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8310a3fbad
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
176 lines
5.8 KiB
C++
176 lines
5.8 KiB
C++
// Copyright (C) 2012 Gaz Davidson
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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/***
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This tool creates a .h file from a given input file by encoding it into a C string,
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allowing you to build your resources directly into your binaries, just like Irrlicht's
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built-in font.
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To distribute your app as a single executable file of minimal size:
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1. Put all your resources into a single directory and add it to Irrlicht's filesystem
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as a folder through IFileSystem::addArchive. Develop and test your app as usual.
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2. Open IrrCompileConfig.h and comment out all the options that your app does not use.
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This will reduce the size of the Irrlicht library considerably.
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* You should remove the D3D video drivers, because they rely on external DLLs.
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* You should keep either the TAR or ZIP archive loader, used in step 6.
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* If you remove the JPEG loader, you don't have to say you use JPEG code in your
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documentation.
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3. Recompile Irrlicht as a static library, editing the IRR_STATIC_LIB line in
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IrrCompileConfig.h.
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The next time you compile your application it will take a while longer, but
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Irrlicht will be built into your binary.
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4. TAR or ZIP your resource directory using your favourite archiving tool (ie 7zip).
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* If you chose ZIP but compiled without zlib, don't compress this archive or it
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won't open.
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5. Run this tool to convert your resource file into a .h file, like so:
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FileToHeader res.zip > EmbeddedResources.h
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6. Add the .h file to your project, create the embedded read file then mount as a
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ZIP or TAR archive instead of the folder, like so:
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io::IReadFile *f = io::createEmbeddedFile(device->getFileSystem(), "res.zip");
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device->getFileSystem()->addFileArchive(f);
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archive->drop();
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7. Recompile your app.
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* If you use Microsoft's compiler, make sure your CRT (common run-time) is
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the static library version, otherwise you'll have a dependency on the CRT DLLs.
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Your binary should now be completely portable; you can distribute just the exe file.
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8. Optional: Use UPX (upx.sf.net) to compress your binary.
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*/
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#include <iostream>
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#include <fstream>
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#include <sstream>
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using namespace std;
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int main(int argc, char* argv[])
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{
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if (argc < 2)
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{
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// print usage
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cerr << "You must to specify at least one input file" << endl;
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cerr << "usage: " << argv[0] << "<file1> [file2...]" << endl;
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cerr << "outputs a header file to stdout, so for example use";
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return 1;
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}
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int i = 1;
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// write file header
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cout << "// File made by FileToHeader, part of the Irrlicht Engine" << endl
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<< endl
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<< "#ifndef _EMBEDDED_FILES_H_INCLUDED_" << endl
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<< "#define _EMBEDDED_FILES_H_INCLUDED_" << endl
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<< endl
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<< "#include \"irrTypes.h\"" << endl
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<< "#include \"IReadFile.h\"" << endl
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<< "#include \"IFileSystem.h\"" << endl
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<< endl
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<< "namespace irr" << endl
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<< "{" << endl
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<< "namespace io" << endl
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<< "{" << endl
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<< endl
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<< " const c8* EmbeddedFileData[] = " << endl
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<< " {" << endl;
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// store sizes and file names
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stringstream sizes;
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stringstream names;
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sizes << "const u32 EmbeddedFileSizes[] = {";
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names << "const c8* EmbeddedFileNames[] = {";
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int fileCount = 0;
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// char to hex digit table, probably doesn't help for speed due to fstream. better than using sprintf though
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char hextable[16] = {'0','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f'};
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while (i < argc)
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{
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// open and seek to end of file
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ifstream input;
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input.open(argv[i], ios::in | ios::binary | ios::ate);
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if (input.is_open())
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{
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int size = input.tellg();
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input.seekg(0, ios::beg);
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// read the file into RAM
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char *entireFile = new char[size];
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input.read(entireFile, size);
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if (fileCount)
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{
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sizes << ", ";
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names << ", ";
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cout << "," << endl;
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}
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// save file size and name
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sizes << size;
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names << '"' << argv[i] << '"';
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// write the file data
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cout << " \"";
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for (int count=0; count < size; ++count)
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{
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if (count && (count % 16) == 0)
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cout << "\"" << endl << " \"";
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cout << "\\x" << hextable[(entireFile[count] >> 4) & 0xF] << hextable[entireFile[count] & 0x0F];
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}
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cout << "\"";
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delete [] entireFile;
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//
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input.close();
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fileCount++;
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}
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else
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{
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cerr << "Failed to open file: " << argv[i] << endl;
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}
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++i;
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}
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// close binary file list and write file metadata
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cout << endl
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<< " , 0};" << endl
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<< endl
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<< " const u32 EmbeddedFileCount = " << fileCount << ";" << endl
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<< " " << sizes.str() << "};" << endl
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<< " " << names.str() << "};" << endl
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<< endl;
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// write functions to create embedded IReadFiles
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cout << " IReadFile* createEmbeddedFile(IFileSystem *fs, u32 index)" << endl
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<< " {" << endl
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<< " if (EmbeddedFileCount < index)" << endl
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<< " return 0;" << endl
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<< endl
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<< " return fs->createMemoryReadFile((void*)EmbeddedFileData[index], " << endl
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<< " EmbeddedFileSizes[index], EmbeddedFileNames[index]);" << endl
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<< " }" << endl
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<< endl
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<< " IReadFile* createEmbeddedFile(IFileSystem *fs, path filename)" << endl
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<< " {" << endl
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<< " for (u32 i=0; i < EmbeddedFileCount; ++i)" << endl
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<< " if (filename == EmbeddedFileNames[i])" << endl
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<< " return createEmbeddedFile(fs, i);" << endl
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<< endl
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<< " return 0;" << endl
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<< " }" << endl
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<< endl;
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// write footer
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cout << "} // namespace io" << endl
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<< "} // namespace irr" << endl
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<< endl
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<< "#endif // _EMBEDDED_FILES_H_INCLUDED_" << endl;
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return 0;
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}
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