irrlicht/include/SSkinMeshBuffer.h
cutealien 0c6385cb92 Replace public header guards to avoid using indentifiers reserved by c++
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED.
Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well).
While this touches every header it shouldn't affect users (I hope).

Also a few whitespace changes to unify whitespace usage a bit.
And a bunch of spelling fixes in comments.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:03:34 +00:00

420 lines
11 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef S_SKIN_MESH_BUFFER_H_INCLUDED
#define S_SKIN_MESH_BUFFER_H_INCLUDED
#include "IMeshBuffer.h"
#include "S3DVertex.h"
namespace irr
{
namespace scene
{
//! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
struct SSkinMeshBuffer : public IMeshBuffer
{
//! Default constructor
SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD) :
ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
PrimitiveType(EPT_TRIANGLES),
MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
BoundingBoxNeedsRecalculated(true)
{
#ifdef _DEBUG
setDebugName("SSkinMeshBuffer");
#endif
}
//! Get Material of this buffer.
virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
{
return Material;
}
//! Get Material of this buffer.
virtual video::SMaterial& getMaterial() IRR_OVERRIDE
{
return Material;
}
//! Get standard vertex at given index
virtual video::S3DVertex *getVertex(u32 index)
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return (video::S3DVertex*)&Vertices_2TCoords[index];
case video::EVT_TANGENTS:
return (video::S3DVertex*)&Vertices_Tangents[index];
default:
return &Vertices_Standard[index];
}
}
//! Get pointer to vertex array
virtual const void* getVertices() const IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords.const_pointer();
case video::EVT_TANGENTS:
return Vertices_Tangents.const_pointer();
default:
return Vertices_Standard.const_pointer();
}
}
//! Get pointer to vertex array
virtual void* getVertices() IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords.pointer();
case video::EVT_TANGENTS:
return Vertices_Tangents.pointer();
default:
return Vertices_Standard.pointer();
}
}
//! Get vertex count
virtual u32 getVertexCount() const IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords.size();
case video::EVT_TANGENTS:
return Vertices_Tangents.size();
default:
return Vertices_Standard.size();
}
}
//! Get type of index data which is stored in this meshbuffer.
/** \return Index type of this buffer. */
virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
{
return video::EIT_16BIT;
}
//! Get pointer to index array
virtual const u16* getIndices() const IRR_OVERRIDE
{
return Indices.const_pointer();
}
//! Get pointer to index array
virtual u16* getIndices() IRR_OVERRIDE
{
return Indices.pointer();
}
//! Get index count
virtual u32 getIndexCount() const IRR_OVERRIDE
{
return Indices.size();
}
//! Get bounding box
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
{
return BoundingBox;
}
//! Set bounding box
virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
{
BoundingBox = box;
}
//! Recalculate bounding box
virtual void recalculateBoundingBox() IRR_OVERRIDE
{
if(!BoundingBoxNeedsRecalculated)
return;
BoundingBoxNeedsRecalculated = false;
switch (VertexType)
{
case video::EVT_STANDARD:
{
if (Vertices_Standard.empty())
BoundingBox.reset(0,0,0);
else
{
BoundingBox.reset(Vertices_Standard[0].Pos);
for (u32 i=1; i<Vertices_Standard.size(); ++i)
BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
}
break;
}
case video::EVT_2TCOORDS:
{
if (Vertices_2TCoords.empty())
BoundingBox.reset(0,0,0);
else
{
BoundingBox.reset(Vertices_2TCoords[0].Pos);
for (u32 i=1; i<Vertices_2TCoords.size(); ++i)
BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
}
break;
}
case video::EVT_TANGENTS:
{
if (Vertices_Tangents.empty())
BoundingBox.reset(0,0,0);
else
{
BoundingBox.reset(Vertices_Tangents[0].Pos);
for (u32 i=1; i<Vertices_Tangents.size(); ++i)
BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
}
break;
}
}
}
//! Get vertex type
virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
{
return VertexType;
}
//! Convert to 2tcoords vertex type
void convertTo2TCoords()
{
if (VertexType==video::EVT_STANDARD)
{
for(u32 n=0;n<Vertices_Standard.size();++n)
{
video::S3DVertex2TCoords Vertex;
Vertex.Color=Vertices_Standard[n].Color;
Vertex.Pos=Vertices_Standard[n].Pos;
Vertex.Normal=Vertices_Standard[n].Normal;
Vertex.TCoords=Vertices_Standard[n].TCoords;
Vertices_2TCoords.push_back(Vertex);
}
Vertices_Standard.clear();
VertexType=video::EVT_2TCOORDS;
}
}
//! Convert to tangents vertex type
void convertToTangents()
{
if (VertexType==video::EVT_STANDARD)
{
for(u32 n=0;n<Vertices_Standard.size();++n)
{
video::S3DVertexTangents Vertex;
Vertex.Color=Vertices_Standard[n].Color;
Vertex.Pos=Vertices_Standard[n].Pos;
Vertex.Normal=Vertices_Standard[n].Normal;
Vertex.TCoords=Vertices_Standard[n].TCoords;
Vertices_Tangents.push_back(Vertex);
}
Vertices_Standard.clear();
VertexType=video::EVT_TANGENTS;
}
else if (VertexType==video::EVT_2TCOORDS)
{
for(u32 n=0;n<Vertices_2TCoords.size();++n)
{
video::S3DVertexTangents Vertex;
Vertex.Color=Vertices_2TCoords[n].Color;
Vertex.Pos=Vertices_2TCoords[n].Pos;
Vertex.Normal=Vertices_2TCoords[n].Normal;
Vertex.TCoords=Vertices_2TCoords[n].TCoords;
Vertices_Tangents.push_back(Vertex);
}
Vertices_2TCoords.clear();
VertexType=video::EVT_TANGENTS;
}
}
//! returns position of vertex i
virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Pos;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Pos;
default:
return Vertices_Standard[i].Pos;
}
}
//! returns position of vertex i
virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Pos;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Pos;
default:
return Vertices_Standard[i].Pos;
}
}
//! returns normal of vertex i
virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Normal;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Normal;
default:
return Vertices_Standard[i].Normal;
}
}
//! returns normal of vertex i
virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].Normal;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].Normal;
default:
return Vertices_Standard[i].Normal;
}
}
//! returns texture coords of vertex i
virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].TCoords;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].TCoords;
default:
return Vertices_Standard[i].TCoords;
}
}
//! returns texture coords of vertex i
virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
{
switch (VertexType)
{
case video::EVT_2TCOORDS:
return Vertices_2TCoords[i].TCoords;
case video::EVT_TANGENTS:
return Vertices_Tangents[i].TCoords;
default:
return Vertices_Standard[i].TCoords;
}
}
//! append the vertices and indices to the current buffer
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
//! append the meshbuffer to the current buffer
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
//! get the current hardware mapping hint for vertex buffers
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
{
return MappingHint_Vertex;
}
//! get the current hardware mapping hint for index buffers
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
{
return MappingHint_Index;
}
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
{
if (Buffer==EBT_VERTEX)
MappingHint_Vertex=NewMappingHint;
else if (Buffer==EBT_INDEX)
MappingHint_Index=NewMappingHint;
else if (Buffer==EBT_VERTEX_AND_INDEX)
{
MappingHint_Vertex=NewMappingHint;
MappingHint_Index=NewMappingHint;
}
}
//! Describe what kind of primitive geometry is used by the meshbuffer
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
{
PrimitiveType = type;
}
//! Get the kind of primitive geometry which is used by the meshbuffer
virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
{
return PrimitiveType;
}
//! flags the mesh as changed, reloads hardware buffers
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
{
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
++ChangedID_Vertex;
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_INDEX)
++ChangedID_Index;
}
virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
//! Call this after changing the positions of any vertex.
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
core::array<video::S3DVertexTangents> Vertices_Tangents;
core::array<video::S3DVertex2TCoords> Vertices_2TCoords;
core::array<video::S3DVertex> Vertices_Standard;
core::array<u16> Indices;
u32 ChangedID_Vertex;
u32 ChangedID_Index;
//ISkinnedMesh::SJoint *AttachedJoint;
core::matrix4 Transformation;
video::SMaterial Material;
video::E_VERTEX_TYPE VertexType;
core::aabbox3d<f32> BoundingBox;
//! Primitive type used for rendering (triangles, lines, ...)
E_PRIMITIVE_TYPE PrimitiveType;
// hardware mapping hint
E_HARDWARE_MAPPING MappingHint_Vertex:3;
E_HARDWARE_MAPPING MappingHint_Index:3;
bool BoundingBoxNeedsRecalculated:1;
};
} // end namespace scene
} // end namespace irr
#endif