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C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_BONE_SCENE_NODE_H_INCLUDED__
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#define __C_BONE_SCENE_NODE_H_INCLUDED__
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// Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
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#include "IBoneSceneNode.h"
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namespace irr
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{
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namespace scene
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{
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class CBoneSceneNode : public IBoneSceneNode
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{
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public:
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//! constructor
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CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr,
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s32 id=-1, u32 boneIndex=0, const c8* boneName=0);
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//! Returns the index of the bone
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virtual u32 getBoneIndex() const IRR_OVERRIDE;
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//! Sets the animation mode of the bone. Returns true if successful.
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virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) IRR_OVERRIDE;
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//! Gets the current animation mode of the bone
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virtual E_BONE_ANIMATION_MODE getAnimationMode() const IRR_OVERRIDE;
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//! returns the axis aligned bounding box of this node
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
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/*
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//! Returns the relative transformation of the scene node.
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//virtual core::matrix4 getRelativeTransformation() const IRR_OVERRIDE;
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*/
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virtual void OnAnimate(u32 timeMs) IRR_OVERRIDE;
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virtual void updateAbsolutePositionOfAllChildren() IRR_OVERRIDE;
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//! Writes attributes of the scene node.
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virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
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//! Reads attributes of the scene node.
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virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
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//! How the relative transformation of the bone is used
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virtual void setSkinningSpace(E_BONE_SKINNING_SPACE space) IRR_OVERRIDE
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{
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SkinningSpace=space;
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}
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virtual E_BONE_SKINNING_SPACE getSkinningSpace() const IRR_OVERRIDE
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{
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return SkinningSpace;
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}
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private:
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void helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node);
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u32 BoneIndex;
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core::aabbox3d<f32> Box;
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E_BONE_ANIMATION_MODE AnimationMode;
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E_BONE_SKINNING_SPACE SkinningSpace;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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