mirror of
https://github.com/minetest/irrlicht.git
synced 2024-12-27 11:10:31 +01:00
84 lines
2.0 KiB
C++
84 lines
2.0 KiB
C++
// Copyright (C) 2014 Patryk Nadrowski
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in Irrlicht.h
|
|
|
|
#include "Renderer2D.h"
|
|
|
|
#include "IGPUProgrammingServices.h"
|
|
#include "os.h"
|
|
|
|
#include "Driver.h"
|
|
|
|
#include "COpenGLCoreFeature.h"
|
|
#include "COpenGLCoreTexture.h"
|
|
#include "COpenGLCoreCacheHandler.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture) :
|
|
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
|
|
WithTexture(withTexture)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("Renderer2D");
|
|
#endif
|
|
|
|
int Temp = 0;
|
|
|
|
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
|
|
|
|
COpenGL3CacheHandler* cacheHandler = Driver->getCacheHandler();
|
|
|
|
cacheHandler->setProgram(Program);
|
|
|
|
// These states don't change later.
|
|
|
|
ThicknessID = getPixelShaderConstantID("uThickness");
|
|
if ( WithTexture )
|
|
{
|
|
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
|
|
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
|
|
|
|
s32 TextureUnit = 0;
|
|
setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
|
|
|
|
s32 TextureUsage = 0;
|
|
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
|
}
|
|
|
|
cacheHandler->setProgram(0);
|
|
}
|
|
|
|
COpenGL3Renderer2D::~COpenGL3Renderer2D()
|
|
{
|
|
}
|
|
|
|
void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
|
|
const video::SMaterial& lastMaterial,
|
|
bool resetAllRenderstates,
|
|
video::IMaterialRendererServices* services)
|
|
{
|
|
Driver->getCacheHandler()->setProgram(Program);
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
|
|
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
|
|
setPixelShaderConstant(ThicknessID, &Thickness, 1);
|
|
|
|
if ( WithTexture )
|
|
{
|
|
s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
|
|
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
|
}
|
|
}
|
|
|
|
bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
}
|
|
}
|