mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-26 02:30:31 +01:00
2928a632a4
This breaks compiling. To have old values replace false with EZW_OFF and true with EWZ_AUTO. There's a bit history to this change. ZWriteFineControl got introduced after 1.8 so it was never in a released version. Basically it was needed after some changes had been made to allow shaders to have zwrite enabled independent of the material-type (which worked badly for shaders). This had caused other problems as it was then enabled too often instead. So to quickly fix those bugs and avoid breaking compatibility I had introduced a new enum ZWriteFineControl in SMaterial. This worked and didn't break compiling - but I noticed by now that introducing a second flag for this made maintainance for an already very hard to understand problem (figuring out the implementation of transparency and zwriting) even more complicated. So to keep maintance somewhat sane I decided to break compiling now and merge those two flags. The behavior should not be affected by this commit - except for users which set this flag already in their code and have to switch to the enum now. Serialization is switched on loading old files (so SMaterial has enum already and writes that out). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6026 dfc29bdd-3216-0410-991c-e03cc46cb475
261 lines
6.5 KiB
C++
261 lines
6.5 KiB
C++
// Copyright (C) 2008-2012 Colin MacDonald and Christian Stehno
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// No rights reserved: this software is in the public domain.
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// This is the entry point for the Irrlicht test suite.
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// This is an MSVC pragma to link against the Irrlicht library.
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// Other builds must link against it in the project files.
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#if defined(_MSC_VER)
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#pragma comment(lib, "Irrlicht.lib")
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#define _CRT_SECURE_NO_WARNINGS 1
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#endif // _MSC_VER
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#include "testUtils.h"
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#include <stdio.h>
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#include <time.h>
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#include <vector>
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struct STestDefinition
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{
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//! The test entry point function
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bool(*testSignature)(void);
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//! A descriptive name for the test
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const char * testName;
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};
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//! This is the main entry point for the Irrlicht test suite.
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/** \return The number of test that failed, i.e. 0 is success. */
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int main(int argumentCount, char * arguments[])
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{
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if(argumentCount > 3)
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{
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logTestString("\nUsage: %s [testNumber] [testCount]\n");
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return 9999;
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}
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#define TEST(x)\
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{\
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extern bool x(void);\
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STestDefinition newTest;\
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newTest.testSignature = x;\
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newTest.testName = #x;\
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tests.push_back(newTest);\
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}
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// Use an STL vector so that we don't rely on Irrlicht.
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std::vector<STestDefinition> tests;
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#if 0
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// To interactively debug a test, move it (temporarily) in here and enable the define to only run this test
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// Otherwise debugging is slightly tricky as each test runs in it's own process.
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TEST(ioScene);
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#else
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TEST(disambiguateTextures); // Normally you should run this first, since it validates the working directory.
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// Now the simple tests without device
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TEST(testIrrArray);
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TEST(testIrrMap);
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TEST(testIrrList);
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TEST(exports);
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TEST(irrCoreEquals);
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TEST(testIrrString);
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TEST(testLine2d);
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TEST(matrixOps);
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TEST(testDimension2d);
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TEST(testVector2d);
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TEST(testVector3d);
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TEST(testQuaternion);
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TEST(testS3DVertex);
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TEST(testaabbox3d);
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TEST(color);
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TEST(testTriangle3d);
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TEST(vectorPositionDimension2d);
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// file system checks (with null driver)
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TEST(filesystem);
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TEST(archiveReader);
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TEST(testXML);
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TEST(serializeAttributes);
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// null driver
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TEST(fast_atof);
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TEST(loadTextures);
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TEST(collisionResponseAnimator);
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TEST(enumerateImageManipulators);
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TEST(removeCustomAnimator);
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TEST(sceneCollisionManager);
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TEST(sceneNodeAnimator);
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TEST(meshLoaders);
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TEST(testTimer);
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TEST(testCoreutil);
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// software drivers only
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TEST(softwareDevice);
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TEST(b3dAnimation);
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TEST(burningsVideo);
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TEST(billboards);
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TEST(createImage);
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TEST(cursorSetVisible);
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TEST(flyCircleAnimator);
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TEST(guiDisabledMenu);
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TEST(makeColorKeyTexture);
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TEST(md2Animation);
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TEST(meshTransform);
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TEST(skinnedMesh);
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TEST(testGeometryCreator);
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TEST(writeImageToFile);
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TEST(ioScene);
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// all driver checks
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TEST(videoDriver);
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TEST(screenshot);
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TEST(drawPixel);
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TEST(drawRectOutline);
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TEST(drawVertexPrimitive);
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TEST(material);
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TEST(renderTargetTexture);
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TEST(textureFeatures);
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TEST(textureRenderStates);
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TEST(transparentMaterials);
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TEST(userclipplane);
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TEST(antiAliasing);
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TEST(draw2DImage);
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TEST(lights);
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TEST(twodmaterial);
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TEST(viewPort);
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TEST(mrt);
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TEST(projectionMatrix);
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// large scenes/long rendering
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TEST(orthoCam);
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TEST(stencilShadow);
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// q3 maps are slow
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TEST(planeMatrix);
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TEST(terrainSceneNode);
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TEST(lightMaps);
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TEST(triangleSelector);
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TEST(line2DTest);
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#endif
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unsigned int numberOfTests = tests.size();
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unsigned int testToRun = 0;
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unsigned int fails = 0;
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bool firstRun=true;
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const bool spawn=false;
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// args: [testNumber] [testCount]
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if(argumentCount > 1)
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{
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if (!strcmp(arguments[1],"--list"))
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{
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for (unsigned int i=0; i<tests.size(); ++i)
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{
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logTestString("%3d: %s\n", i, tests[i].testName);
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}
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logTestString("\n");
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return 0;
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}
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int tmp = atoi(arguments[1]);
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firstRun = (tmp>=0);
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testToRun=abs(tmp);
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if (!firstRun)
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testToRun -= 1;
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if(argumentCount > 2)
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{
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numberOfTests = testToRun + abs(atoi(arguments[2]));
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if (numberOfTests>=tests.size())
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numberOfTests=tests.size();
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}
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}
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if(testToRun >= numberOfTests)
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{
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logTestString("\nError: invalid test %d (maximum %d)\n",
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testToRun, numberOfTests-testToRun);
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return 9999;
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}
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const unsigned int testCount = numberOfTests-testToRun;
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const bool logFileOpened = openTestLog(firstRun);
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assert(logFileOpened);
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if (firstRun)
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{
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if (numberOfTests)
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{
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for (unsigned int i=testToRun; i<numberOfTests; ++i)
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{
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logTestString("\nStarting test %d, '%s'\n",
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i, tests[i].testName);
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if (spawn)
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{
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closeTestLog();
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char runNextTest[256];
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(void)sprintf(runNextTest, "\"%s\" -%d 1", arguments[0], i+1);
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// Spawn the next test in a new process.
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if (system(runNextTest))
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{
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(void)openTestLog(false);
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logTestString("\n******** Test failure ********\n"\
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"Test %d '%s' failed\n"\
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"******** Test failure ********\n",
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i, tests[i].testName);
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++fails;
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}
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else
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(void)openTestLog(false);
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}
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else
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{
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if (!tests[i].testSignature())
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{
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logTestString("\n******** Test failure ********\n"\
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"Test %d '%s' failed\n"\
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"******** Test failure ********\n",
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i, tests[i].testName);
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++fails;
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}
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}
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}
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}
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const int passed = testCount - fails;
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logTestString("\nTests finished. %d test%s of %d passed.\n\n",
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passed, 1 == passed ? "" : "s", testCount);
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if(0 == fails && testCount==tests.size())
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{
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time_t rawtime;
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struct tm * timeinfo;
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(void)time(&rawtime);
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timeinfo = gmtime(&rawtime);
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(void)printf("\nTest suite pass at GMT %s\n", asctime(timeinfo));
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FILE * testsLastPassedAtFile = fopen("tests-last-passed-at.txt", "w");
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if(testsLastPassedAtFile)
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{
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(void)fprintf(testsLastPassedAtFile, "Tests finished. %d test%s of %d passed.\n",
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passed, 1 == passed ? "" : "s", numberOfTests);
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#ifdef _DEBUG
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(void)fprintf(testsLastPassedAtFile, "Compiled as DEBUG\n");
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#else
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(void)fprintf(testsLastPassedAtFile, "Compiled as RELEASE\n");
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#endif
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(void)fprintf(testsLastPassedAtFile, "Test suite pass at GMT %s\n", asctime(timeinfo));
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(void)fclose(testsLastPassedAtFile);
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}
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}
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closeTestLog();
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#ifdef _IRR_WINDOWS_
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(void)system("tests.log");
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#else
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(void)system("$PAGER tests.log");
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#endif
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return fails;
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}
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else
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{
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const bool res = tests[testToRun].testSignature();
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closeTestLog();
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return res?0:1;
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}
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}
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