irrlicht/include/driverChoice.h
engineer_apple 3285a0147a a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction.
 if disabled defaults to the current v1.9 normalize
b) add initial Rotation to MayaCamera Constructor default 0,0
c) switchToMayaCamera in Examples. Clones FPSCamera default disabled


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-05-01 01:11:45 +00:00

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2.4 KiB
C++

// Copyright (C) 2009-2012 Christian Stehno
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_E_DRIVER_CHOICE_H_INCLUDED
#define IRR_E_DRIVER_CHOICE_H_INCLUDED
#include <iostream>
#include <cstdio>
#include "EDriverTypes.h"
#include "IrrlichtDevice.h"
namespace irr
{
//! ask user for driver
static irr::video::E_DRIVER_TYPE driverChoiceConsole(bool allDrivers=false)
{
#if defined (_IRR_IPHONE_PLATFORM_) || defined (_IRR_ANDROID_PLATFORM_)
return irr::video::EDT_OGLES2;
#else
printf("Please select the driver you want:\n");
irr::u32 i=0;
char c = 'a';
for (i=irr::video::EDT_COUNT; i>0; --i)
{
if ( allDrivers || irr::IrrlichtDevice::isDriverSupported(irr::video::E_DRIVER_TYPE(i-1)) )
{
printf(" (%c) %s\n", c, irr::video::DRIVER_TYPE_NAMES[i-1]);
++c;
}
}
char userSelection;
std::cin >> userSelection;
c = 'a';
for (i=irr::video::EDT_COUNT; i>0; --i)
{
if ( allDrivers || irr::IrrlichtDevice::isDriverSupported(irr::video::E_DRIVER_TYPE(i-1)) )
{
if (userSelection == c)
return irr::video::E_DRIVER_TYPE(i-1);
++c;
}
}
return irr::video::EDT_COUNT;
#endif
}
/*
For using an alternative camera in the examples.
Try to translate the viewpoint (Maya internal CameraRotation)
*/
static inline void switchToMayaCamera(IrrlichtDevice* device)
{
#if 1
return;
#else
if (!device) return;
scene::ICameraSceneNode* camera = device->getSceneManager()->getActiveCamera();
if (!camera || camera->getID() == 54321) return;
core::vector3df target = camera->getTarget() - camera->getPosition();
core::vector3df relativeRotation = target.getHorizontalAngle();
scene::ICameraSceneNode* maya = device->getSceneManager()->addCameraSceneNodeMaya(
0, -1500, 1000, 1500,
54321,
target.getLength(),
true,
relativeRotation.X + 90, relativeRotation.Y
);
if (maya)
{
maya->setNearValue(camera->getNearValue());
maya->setFarValue(camera->getFarValue());
}
device->getCursorControl()->setVisible(true);
device->setResizable(true);
#endif
}
} // end namespace irr
#endif