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Using default light values which work a bit better with cube. But really needs another cube-type (which Irrlicht has not yet, needs single material with 24 vertices) as a cube with vertex normals which average connected sides is horrible with vertex-lighting (the problem is that the light get's behind the plane formed by the vertex-normal this way which is super confusing). Will probably add another cube-type soon. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6312 dfc29bdd-3216-0410-991c-e03cc46cb475