irrlicht/source
cutealien c661373121 EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL now same as D3D9 version.
Before OpenGL used GL_SPHERE_MAP instead of GL_REFLECTION_MAP in COpenGLMaterialRenderer. 
Not sure why, but documentation mentioned GL not being implemented, so maybe it was forgotten?
Or maybe I'm  missing something as this was a big too easy to fix :-)
Anyway - I tested it and with that change they seem to look now identical to the D3D9 version, so I think it's fine.
Obviously means whoever used the material before on OpenGL has now a changed material.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6014 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-12-17 14:05:34 +00:00
..
Irrlicht EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL now same as D3D9 version. 2019-12-17 14:05:34 +00:00
source.txt Avoid warning and make local variable lower-case. 2019-12-12 16:32:41 +00:00