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https://github.com/minetest/irrlicht.git
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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
332 lines
9.0 KiB
C++
332 lines
9.0 KiB
C++
// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Written by Michael Zeilfelder
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#include "CGUIProfiler.h"
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#ifdef _IRR_COMPILE_WITH_GUI_
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#include "IGUITable.h"
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#include "IGUIScrollBar.h"
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#include "IGUIEnvironment.h"
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#include "CProfiler.h"
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namespace irr
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{
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namespace gui
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{
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//! constructor
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CGUIProfiler::CGUIProfiler(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, IProfiler* profiler)
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: IGUIProfiler(environment, parent, id, rectangle, profiler)
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, Profiler(profiler)
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, DisplayTable(0), CurrentGroupIdx(0), CurrentGroupPage(0), NumGroupPages(1)
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, DrawBackground(false), Frozen(false), UnfreezeOnce(false), ShowGroupsTogether(false)
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, MinCalls(0), MinTimeSum(0), MinTimeAverage(0.f), MinTimeMax(0)
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{
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if ( !Profiler )
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Profiler = &getProfiler();
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core::recti r(0, 0, rectangle.getWidth(), rectangle.getHeight());
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// Really just too lazy to code a complete new element for this.
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// If anyone can do this nicer he's welcome.
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DisplayTable = Environment->addTable(r, this, -1, DrawBackground);
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DisplayTable->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
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DisplayTable->setSubElement(true);
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rebuildColumns();
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}
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void CGUIProfiler::fillRow(u32 rowIndex, const SProfileData& data, bool overviewTitle, bool groupTitle)
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{
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DisplayTable->setCellText(rowIndex, 0, data.getName());
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if ( !overviewTitle )
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DisplayTable->setCellText(rowIndex, 1, core::stringw(data.getCallsCounter()));
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if ( data.getCallsCounter() > 0 )
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{
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DisplayTable->setCellText(rowIndex, 2, core::stringw(data.getTimeSum()));
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DisplayTable->setCellText(rowIndex, 3, core::stringw((u32)((f32)data.getTimeSum()/(f32)data.getCallsCounter())));
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DisplayTable->setCellText(rowIndex, 4, core::stringw(data.getLongestTime()));
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}
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if ( overviewTitle || groupTitle )
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{
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const video::SColor titleColor(255, 0, 0, 255);
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DisplayTable->setCellColor(rowIndex, 0, titleColor);
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}
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}
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void CGUIProfiler::rebuildColumns()
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{
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if ( DisplayTable )
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{
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DisplayTable->clear();
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DisplayTable->addColumn(L"name ");
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DisplayTable->addColumn(L"count calls");
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DisplayTable->addColumn(L"time(sum)");
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DisplayTable->addColumn(L"time(avg)");
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DisplayTable->addColumn(L"time(max) ");
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DisplayTable->setActiveColumn(-1);
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}
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}
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u32 CGUIProfiler::addDataToTable(u32 rowIndex, u32 dataIndex, u32 groupIndex)
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{
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const SProfileData& data = Profiler->getProfileDataByIndex(dataIndex);
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if ( data.getGroupIndex() == groupIndex
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&& data.getCallsCounter() >= MinCalls
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&& ( data.getCallsCounter() == 0 ||
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(data.getTimeSum() >= MinTimeSum &&
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(f32)data.getTimeSum()/(f32)data.getCallsCounter() >= MinTimeAverage &&
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data.getLongestTime() >= MinTimeMax))
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)
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{
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rowIndex = DisplayTable->addRow(rowIndex);
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fillRow(rowIndex, data, false, false);
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++rowIndex;
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}
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return rowIndex;
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}
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void CGUIProfiler::updateDisplay()
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{
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if ( DisplayTable )
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{
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DisplayTable->clearRows();
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if ( CurrentGroupIdx < Profiler->getGroupCount() )
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{
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bool overview = CurrentGroupIdx == 0;
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u32 rowIndex = 0;
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// show description row (overview or name of the following group)
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const SProfileData& groupData = Profiler->getGroupData(CurrentGroupIdx);
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if ( !ShowGroupsTogether && (overview || groupData.getCallsCounter() >= MinCalls) )
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{
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rowIndex = DisplayTable->addRow(rowIndex);
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fillRow(rowIndex, groupData, overview, true);
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++rowIndex;
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}
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// show overview over all groups?
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if ( overview )
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{
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for ( u32 i=1; i<Profiler->getGroupCount(); ++i )
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{
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const SProfileData& groupDataOv = Profiler->getGroupData(i);
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if (groupDataOv.getCallsCounter() >= MinCalls )
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{
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rowIndex = DisplayTable->addRow(rowIndex);
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fillRow(rowIndex, groupDataOv, false, false);
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++rowIndex;
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}
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}
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}
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// show data for all elements in current group
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else
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{
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for ( u32 i=0; i < Profiler->getProfileDataCount(); ++i )
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{
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rowIndex = addDataToTable(rowIndex, i, CurrentGroupIdx);
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}
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}
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// Show the rest of the groups
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if (ShowGroupsTogether)
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{
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for ( u32 groupIdx = CurrentGroupIdx+1; groupIdx < Profiler->getGroupCount(); ++groupIdx)
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{
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for ( u32 i=0; i < Profiler->getProfileDataCount(); ++i )
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{
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rowIndex = addDataToTable(rowIndex, i, groupIdx);
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}
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}
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}
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}
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// IGUITable has no page-wise scrolling yet. The following code can be replaced when we add that.
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// For now we use some CGUITable implementation info to figure this out.
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// (If you wonder why I didn't code page-scrolling directly in CGUITable ... because then it needs to be a
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// public interface and I don't have enough time currently to design & implement that well)
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s32 itemsTotalHeight = DisplayTable->getRowCount() * DisplayTable->getItemHeight();
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s32 tableHeight = DisplayTable->getAbsolutePosition().getHeight();
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s32 heightTitleRow = DisplayTable->getItemHeight()+1;
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if ( itemsTotalHeight+heightTitleRow < tableHeight )
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{
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NumGroupPages = 1;
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}
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else
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{
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s32 heightHScrollBar = DisplayTable->getHorizontalScrollBar() ? DisplayTable->getHorizontalScrollBar()->getAbsolutePosition().getHeight() : 0;
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s32 pageHeight = tableHeight - (heightTitleRow+heightHScrollBar);
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if ( pageHeight > 0 )
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{
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NumGroupPages = (itemsTotalHeight/pageHeight);
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if ( itemsTotalHeight % pageHeight )
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++NumGroupPages;
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}
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else // won't see anything, but that's up to the user
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{
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NumGroupPages = DisplayTable->getRowCount();
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}
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if ( NumGroupPages < 1 )
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NumGroupPages = 1;
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}
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if ( CurrentGroupPage < 0 )
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CurrentGroupPage = (s32)NumGroupPages-1;
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IGUIScrollBar* vScrollBar = DisplayTable->getVerticalScrollBar();
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if ( vScrollBar )
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{
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if ( NumGroupPages < 2 )
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vScrollBar->setPos(0);
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else
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{
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f32 factor = (f32)CurrentGroupPage/(f32)(NumGroupPages-1);
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vScrollBar->setPos( s32(factor * (f32)vScrollBar->getMax()) );
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}
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}
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}
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}
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void CGUIProfiler::draw()
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{
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if ( isVisible() )
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{
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if (!Frozen || UnfreezeOnce)
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{
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UnfreezeOnce = false;
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updateDisplay();
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}
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}
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IGUIElement::draw();
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}
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void CGUIProfiler::nextPage(bool includeOverview)
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{
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UnfreezeOnce = true;
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if ( CurrentGroupPage < NumGroupPages-1 )
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++CurrentGroupPage;
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else
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{
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CurrentGroupPage = 0;
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if ( ++CurrentGroupIdx >= Profiler->getGroupCount() )
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{
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if ( includeOverview )
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CurrentGroupIdx = 0;
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else
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CurrentGroupIdx = 1; // can be invalid
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}
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}
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}
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void CGUIProfiler::previousPage(bool includeOverview)
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{
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UnfreezeOnce = true;
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if ( CurrentGroupPage > 0 )
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{
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--CurrentGroupPage;
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}
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else
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{
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CurrentGroupPage = -1; // unknown because NumGroupPages has to be re-calculated first
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if ( CurrentGroupIdx > 0 )
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--CurrentGroupIdx;
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else
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CurrentGroupIdx = Profiler->getGroupCount()-1;
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if ( CurrentGroupIdx == 0 && !includeOverview )
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{
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if ( Profiler->getGroupCount() )
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CurrentGroupIdx = Profiler->getGroupCount()-1;
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if ( CurrentGroupIdx == 0 )
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CurrentGroupIdx = 1; // invalid to avoid showing the overview
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}
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}
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}
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void CGUIProfiler::setShowGroupsTogether(bool groupsTogether)
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{
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ShowGroupsTogether = groupsTogether;
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}
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bool CGUIProfiler::getShowGroupsTogether() const
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{
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return ShowGroupsTogether;
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}
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void CGUIProfiler::firstPage(bool includeOverview)
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{
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UnfreezeOnce = true;
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if ( includeOverview )
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CurrentGroupIdx = 0;
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else
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CurrentGroupIdx = 1; // can be invalid
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CurrentGroupPage = 0;
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}
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//! Sets another skin independent font.
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void CGUIProfiler::setOverrideFont(IGUIFont* font)
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{
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if ( DisplayTable )
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{
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DisplayTable->setOverrideFont(font);
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rebuildColumns();
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}
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}
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//! Gets the override font (if any)
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IGUIFont * CGUIProfiler::getOverrideFont() const
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{
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if ( DisplayTable )
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return DisplayTable->getOverrideFont();
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return 0;
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}
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//! Get the font which is used right now for drawing
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IGUIFont* CGUIProfiler::getActiveFont() const
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{
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if ( DisplayTable )
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return DisplayTable->getActiveFont();
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return 0;
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}
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//! Sets whether to draw the background. By default disabled,
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void CGUIProfiler::setDrawBackground(bool draw)
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{
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DrawBackground = draw;
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if ( DisplayTable )
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DisplayTable->setDrawBackground(draw);
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}
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//! Checks if background drawing is enabled
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bool CGUIProfiler::isDrawBackgroundEnabled() const
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{
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return DrawBackground;
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}
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//! Allows to freeze updates which makes it easier to read the numbers
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void CGUIProfiler::setFrozen(bool freeze)
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{
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Frozen = freeze;
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}
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//! Are updates currently frozen
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bool CGUIProfiler::getFrozen() const
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{
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return Frozen;
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}
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void CGUIProfiler::setFilters(irr::u32 minCalls, irr::u32 minTimeSum, irr::f32 minTimeAverage, irr::u32 minTimeMax)
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{
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MinCalls = minCalls;
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MinTimeSum = minTimeSum;
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MinTimeAverage = minTimeAverage;
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MinTimeMax = minTimeMax;
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}
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} // end namespace gui
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_GUI_
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