irrlicht/source/Irrlicht/os.h
Desour f5c6d3e945 Reformat the code, using:
find -type f |  # list all regular files
  grep -E '\.(h|cpp|mm)$' |  # filter for source files
  grep -v '/mt_' |  # filter out generated files
  grep -v '/vendor/' | # and vendored GL
  grep -v '/test/image_loader_test.cpp' |  # and this file (has giant literals arrays)
  xargs -n 1 -P $(nproc) clang-format -i  # reformat everything

Co-authored-by: numzero <numzer0@yandex.ru>
2024-03-21 22:08:26 +01:00

92 lines
2.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "irrTypes.h"
#include "irrString.h"
#include "path.h"
#include "ILogger.h"
#include "ITimer.h"
namespace irr
{
namespace os
{
class Byteswap
{
public:
static u16 byteswap(u16 num);
static s16 byteswap(s16 num);
static u32 byteswap(u32 num);
static s32 byteswap(s32 num);
static u64 byteswap(u64 num);
static s64 byteswap(s64 num);
static f32 byteswap(f32 num);
// prevent accidental swapping of chars
static inline u8 byteswap(u8 num) { return num; }
static inline c8 byteswap(c8 num) { return num; }
};
class Printer
{
public:
// prints out a string to the console out stdout or debug log or whatever
static void print(const c8 *message, ELOG_LEVEL ll = ELL_INFORMATION);
static void log(const c8 *message, ELOG_LEVEL ll = ELL_INFORMATION);
static void log(const wchar_t *message, ELOG_LEVEL ll = ELL_INFORMATION);
// The string ": " is added between message and hint
static void log(const c8 *message, const c8 *hint, ELOG_LEVEL ll = ELL_INFORMATION);
static void log(const c8 *message, const io::path &hint, ELOG_LEVEL ll = ELL_INFORMATION);
static ILogger *Logger;
};
class Timer
{
public:
//! returns the current time in milliseconds
static u32 getTime();
//! initializes the real timer
static void initTimer();
//! sets the current virtual (game) time
static void setTime(u32 time);
//! stops the virtual (game) timer
static void stopTimer();
//! starts the game timer
static void startTimer();
//! sets the speed of the virtual timer
static void setSpeed(f32 speed);
//! gets the speed of the virtual timer
static f32 getSpeed();
//! returns if the timer currently is stopped
static bool isStopped();
//! makes the virtual timer update the time value based on the real time
static void tick();
//! returns the current real time in milliseconds
static u32 getRealTime();
private:
static void initVirtualTimer();
static f32 VirtualTimerSpeed;
static s32 VirtualTimerStopCounter;
static u32 StartRealTime;
static u32 LastVirtualTime;
static u32 StaticTime;
};
} // end namespace os
} // end namespace irr