv(0x9047, &val);
os::Printer::log("Dedicated video memory (kB)", core::stringc(val));
glGetIntegerv(0x9048, &val);
os::Printer::log("Total video memory (kB)", core::stringc(val));
glGetIntegerv(0x9049, &val);
os::Printer::log("Available video memory (kB)", core::stringc(val));
}
#ifdef GL_ATI_meminfo
if (FeatureAvailable[IRR_ATI_meminfo])
{
GLint val[4];
glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, val);
os::Printer::log("Free texture memory (kB)", core::stringc(val[0]));
glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, val);
os::Printer::log("Free VBO memory (kB)", core::stringc(val[0]));
glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, val);
os::Printer::log("Free render buffer memory (kB)", core::stringc(val[0]));
}
#endif
if (queryFeature(EVDF_TEXTURE_CUBEMAP_SEAMLESS))
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
#endif
}
const COpenGLCoreFeature& COpenGLExtensionHandler::getFeature() const
{
return Feature;
}
bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
{
switch (feature)
{
case EVDF_RENDER_TO_TARGET:
return true;
case EVDF_HARDWARE_TL:
return true; // we cannot tell other things
case EVDF_MULTITEXTURE:
return Feature.MaxTextureUnits > 1;
case EVDF_BILINEAR_FILTER:
return true;
case EVDF_MIP_MAP:
return true;
case EVDF_MIP_MAP_AUTO_UPDATE:
return FeatureAvailable[IRR_SGIS_generate_mipmap] || FeatureAvailable[IRR_EXT_framebuffer_object] || FeatureAvailable[IRR_ARB_framebuffer_object];
case EVDF_STENCIL_BUFFER:
return StencilBuffer;
case EVDF_VERTEX_SHADER_1_1:
case EVDF_ARB_VERTEX_PROGRAM_1:
return FeatureAvailable[IRR_ARB_vertex_program] || FeatureAvailable[IRR_NV_vertex_program1_1];
case EVDF_PIXEL_SHADER_1_1:
case EVDF_PIXEL_SHADER_1_2:
case EVDF_ARB_FRAGMENT_PROGRAM_1:
return FeatureAvailable[IRR_ARB_fragment_program] || FeatureAvailable[IRR_NV_fragment_program];
case EVDF_PIXEL_SHADER_2_0:
case EVDF_VERTEX_SHADER_2_0:
case EVDF_ARB_GLSL:
return (FeatureAvailable[IRR_ARB_shading_language_100]||Version>=200);
case EVDF_TEXTURE_NSQUARE:
return true; // non-square is always supported
case EVDF_TEXTURE_NPOT:
// Some ATI cards seem to have only SW support in OpenGL 2.0
// drivers if the extension is not exposed, so we skip this
// extra test for now!
// return (FeatureAvailable[IRR_ARB_texture_non_power_of_two]||Version>=200);
return (FeatureAvailable[IRR_ARB_texture_non_power_of_two]);
case EVDF_FRAMEBUFFER_OBJECT:
return FeatureAvailable[IRR_EXT_framebuffer_object] || FeatureAvailable[IRR_ARB_framebuffer_object];
case EVDF_VERTEX_BUFFER_OBJECT:
return FeatureAvailable[IRR_ARB_vertex_buffer_object];
case EVDF_COLOR_MASK:
return true;
case EVDF_ALPHA_TO_COVERAGE:
return FeatureAvailable[IRR_ARB_multisample];
case EVDF_GEOMETRY_SHADER:
return FeatureAvailable[IRR_ARB_geometry_shader4] || FeatureAvailable[IRR_EXT_geometry_shader4] || FeatureAvailable[IRR_NV_geometry_program4] || FeatureAvailable[IRR_NV_geometry_shader4];
case EVDF_MULTIPLE_RENDER_TARGETS:
return FeatureAvailable[IRR_ARB_draw_buffers] || FeatureAvailable[IRR_ATI_draw_buffers];
case EVDF_MRT_BLEND:
case EVDF_MRT_COLOR_MASK:
return FeatureAvailable[IRR_EXT_draw_buffers2];
case EVDF_MRT_BLEND_FUNC:
return FeatureAvailable[IRR_ARB_draw_buffers_blend] || FeatureAvailable[IRR_AMD_draw_buffers_blend];
case EVDF_OCCLUSION_QUERY:
return FeatureAvailable[IRR_ARB_occlusion_query] && OcclusionQuerySupport;
case EVDF_POLYGON_OFFSET:
// both features supported with OpenGL 1.1
return Version>=101;
case EVDF_BLEND_OPERATIONS:
return Feature.BlendOperation;
case EVDF_BLEND_SEPARATE:
return (Version>=104) || FeatureAvailable[IRR_EXT_blend_func_separate];
case EVDF_TEXTURE_MATRIX:
return true;
case EVDF_TEXTURE_COMPRESSED_DXT:
return FeatureAvailable[IRR_EXT_texture_compression_s3tc];
case EVDF_TEXTURE_CUBEMAP:
return (Version >= 103) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map];
case EVDF_TEXTURE_CUBEMAP_SEAMLESS:
return FeatureAvailable[IRR_ARB_seamless_cube_map];
case EVDF_DEPTH_CLAMP:
return FeatureAvailable[IRR_NV_depth_clamp] || FeatureAvailable[IRR_ARB_depth_clamp];
default:
return false;
};
}
}
}
#endif