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3d2a55e788
Basically fixing original Bug#427 reported by MArkus Elfring. Unfortunately there are still more defines (in IrrCompileConfig.h) which also are not nice c++ Lots of files touched for very minor cleanup *sigh* git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6253 dfc29bdd-3216-0410-991c-e03cc46cb475
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef IRR_C_SKY_BOX_SCENE_NODE_H_INCLUDED
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#define IRR_C_SKY_BOX_SCENE_NODE_H_INCLUDED
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#include "ISceneNode.h"
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#include "S3DVertex.h"
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namespace irr
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{
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namespace scene
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{
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// Skybox, rendered with zbuffer turned off, before all other nodes.
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class CSkyBoxSceneNode : public ISceneNode
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{
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public:
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//! constructor
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CSkyBoxSceneNode(video::ITexture* top, video::ITexture* bottom, video::ITexture* left,
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video::ITexture* right, video::ITexture* front, video::ITexture* back,
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ISceneNode* parent, ISceneManager* mgr, s32 id);
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virtual void OnRegisterSceneNode() IRR_OVERRIDE;
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//! renders the node.
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virtual void render() IRR_OVERRIDE;
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
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//! returns the material based on the zero based index i. To get the amount
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//! of materials used by this scene node, use getMaterialCount().
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//! This function is needed for inserting the node into the scene hierarchy on a
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//! optimal position for minimizing renderstate changes, but can also be used
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//! to directly modify the material of a scene node.
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virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
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//! returns amount of materials used by this scene node.
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virtual u32 getMaterialCount() const IRR_OVERRIDE;
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//! Returns type of the scene node
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virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_SKY_BOX; }
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//! Creates a clone of this scene node and its children.
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
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private:
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core::aabbox3d<f32> Box;
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u16 Indices[4];
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video::S3DVertex Vertices[4*6];
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video::SMaterial Material[6];
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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