irrlicht/include/ETerrainElements.h
cutealien 0c6385cb92 Replace public header guards to avoid using indentifiers reserved by c++
Usually something like __IRR_SOME_GUARD_INCLUDED__ replaced by IRR_SOME_GUARD_INCLUDED.
Removing underscores at the end wasn't necessary, but more symmetric (probably the reason they got added there as well).
While this touches every header it shouldn't affect users (I hope).

Also a few whitespace changes to unify whitespace usage a bit.
And a bunch of spelling fixes in comments.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6252 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 15:03:34 +00:00

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960 B
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef IRR_E_TERRAIN_ELEMENTS_H
#define IRR_E_TERRAIN_ELEMENTS_H
namespace irr
{
namespace scene
{
//! enumeration for patch sizes specifying the size of patches in the TerrainSceneNode
enum E_TERRAIN_PATCH_SIZE
{
//! patch size of 9, at most, use 4 levels of detail with this patch size.
ETPS_9 = 9,
//! patch size of 17, at most, use 5 levels of detail with this patch size.
ETPS_17 = 17,
//! patch size of 33, at most, use 6 levels of detail with this patch size.
ETPS_33 = 33,
//! patch size of 65, at most, use 7 levels of detail with this patch size.
ETPS_65 = 65,
//! patch size of 129, at most, use 8 levels of detail with this patch size.
ETPS_129 = 129
};
} // end namespace scene
} // end namespace irr
#endif