irrlicht/source/Irrlicht/CDefaultSceneNodeFactory.cpp
cutealien 8310a3fbad Avoid warning and make local variable lower-case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-12 16:32:41 +00:00

185 lines
6.7 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CDefaultSceneNodeFactory.h"
#include "ISceneManager.h"
#include "ITextSceneNode.h"
#include "IBillboardTextSceneNode.h"
#include "ITerrainSceneNode.h"
#include "IDummyTransformationSceneNode.h"
#include "ICameraSceneNode.h"
#include "IBillboardSceneNode.h"
#include "IAnimatedMeshSceneNode.h"
#include "IParticleSystemSceneNode.h"
#include "ILightSceneNode.h"
#include "IMeshSceneNode.h"
#include "IOctreeSceneNode.h"
namespace irr
{
namespace scene
{
CDefaultSceneNodeFactory::CDefaultSceneNodeFactory(ISceneManager* mgr)
: Manager(mgr)
{
#ifdef _DEBUG
setDebugName("CDefaultSceneNodeFactory");
#endif
// don't grab the scene manager here to prevent cyclic references
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CUBE, "cube"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SPHERE, "sphere"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TEXT, "text"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_BILLBOARD_TEXT, "billboardText"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_WATER_SURFACE, "waterSurface"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_TERRAIN, "terrain"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_BOX, "skyBox"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SKY_DOME, "skyDome"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_SHADOW_VOLUME, "shadowVolume"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octree"));
// Legacy support
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_OCTREE, "octTree"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MESH, "mesh"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_LIGHT, "light"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_EMPTY, "empty"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_DUMMY_TRANSFORMATION, "dummyTransformation"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA, "camera"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_BILLBOARD, "billBoard"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_ANIMATED_MESH, "animatedMesh"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_PARTICLE_SYSTEM, "particleSystem"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_VOLUME_LIGHT, "volumeLight"));
// SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_MD3_SCENE_NODE, "md3"));
// legacy, for version <= 1.4.x irr files
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_MAYA, "cameraMaya"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_CAMERA_FPS, "cameraFPS"));
SupportedSceneNodeTypes.push_back(SSceneNodeTypePair(ESNT_Q3SHADER_SCENE_NODE, "quake3Shader"));
}
//! adds a scene node to the scene graph based on its type id
ISceneNode* CDefaultSceneNodeFactory::addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent)
{
switch(type)
{
case ESNT_CUBE:
return Manager->addCubeSceneNode(10, parent);
case ESNT_SPHERE:
return Manager->addSphereSceneNode(5, 16, parent);
case ESNT_TEXT:
return Manager->addTextSceneNode(0, L"example");
case ESNT_BILLBOARD_TEXT:
return Manager->addBillboardTextSceneNode(0, L"example");
case ESNT_WATER_SURFACE:
return Manager->addWaterSurfaceSceneNode(0, 2.0f, 300.0f, 10.0f, parent);
case ESNT_TERRAIN:
return Manager->addTerrainSceneNode("", parent, -1,
core::vector3df(0.0f,0.0f,0.0f),
core::vector3df(0.0f,0.0f,0.0f),
core::vector3df(1.0f,1.0f,1.0f),
video::SColor(255,255,255,255),
4, ETPS_17, 0, true);
case ESNT_SKY_BOX:
return Manager->addSkyBoxSceneNode(0,0,0,0,0,0, parent);
case ESNT_SKY_DOME:
return Manager->addSkyDomeSceneNode(0, 16, 8, 0.9f, 2.0f, 1000.0f, parent);
case ESNT_SHADOW_VOLUME:
return 0;
case ESNT_OCTREE:
return Manager->addOctreeSceneNode((IMesh*)0, parent, -1, 128, true);
case ESNT_MESH:
return Manager->addMeshSceneNode(0, parent, -1, core::vector3df(),
core::vector3df(), core::vector3df(1,1,1), true);
case ESNT_LIGHT:
return Manager->addLightSceneNode(parent);
case ESNT_EMPTY:
return Manager->addEmptySceneNode(parent);
case ESNT_DUMMY_TRANSFORMATION:
return Manager->addDummyTransformationSceneNode(parent);
case ESNT_CAMERA:
return Manager->addCameraSceneNode(parent);
case ESNT_CAMERA_MAYA:
return Manager->addCameraSceneNodeMaya(parent);
case ESNT_CAMERA_FPS:
return Manager->addCameraSceneNodeFPS(parent);
case ESNT_BILLBOARD:
return Manager->addBillboardSceneNode(parent);
case ESNT_ANIMATED_MESH:
return Manager->addAnimatedMeshSceneNode(0, parent, -1, core::vector3df(),
core::vector3df(), core::vector3df(1,1,1), true);
case ESNT_PARTICLE_SYSTEM:
return Manager->addParticleSystemSceneNode(true, parent);
case ESNT_VOLUME_LIGHT:
return (ISceneNode*)Manager->addVolumeLightSceneNode(parent);
default:
break;
}
return 0;
}
//! adds a scene node to the scene graph based on its type name
ISceneNode* CDefaultSceneNodeFactory::addSceneNode(const c8* typeName, ISceneNode* parent)
{
return addSceneNode( getTypeFromName(typeName), parent );
}
//! returns amount of scene node types this factory is able to create
u32 CDefaultSceneNodeFactory::getCreatableSceneNodeTypeCount() const
{
return SupportedSceneNodeTypes.size();
}
//! returns type of a creatable scene node type
ESCENE_NODE_TYPE CDefaultSceneNodeFactory::getCreateableSceneNodeType(u32 idx) const
{
if (idx<SupportedSceneNodeTypes.size())
return SupportedSceneNodeTypes[idx].Type;
else
return ESNT_UNKNOWN;
}
//! returns type name of a creatable scene node type
const c8* CDefaultSceneNodeFactory::getCreateableSceneNodeTypeName(u32 idx) const
{
if (idx<SupportedSceneNodeTypes.size())
return SupportedSceneNodeTypes[idx].TypeName.c_str();
else
return 0;
}
//! returns type name of a creatable scene node type
const c8* CDefaultSceneNodeFactory::getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const
{
for (u32 i=0; i<SupportedSceneNodeTypes.size(); ++i)
if (SupportedSceneNodeTypes[i].Type == type)
return SupportedSceneNodeTypes[i].TypeName.c_str();
return 0;
}
ESCENE_NODE_TYPE CDefaultSceneNodeFactory::getTypeFromName(const c8* name) const
{
for (u32 i=0; i<SupportedSceneNodeTypes.size(); ++i)
if (SupportedSceneNodeTypes[i].TypeName == name)
return SupportedSceneNodeTypes[i].Type;
return ESNT_UNKNOWN;
}
} // end namespace scene
} // end namespace irr