mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-25 02:00:30 +01:00
920e327d33
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6458 dfc29bdd-3216-0410-991c-e03cc46cb475
534 lines
22 KiB
C++
534 lines
22 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
|
|
|
#ifndef IRR_C_VIDEO_OPEN_GL_H_INCLUDED
|
|
#define IRR_C_VIDEO_OPEN_GL_H_INCLUDED
|
|
|
|
#include "IrrCompileConfig.h"
|
|
|
|
#include "SIrrCreationParameters.h"
|
|
|
|
namespace irr
|
|
{
|
|
class CIrrDeviceWin32;
|
|
class CIrrDeviceLinux;
|
|
class CIrrDeviceSDL;
|
|
class CIrrDeviceMacOSX;
|
|
}
|
|
|
|
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
|
|
|
#include "IMaterialRendererServices.h"
|
|
#include "CNullDriver.h"
|
|
|
|
#include "COpenGLExtensionHandler.h"
|
|
|
|
namespace irr
|
|
{
|
|
|
|
namespace video
|
|
{
|
|
class IContextManager;
|
|
|
|
class COpenGLDriver : public CNullDriver, public IMaterialRendererServices, public COpenGLExtensionHandler
|
|
{
|
|
public:
|
|
// Information about state of fixed pipeline activity.
|
|
enum E_OPENGL_FIXED_PIPELINE_STATE
|
|
{
|
|
EOFPS_ENABLE = 0, // fixed pipeline.
|
|
EOFPS_DISABLE, // programmable pipeline.
|
|
EOFPS_ENABLE_TO_DISABLE, // switch from fixed to programmable pipeline.
|
|
EOFPS_DISABLE_TO_ENABLE // switch from programmable to fixed pipeline.
|
|
};
|
|
|
|
#if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) || defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined(_IRR_COMPILE_WITH_OSX_DEVICE_)
|
|
COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager);
|
|
#endif
|
|
|
|
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
|
|
COpenGLDriver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, CIrrDeviceSDL* device);
|
|
#endif
|
|
|
|
bool initDriver();
|
|
|
|
//! destructor
|
|
virtual ~COpenGLDriver();
|
|
|
|
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
|
|
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) IRR_OVERRIDE;
|
|
|
|
virtual bool endScene() IRR_OVERRIDE;
|
|
|
|
//! sets transformation
|
|
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) IRR_OVERRIDE;
|
|
|
|
|
|
struct SHWBufferLink_opengl : public SHWBufferLink
|
|
{
|
|
SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer): SHWBufferLink(_MeshBuffer), vbo_verticesID(0),vbo_indicesID(0){}
|
|
|
|
GLuint vbo_verticesID; //tmp
|
|
GLuint vbo_indicesID; //tmp
|
|
|
|
GLuint vbo_verticesSize; //tmp
|
|
GLuint vbo_indicesSize; //tmp
|
|
};
|
|
|
|
//! updates hardware buffer if needed
|
|
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) IRR_OVERRIDE;
|
|
|
|
//! Create hardware buffer from mesh
|
|
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) IRR_OVERRIDE;
|
|
|
|
//! Delete hardware buffer (only some drivers can)
|
|
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer) IRR_OVERRIDE;
|
|
|
|
//! Draw hardware buffer
|
|
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) IRR_OVERRIDE;
|
|
|
|
//! Create occlusion query.
|
|
/** Use node for identification and mesh for occlusion test. */
|
|
virtual void addOcclusionQuery(scene::ISceneNode* node,
|
|
const scene::IMesh* mesh=0) IRR_OVERRIDE;
|
|
|
|
//! Remove occlusion query.
|
|
virtual void removeOcclusionQuery(scene::ISceneNode* node) IRR_OVERRIDE;
|
|
|
|
//! Run occlusion query. Draws mesh stored in query.
|
|
/** If the mesh shall not be rendered visible, use
|
|
overrideMaterial to disable the color and depth buffer. */
|
|
virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) IRR_OVERRIDE;
|
|
|
|
//! Update occlusion query. Retrieves results from GPU.
|
|
/** If the query shall not block, set the flag to false.
|
|
Update might not occur in this case, though */
|
|
virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) IRR_OVERRIDE;
|
|
|
|
//! Return query result.
|
|
/** Return value is the number of visible pixels/fragments.
|
|
The value is a safe approximation, i.e. can be larger then the
|
|
actual value of pixels. */
|
|
virtual u32 getOcclusionQueryResult(const scene::ISceneNode* node) const IRR_OVERRIDE;
|
|
|
|
//! Create render target.
|
|
virtual IRenderTarget* addRenderTarget() IRR_OVERRIDE;
|
|
|
|
//! draws a vertex primitive list
|
|
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
|
const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) IRR_OVERRIDE;
|
|
|
|
//! draws a vertex primitive list in 2d
|
|
virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
|
const void* indexList, u32 primitiveCount,
|
|
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) IRR_OVERRIDE;
|
|
|
|
//! queries the features of the driver, returns true if feature is available
|
|
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const IRR_OVERRIDE
|
|
{
|
|
return FeatureEnabled[feature] && COpenGLExtensionHandler::queryFeature(feature);
|
|
}
|
|
|
|
//! Disable a feature of the driver.
|
|
virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true) IRR_OVERRIDE;
|
|
|
|
//! Sets a material. All 3d drawing functions draw geometry now
|
|
//! using this material.
|
|
//! \param material: Material to be used from now on.
|
|
virtual void setMaterial(const SMaterial& material) IRR_OVERRIDE;
|
|
|
|
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
|
|
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
|
SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) IRR_OVERRIDE;
|
|
|
|
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
|
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
|
const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) IRR_OVERRIDE;
|
|
|
|
// Was some helper function used in previous texture locking. Currently not accessible for users
|
|
// and also no longer needed internally (unless we switch back to old texture lock code).
|
|
// It seems to draw the texture to a fullscreen quad. Also allows drawing one side of a cubemap texture.
|
|
void draw2DImageQuad(const video::ITexture* texture, u32 layer, bool flip);
|
|
|
|
//! draws a set of 2d images, using a color and the alpha channel of the
|
|
//! texture if desired.
|
|
void draw2DImageBatch(const video::ITexture* texture,
|
|
const core::array<core::position2d<s32> >& positions,
|
|
const core::array<core::rect<s32> >& sourceRects,
|
|
const core::rect<s32>* clipRect,
|
|
SColor color,
|
|
bool useAlphaChannelOfTexture) IRR_OVERRIDE;
|
|
|
|
//! draws a set of 2d images, using a color and the alpha
|
|
/** channel of the texture if desired. The images are drawn
|
|
beginning at pos and concatenated in one line. All drawings
|
|
are clipped against clipRect (if != 0).
|
|
The subtextures are defined by the array of sourceRects
|
|
and are chosen by the indices given.
|
|
\param texture: Texture to be drawn.
|
|
\param pos: Upper left 2d destination position where the image will be drawn.
|
|
\param sourceRects: Source rectangles of the image.
|
|
\param indices: List of indices which choose the actual rectangle used each time.
|
|
\param clipRect: Pointer to rectangle on the screen where the image is clipped to.
|
|
This pointer can be 0. Then the image is not clipped.
|
|
\param color: Color with which the image is colored.
|
|
Note that the alpha component is used: If alpha is other than 255, the image will be transparent.
|
|
\param useAlphaChannelOfTexture: If true, the alpha channel of the texture is
|
|
used to draw the image. */
|
|
virtual void draw2DImageBatch(const video::ITexture* texture,
|
|
const core::position2d<s32>& pos,
|
|
const core::array<core::rect<s32> >& sourceRects,
|
|
const core::array<s32>& indices,
|
|
s32 kerningWidth=0,
|
|
const core::rect<s32>* clipRect=0,
|
|
SColor color=SColor(255,255,255,255),
|
|
bool useAlphaChannelOfTexture=false) IRR_OVERRIDE;
|
|
|
|
//! draw an 2d rectangle
|
|
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
|
|
const core::rect<s32>* clip = 0) IRR_OVERRIDE;
|
|
|
|
//!Draws an 2d rectangle with a gradient.
|
|
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
|
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
|
const core::rect<s32>* clip = 0) IRR_OVERRIDE;
|
|
|
|
//! Draws a 2d line.
|
|
virtual void draw2DLine(const core::position2d<s32>& start,
|
|
const core::position2d<s32>& end,
|
|
SColor color=SColor(255,255,255,255)) IRR_OVERRIDE;
|
|
|
|
//! Draws a single pixel
|
|
virtual void drawPixel(u32 x, u32 y, const SColor & color) IRR_OVERRIDE;
|
|
|
|
//! Draws a 3d box
|
|
virtual void draw3DBox( const core::aabbox3d<f32>& box, SColor color = SColor(255,255,255,255 ) ) IRR_OVERRIDE;
|
|
|
|
//! Draws a 3d line.
|
|
virtual void draw3DLine(const core::vector3df& start,
|
|
const core::vector3df& end,
|
|
SColor color = SColor(255,255,255,255)) IRR_OVERRIDE;
|
|
|
|
//! \return Returns the name of the video driver. Example: In case of the Direct3D8
|
|
//! driver, it would return "Direct3D8.1".
|
|
virtual const wchar_t* getName() const IRR_OVERRIDE;
|
|
|
|
//! deletes all dynamic lights there are
|
|
virtual void deleteAllDynamicLights() IRR_OVERRIDE;
|
|
|
|
//! adds a dynamic light, returning an index to the light
|
|
//! \param light: the light data to use to create the light
|
|
//! \return An index to the light, or -1 if an error occurs
|
|
virtual s32 addDynamicLight(const SLight& light) IRR_OVERRIDE;
|
|
|
|
//! Turns a dynamic light on or off
|
|
//! \param lightIndex: the index returned by addDynamicLight
|
|
//! \param turnOn: true to turn the light on, false to turn it off
|
|
virtual void turnLightOn(s32 lightIndex, bool turnOn) IRR_OVERRIDE;
|
|
|
|
//! returns the maximal amount of dynamic lights the device can handle
|
|
virtual u32 getMaximalDynamicLightAmount() const IRR_OVERRIDE;
|
|
|
|
//! Sets the dynamic ambient light color. The default color is
|
|
//! (0,0,0,0) which means it is dark.
|
|
//! \param color: New color of the ambient light.
|
|
virtual void setAmbientLight(const SColorf& color) IRR_OVERRIDE;
|
|
|
|
//! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
|
|
//! this: First, draw all geometry. Then use this method, to draw the shadow
|
|
//! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
|
|
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) IRR_OVERRIDE;
|
|
|
|
//! Fills the stencil shadow with color. After the shadow volume has been drawn
|
|
//! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
|
|
//! to draw the color of the shadow.
|
|
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
|
video::SColor leftUpEdge = video::SColor(0,0,0,0),
|
|
video::SColor rightUpEdge = video::SColor(0,0,0,0),
|
|
video::SColor leftDownEdge = video::SColor(0,0,0,0),
|
|
video::SColor rightDownEdge = video::SColor(0,0,0,0)) IRR_OVERRIDE;
|
|
|
|
//! sets a viewport
|
|
virtual void setViewPort(const core::rect<s32>& area) IRR_OVERRIDE;
|
|
|
|
//! Sets the fog mode.
|
|
virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
|
|
f32 end, f32 density, bool pixelFog, bool rangeFog) IRR_OVERRIDE;
|
|
|
|
//! Only used by the internal engine. Used to notify the driver that
|
|
//! the window was resized.
|
|
virtual void OnResize(const core::dimension2d<u32>& size) IRR_OVERRIDE;
|
|
|
|
//! Returns type of video driver
|
|
virtual E_DRIVER_TYPE getDriverType() const IRR_OVERRIDE;
|
|
|
|
//! get color format of the current color buffer
|
|
virtual ECOLOR_FORMAT getColorFormat() const IRR_OVERRIDE;
|
|
|
|
//! Returns the transformation set by setTransform
|
|
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const IRR_OVERRIDE;
|
|
|
|
//! Can be called by an IMaterialRenderer to make its work easier.
|
|
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
|
|
bool resetAllRenderstates) IRR_OVERRIDE;
|
|
|
|
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
|
|
virtual void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
|
|
|
|
//! Get a vertex shader constant index.
|
|
virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE;
|
|
|
|
//! Get a pixel shader constant index.
|
|
virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE;
|
|
|
|
//! Sets a vertex shader constant.
|
|
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
|
|
|
|
//! Sets a pixel shader constant.
|
|
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
|
|
|
|
//! Sets a constant for the vertex shader based on an index.
|
|
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
|
|
|
|
//! Int interface for the above.
|
|
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
|
|
|
|
//! Uint interface for the above.
|
|
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
|
|
|
|
//! Sets a constant for the pixel shader based on an index.
|
|
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
|
|
|
|
//! Int interface for the above.
|
|
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
|
|
|
|
//! Uint interface for the above.
|
|
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
|
|
|
|
//! disables all textures beginning with the optional fromStage parameter. Otherwise all texture stages are disabled.
|
|
//! Returns whether disabling was successful or not.
|
|
bool disableTextures(u32 fromStage=0);
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using
|
|
//! extGLGetObjectParameteriv(shaderHandle, GL_OBJECT_COMPILE_STATUS_ARB, &status)
|
|
//! pixel and/or vertex shaders to render geometry.
|
|
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
|
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) IRR_OVERRIDE;
|
|
|
|
//! Adds a new material renderer to the VideoDriver, using GLSL to render geometry.
|
|
virtual s32 addHighLevelShaderMaterial(
|
|
const c8* vertexShaderProgram,
|
|
const c8* vertexShaderEntryPointName,
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
const c8* pixelShaderProgram,
|
|
const c8* pixelShaderEntryPointName,
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
const c8* geometryShaderProgram,
|
|
const c8* geometryShaderEntryPointName = "main",
|
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
|
|
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
|
|
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
|
|
u32 verticesOut = 0,
|
|
IShaderConstantSetCallBack* callback = 0,
|
|
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
|
s32 userData = 0) IRR_OVERRIDE;
|
|
|
|
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
|
//! IMaterialRendererServices)
|
|
virtual IVideoDriver* getVideoDriver() IRR_OVERRIDE;
|
|
|
|
//! Returns the maximum amount of primitives (mostly vertices) which
|
|
//! the device is able to render with one drawIndexedTriangleList
|
|
//! call.
|
|
virtual u32 getMaximalPrimitiveCount() const IRR_OVERRIDE;
|
|
|
|
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
|
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) IRR_OVERRIDE;
|
|
|
|
//! Creates a render target texture for a cubemap
|
|
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
|
|
const io::path& name, const ECOLOR_FORMAT format) IRR_OVERRIDE;
|
|
|
|
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
|
|
f32 clearDepth = 1.f, u8 clearStencil = 0) IRR_OVERRIDE;
|
|
|
|
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) IRR_OVERRIDE;
|
|
|
|
//! Returns an image created from the last rendered frame.
|
|
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) IRR_OVERRIDE;
|
|
|
|
//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
|
|
//! for performance reasons only available in debug mode
|
|
bool testGLError(int code=0);
|
|
|
|
//! Set/unset a clipping plane.
|
|
//! There are at least 6 clipping planes available for the user to set at will.
|
|
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
|
|
//! \param plane: The plane itself.
|
|
//! \param enable: If true, enable the clipping plane else disable it.
|
|
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) IRR_OVERRIDE;
|
|
|
|
//! Enable/disable a clipping plane.
|
|
//! There are at least 6 clipping planes available for the user to set at will.
|
|
//! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
|
|
//! \param enable: If true, enable the clipping plane else disable it.
|
|
virtual void enableClipPlane(u32 index, bool enable) IRR_OVERRIDE;
|
|
|
|
//! Enable the 2d override material
|
|
virtual void enableMaterial2D(bool enable=true) IRR_OVERRIDE;
|
|
|
|
//! Returns the graphics card vendor name.
|
|
virtual core::stringc getVendorInfo() IRR_OVERRIDE {return VendorName;}
|
|
|
|
//! Returns the maximum texture size supported.
|
|
virtual core::dimension2du getMaxTextureSize() const IRR_OVERRIDE;
|
|
|
|
//! Removes a texture from the texture cache and deletes it, freeing lot of memory.
|
|
virtual void removeTexture(ITexture* texture) IRR_OVERRIDE;
|
|
|
|
//! Check if the driver supports creating textures with the given color format
|
|
virtual bool queryTextureFormat(ECOLOR_FORMAT format) const IRR_OVERRIDE;
|
|
|
|
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
|
|
virtual bool needsTransparentRenderPass(const irr::video::SMaterial& material) const IRR_OVERRIDE;
|
|
|
|
//! Convert E_PRIMITIVE_TYPE to OpenGL equivalent
|
|
GLenum primitiveTypeToGL(scene::E_PRIMITIVE_TYPE type) const;
|
|
|
|
//! Convert E_BLEND_FACTOR to OpenGL equivalent
|
|
GLenum getGLBlend(E_BLEND_FACTOR factor) const;
|
|
|
|
//! Get ZBuffer bits.
|
|
GLenum getZBufferBits() const;
|
|
|
|
bool getColorFormatParameters(ECOLOR_FORMAT format, GLint& internalFormat, GLenum& pixelFormat,
|
|
GLenum& pixelType, void(**converter)(const void*, u32, void*)) const;
|
|
|
|
//! Return info about fixed pipeline state.
|
|
E_OPENGL_FIXED_PIPELINE_STATE getFixedPipelineState() const;
|
|
|
|
//! Set info about fixed pipeline state.
|
|
void setFixedPipelineState(E_OPENGL_FIXED_PIPELINE_STATE state);
|
|
|
|
//! Get current material.
|
|
const SMaterial& getCurrentMaterial() const;
|
|
|
|
COpenGLCacheHandler* getCacheHandler() const;
|
|
|
|
private:
|
|
|
|
bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
|
bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
|
|
|
|
void uploadClipPlane(u32 index);
|
|
|
|
//! inits the parts of the open gl driver used on all platforms
|
|
bool genericDriverInit();
|
|
|
|
virtual ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) IRR_OVERRIDE;
|
|
|
|
virtual ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) IRR_OVERRIDE;
|
|
|
|
//! creates a transposed matrix in supplied GLfloat array to pass to OpenGL
|
|
inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
|
|
inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
|
|
|
|
//! get native wrap mode value
|
|
GLint getTextureWrapMode(const u8 clamp);
|
|
|
|
//! sets the needed renderstates
|
|
void setRenderStates3DMode();
|
|
|
|
//! sets the needed renderstates
|
|
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
|
|
|
void createMaterialRenderers();
|
|
|
|
//! Assign a hardware light to the specified requested light, if any
|
|
//! free hardware lights exist.
|
|
//! \param[in] lightIndex: the index of the requesting light
|
|
void assignHardwareLight(u32 lightIndex);
|
|
|
|
//! helper function for render setup.
|
|
void getColorBuffer(const void* vertices, u32 vertexCount, E_VERTEX_TYPE vType);
|
|
|
|
//! helper function doing the actual rendering.
|
|
void renderArray(const void* indexList, u32 primitiveCount,
|
|
scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
|
|
|
|
COpenGLCacheHandler* CacheHandler;
|
|
|
|
core::stringw Name;
|
|
core::matrix4 Matrices[ETS_COUNT];
|
|
core::array<u8> ColorBuffer;
|
|
|
|
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
|
|
enum E_RENDER_MODE
|
|
{
|
|
ERM_NONE = 0, // no render state has been set yet.
|
|
ERM_2D, // 2d drawing rendermode
|
|
ERM_3D // 3d rendering mode
|
|
};
|
|
|
|
E_RENDER_MODE CurrentRenderMode;
|
|
//! bool to make all renderstates reset if set to true.
|
|
bool ResetRenderStates;
|
|
bool Transformation3DChanged;
|
|
u8 AntiAlias;
|
|
|
|
SMaterial Material, LastMaterial;
|
|
|
|
struct SUserClipPlane
|
|
{
|
|
SUserClipPlane() : Enabled(false) {}
|
|
core::plane3df Plane;
|
|
bool Enabled;
|
|
};
|
|
core::array<SUserClipPlane> UserClipPlanes;
|
|
|
|
core::stringc VendorName;
|
|
|
|
core::matrix4 TextureFlipMatrix;
|
|
|
|
//! Color buffer format
|
|
ECOLOR_FORMAT ColorFormat;
|
|
|
|
E_OPENGL_FIXED_PIPELINE_STATE FixedPipelineState;
|
|
|
|
SIrrlichtCreationParameters Params;
|
|
|
|
//! All the lights that have been requested; a hardware limited
|
|
//! number of them will be used at once.
|
|
struct RequestedLight
|
|
{
|
|
RequestedLight(SLight const & lightData)
|
|
: LightData(lightData), HardwareLightIndex(-1), DesireToBeOn(true) { }
|
|
|
|
SLight LightData;
|
|
s32 HardwareLightIndex; // GL_LIGHT0 - GL_LIGHT7
|
|
bool DesireToBeOn;
|
|
};
|
|
core::array<RequestedLight> RequestedLights;
|
|
|
|
//! Built-in 2D quad for 2D rendering.
|
|
S3DVertex Quad2DVertices[4];
|
|
static const u16 Quad2DIndices[4];
|
|
|
|
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
|
|
CIrrDeviceSDL *SDLDevice;
|
|
#endif
|
|
|
|
IContextManager* ContextManager;
|
|
|
|
E_DEVICE_TYPE DeviceType;
|
|
};
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
|
|
#endif // _IRR_COMPILE_WITH_OPENGL_
|
|
#endif
|