irrlicht/source/Irrlicht/CIrrDeviceStub.h

204 lines
6.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_IRR_DEVICE_STUB_H_INCLUDED__
#define __C_IRR_DEVICE_STUB_H_INCLUDED__
#include "IrrlichtDevice.h"
#include "SIrrCreationParameters.h"
#include "IContextManager.h"
namespace irr
{
// lots of prototypes:
class ILogger;
class CLogger;
namespace gui
{
class IGUIEnvironment;
IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs,
video::IVideoDriver* Driver, IOSOperator* op);
}
namespace scene
{
ISceneManager* createSceneManager(video::IVideoDriver* driver,
io::IFileSystem* fs, gui::ICursorControl* cc, gui::IGUIEnvironment *gui);
}
namespace io
{
IFileSystem* createFileSystem();
}
namespace video
{
IVideoDriver* createNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize);
}
//! Stub for an Irrlicht Device implementation
class CIrrDeviceStub : public IrrlichtDevice
{
public:
//! constructor
CIrrDeviceStub(const SIrrlichtCreationParameters& param);
//! destructor
virtual ~CIrrDeviceStub();
//! returns the video driver
video::IVideoDriver* getVideoDriver() override;
//! return file system
io::IFileSystem* getFileSystem() override;
//! returns the gui environment
gui::IGUIEnvironment* getGUIEnvironment() override;
//! returns the scene manager
scene::ISceneManager* getSceneManager() override;
//! \return Returns a pointer to the mouse cursor control interface.
gui::ICursorControl* getCursorControl() override;
//! return the context manager
video::IContextManager* getContextManager() override;
//! Returns a pointer to the ITimer object. With it the current Time can be received.
ITimer* getTimer() override;
//! Returns the version of the engine.
const char* getVersion() const override;
//! send the event to the right receiver
bool postEventFromUser(const SEvent& event) override;
//! Sets a new event receiver to receive events
void setEventReceiver(IEventReceiver* receiver) override;
//! Returns pointer to the current event receiver. Returns 0 if there is none.
IEventReceiver* getEventReceiver() override;
//! Sets the input receiving scene manager.
/** If set to null, the main scene manager (returned by GetSceneManager()) will receive the input */
void setInputReceivingSceneManager(scene::ISceneManager* sceneManager) override;
//! Returns a pointer to the logger.
ILogger* getLogger() override;
//! Returns the operation system opertator object.
IOSOperator* getOSOperator() override;
//! Checks if the window is running in fullscreen mode.
bool isFullscreen() const override;
//! get color format of the current window
video::ECOLOR_FORMAT getColorFormat() const override;
//! Activate any joysticks, and generate events for them.
bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) override;
//! Activate accelerometer.
bool activateAccelerometer(float updateInterval = 0.016666f) override;
//! Deactivate accelerometer.
bool deactivateAccelerometer() override;
//! Is accelerometer active.
bool isAccelerometerActive() override;
//! Is accelerometer available.
bool isAccelerometerAvailable() override;
//! Activate gyroscope.
bool activateGyroscope(float updateInterval = 0.016666f) override;
//! Deactivate gyroscope.
bool deactivateGyroscope() override;
//! Is gyroscope active.
bool isGyroscopeActive() override;
//! Is gyroscope available.
bool isGyroscopeAvailable() override;
//! Activate device motion.
bool activateDeviceMotion(float updateInterval = 0.016666f) override;
//! Deactivate device motion.
bool deactivateDeviceMotion() override;
//! Is device motion active.
bool isDeviceMotionActive() override;
//! Is device motion available.
bool isDeviceMotionAvailable() override;
//! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behavior.
//! When set to 0 no double- and tripleclicks will be generated.
void setDoubleClickTime( u32 timeMs ) override;
//! Get the maximal elapsed time between 2 clicks to generate double- and tripleclicks for the mouse.
u32 getDoubleClickTime() const override;
//! Remove all messages pending in the system message loop
void clearSystemMessages() override;
//! Resize the render window.
void setWindowSize(const irr::core::dimension2d<u32>& size) override {}
protected:
void createGUIAndScene();
//! checks version of SDK and prints warning if there might be a problem
bool checkVersion(const char* version);
//! Compares to the last call of this function to return double and triple clicks.
/** Needed for win32 device event handling
\return Returns only 1,2 or 3. A 4th click will start with 1 again.
*/
virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent);
//! Checks whether the input device should take input from the IME
bool acceptsIME();
video::IVideoDriver* VideoDriver;
gui::IGUIEnvironment* GUIEnvironment;
scene::ISceneManager* SceneManager;
ITimer* Timer;
gui::ICursorControl* CursorControl;
IEventReceiver* UserReceiver;
CLogger* Logger;
IOSOperator* Operator;
io::IFileSystem* FileSystem;
scene::ISceneManager* InputReceivingSceneManager;
struct SMouseMultiClicks
{
SMouseMultiClicks()
: DoubleClickTime(500), CountSuccessiveClicks(0), LastClickTime(0), LastMouseInputEvent(EMIE_COUNT)
{}
u32 DoubleClickTime;
u32 CountSuccessiveClicks;
u32 LastClickTime;
core::position2di LastClick;
EMOUSE_INPUT_EVENT LastMouseInputEvent;
};
SMouseMultiClicks MouseMultiClicks;
video::IContextManager* ContextManager;
SIrrlichtCreationParameters CreationParams;
bool Close;
};
} // end namespace irr
#endif