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https://github.com/minetest/irrlicht.git
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2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
557 lines
13 KiB
C++
557 lines
13 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_IRR_MESH_LOADER_
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#include "CIrrMeshFileLoader.h"
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#include "os.h"
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#include "IXMLReader.h"
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#include "SAnimatedMesh.h"
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#include "fast_atof.h"
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#include "IReadFile.h"
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#include "IAttributes.h"
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#include "IMeshSceneNode.h"
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#include "CDynamicMeshBuffer.h"
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#include "SMeshBufferLightMap.h"
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namespace irr
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{
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namespace scene
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{
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//! Constructor
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CIrrMeshFileLoader::CIrrMeshFileLoader(scene::ISceneManager* smgr,
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io::IFileSystem* fs)
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: SceneManager(smgr), FileSystem(fs)
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{
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#ifdef _DEBUG
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setDebugName("CIrrMeshFileLoader");
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#endif
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}
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//! Returns true if the file maybe is able to be loaded by this class.
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/** This decision should be based only on the file extension (e.g. ".cob") */
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bool CIrrMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
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{
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return core::hasFileExtension ( filename, "xml", "irrmesh" );
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}
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//! creates/loads an animated mesh from the file.
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//! \return Pointer to the created mesh. Returns 0 if loading failed.
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//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
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//! See IReferenceCounted::drop() for more information.
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IAnimatedMesh* CIrrMeshFileLoader::createMesh(io::IReadFile* file)
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{
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io::IXMLReader* reader = FileSystem->createXMLReader(file);
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if (!reader)
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return 0;
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// read until mesh section, skip other parts
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const core::stringc meshTagName = "mesh";
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IAnimatedMesh* mesh = 0;
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while(reader->read())
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{
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if (reader->getNodeType() == io::EXN_ELEMENT)
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{
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if (meshTagName == reader->getNodeName())
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{
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mesh = readMesh(reader);
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break;
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}
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else
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skipSection(reader, true); // unknown section
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}
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}
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reader->drop();
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return mesh;
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}
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//! reads a mesh sections and creates a mesh from it
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IAnimatedMesh* CIrrMeshFileLoader::readMesh(io::IXMLReader* reader)
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{
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SAnimatedMesh* animatedmesh = new SAnimatedMesh();
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SMesh* mesh = new SMesh();
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animatedmesh->addMesh(mesh);
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mesh->drop();
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core::stringc bbSectionName = "boundingBox";
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core::stringc bufferSectionName = "buffer";
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core::stringc meshSectionName = "mesh";
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if (!reader->isEmptyElement())
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while(reader->read())
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{
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if (reader->getNodeType() == io::EXN_ELEMENT)
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{
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const wchar_t* nodeName = reader->getNodeName();
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if (bbSectionName == nodeName)
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{
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// inside a bounding box, ignore it for now because
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// we are calculating this anyway ourselves later.
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}
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else
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if (bufferSectionName == nodeName)
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{
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// we've got a mesh buffer
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IMeshBuffer* buffer = readMeshBuffer(reader);
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if (buffer)
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{
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mesh->addMeshBuffer(buffer);
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buffer->drop();
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}
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}
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else
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skipSection(reader, true); // unknown section
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} // end if node type is element
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else
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if (reader->getNodeType() == io::EXN_ELEMENT_END)
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{
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if (meshSectionName == reader->getNodeName())
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{
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// end of mesh section reached, cancel out
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break;
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}
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}
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} // end while reader->read();
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mesh->recalculateBoundingBox();
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animatedmesh->recalculateBoundingBox();
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return animatedmesh;
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}
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//! reads a mesh sections and creates a mesh buffer from it
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IMeshBuffer* CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader)
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{
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CDynamicMeshBuffer* buffer = 0;
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core::stringc verticesSectionName = "vertices";
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core::stringc bbSectionName = "boundingBox";
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core::stringc materialSectionName = "material";
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core::stringc indicesSectionName = "indices";
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core::stringc bufferSectionName = "buffer";
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bool insideVertexSection = false;
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bool insideIndexSection = false;
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int vertexCount = 0;
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int indexCount = 0;
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video::SMaterial material;
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if (!reader->isEmptyElement())
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while(reader->read())
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{
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if (reader->getNodeType() == io::EXN_ELEMENT)
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{
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const wchar_t* nodeName = reader->getNodeName();
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if (bbSectionName == nodeName)
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{
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// inside a bounding box, ignore it for now because
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// we are calculating this anyway ourselves later.
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}
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else
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if (materialSectionName == nodeName)
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{
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//we've got a material
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material = video::SMaterial(); // reset
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io::IAttributes* attributes = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver());
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attributes->read(reader, true, L"material");
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SceneManager->getVideoDriver()->fillMaterialStructureFromAttributes(material, attributes);
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attributes->drop();
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}
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else
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if (verticesSectionName == nodeName)
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{
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// vertices section
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const core::stringc vertexTypeName1 = "standard";
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const core::stringc vertexTypeName2 = "2tcoords";
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const core::stringc vertexTypeName3 = "tangents";
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const wchar_t* vertexType = reader->getAttributeValue(L"type");
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vertexCount = reader->getAttributeValueAsInt(L"vertexCount");
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insideVertexSection = true;
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video::E_INDEX_TYPE itype = (vertexCount > 65536)?irr::video::EIT_32BIT:irr::video::EIT_16BIT;
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if (vertexTypeName1 == vertexType)
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{
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buffer = new CDynamicMeshBuffer(irr::video::EVT_STANDARD, itype);
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}
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else
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if (vertexTypeName2 == vertexType)
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{
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buffer = new CDynamicMeshBuffer(irr::video::EVT_2TCOORDS, itype);
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}
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else
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if (vertexTypeName3 == vertexType)
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{
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buffer = new CDynamicMeshBuffer(irr::video::EVT_TANGENTS, itype);
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}
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buffer->getVertexBuffer().reallocate(vertexCount);
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buffer->Material = material;
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}
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else
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if (indicesSectionName == nodeName)
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{
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// indices section
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indexCount = reader->getAttributeValueAsInt(L"indexCount");
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insideIndexSection = true;
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}
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} // end if node type is element
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else
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if (reader->getNodeType() == io::EXN_TEXT)
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{
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// read vertex data
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if (insideVertexSection)
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{
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readMeshBuffer(reader, vertexCount, buffer);
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insideVertexSection = false;
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} // end reading vertex array
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else
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if (insideIndexSection)
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{
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readIndices(reader, indexCount, buffer->getIndexBuffer());
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insideIndexSection = false;
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}
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} // end if node type is text
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else
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if (reader->getNodeType() == io::EXN_ELEMENT_END)
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{
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if (bufferSectionName == reader->getNodeName())
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{
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// end of buffer section reached, cancel out
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break;
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}
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}
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} // end while reader->read();
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if (buffer)
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buffer->recalculateBoundingBox();
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return buffer;
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}
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//! read indices
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void CIrrMeshFileLoader::readIndices(io::IXMLReader* reader, int indexCount, IIndexBuffer& indices)
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{
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indices.reallocate(indexCount);
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core::stringc data = reader->getNodeData();
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const c8* p = &data[0];
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for (int i=0; i<indexCount && *p; ++i)
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{
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findNextNoneWhiteSpace(&p);
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indices.push_back(readInt(&p));
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}
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}
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void CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer)
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{
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core::stringc data = reader->getNodeData();
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const c8* p = &data[0];
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scene::IVertexBuffer& Vertices = sbuffer->getVertexBuffer();
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video::E_VERTEX_TYPE vType = Vertices.getType();
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if (sbuffer)
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{
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for (int i=0; i<vertexCount && *p; ++i)
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{
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switch(vType)
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{
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case video::EVT_STANDARD:
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{
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video::S3DVertex vtx;
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// position
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findNextNoneWhiteSpace(&p);
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vtx.Pos.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Pos.Y = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Pos.Z = readFloat(&p);
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// normal
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findNextNoneWhiteSpace(&p);
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vtx.Normal.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Normal.Y = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Normal.Z = readFloat(&p);
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// color
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u32 col;
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findNextNoneWhiteSpace(&p);
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sscanf(p, "%08x", &col);
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vtx.Color.set(col);
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skipCurrentNoneWhiteSpace(&p);
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// tcoord1
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findNextNoneWhiteSpace(&p);
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vtx.TCoords.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.TCoords.Y = readFloat(&p);
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Vertices.push_back(vtx);
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}
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break;
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case video::EVT_2TCOORDS:
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{
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video::S3DVertex2TCoords vtx;
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// position
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findNextNoneWhiteSpace(&p);
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vtx.Pos.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Pos.Y = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Pos.Z = readFloat(&p);
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// normal
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findNextNoneWhiteSpace(&p);
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vtx.Normal.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Normal.Y = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Normal.Z = readFloat(&p);
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// color
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u32 col;
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findNextNoneWhiteSpace(&p);
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sscanf(p, "%08x", &col);
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vtx.Color.set(col);
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skipCurrentNoneWhiteSpace(&p);
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// tcoord1
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findNextNoneWhiteSpace(&p);
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vtx.TCoords.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.TCoords.Y = readFloat(&p);
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// tcoord2
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findNextNoneWhiteSpace(&p);
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vtx.TCoords2.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.TCoords2.Y = readFloat(&p);
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Vertices.push_back(vtx);
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}
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break;
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case video::EVT_TANGENTS:
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{
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video::S3DVertexTangents vtx;
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// position
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findNextNoneWhiteSpace(&p);
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vtx.Pos.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Pos.Y = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Pos.Z = readFloat(&p);
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// normal
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findNextNoneWhiteSpace(&p);
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vtx.Normal.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Normal.Y = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Normal.Z = readFloat(&p);
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// color
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u32 col;
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findNextNoneWhiteSpace(&p);
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sscanf(p, "%08x", &col);
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vtx.Color.set(col);
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skipCurrentNoneWhiteSpace(&p);
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// tcoord1
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findNextNoneWhiteSpace(&p);
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vtx.TCoords.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.TCoords.Y = readFloat(&p);
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// tangent
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findNextNoneWhiteSpace(&p);
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vtx.Tangent.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Tangent.Y = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Tangent.Z = readFloat(&p);
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// binormal
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findNextNoneWhiteSpace(&p);
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vtx.Binormal.X = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Binormal.Y = readFloat(&p);
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findNextNoneWhiteSpace(&p);
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vtx.Binormal.Z = readFloat(&p);
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Vertices.push_back(vtx);
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}
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break;
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};
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}
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}
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}
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//! skips an (unknown) section in the irrmesh document
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void CIrrMeshFileLoader::skipSection(io::IXMLReader* reader, bool reportSkipping)
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{
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#ifdef _DEBUG
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os::Printer::log("irrMesh skipping section", core::stringc(reader->getNodeName()).c_str());
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#endif
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// skip if this element is empty anyway.
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if (reader->isEmptyElement())
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return;
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// read until we've reached the last element in this section
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u32 tagCounter = 1;
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while(tagCounter && reader->read())
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{
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if (reader->getNodeType() == io::EXN_ELEMENT &&
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!reader->isEmptyElement())
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{
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#ifdef _DEBUG
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if (reportSkipping)
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os::Printer::log("irrMesh unknown element:", core::stringc(reader->getNodeName()).c_str());
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#endif
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++tagCounter;
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}
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else
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if (reader->getNodeType() == io::EXN_ELEMENT_END)
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--tagCounter;
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}
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}
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//! parses a float from a char pointer and moves the pointer
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//! to the end of the parsed float
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inline f32 CIrrMeshFileLoader::readFloat(const c8** p)
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{
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f32 ftmp;
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*p = core::fast_atof_move(*p, ftmp);
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return ftmp;
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}
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//! parses an int from a char pointer and moves the pointer to
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//! the end of the parsed float
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inline s32 CIrrMeshFileLoader::readInt(const c8** p)
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{
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return (s32)readFloat(p);
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}
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//! places pointer to next begin of a token
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void CIrrMeshFileLoader::skipCurrentNoneWhiteSpace(const c8** start)
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{
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const c8* p = *start;
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while(*p && !(*p==' ' || *p=='\n' || *p=='\r' || *p=='\t'))
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++p;
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// TODO: skip comments <!-- -->
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*start = p;
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}
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//! places pointer to next begin of a token
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void CIrrMeshFileLoader::findNextNoneWhiteSpace(const c8** start)
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{
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const c8* p = *start;
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while(*p && (*p==' ' || *p=='\n' || *p=='\r' || *p=='\t'))
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++p;
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// TODO: skip comments <!-- -->
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*start = p;
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}
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//! reads floats from inside of xml element until end of xml element
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void CIrrMeshFileLoader::readFloatsInsideElement(io::IXMLReader* reader, f32* floats, u32 count)
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{
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if (reader->isEmptyElement())
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return;
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while(reader->read())
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{
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// TODO: check for comments inside the element
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// and ignore them.
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if (reader->getNodeType() == io::EXN_TEXT)
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{
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// parse float data
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core::stringc data = reader->getNodeData();
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const c8* p = &data[0];
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for (u32 i=0; i<count; ++i)
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{
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findNextNoneWhiteSpace(&p);
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if (*p)
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floats[i] = readFloat(&p);
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else
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floats[i] = 0.0f;
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}
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}
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else
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if (reader->getNodeType() == io::EXN_ELEMENT_END)
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break; // end parsing text
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}
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}
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} // end namespace scene
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_IRR_MESH_LOADER_
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