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C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
98 lines
2.5 KiB
C++
98 lines
2.5 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_DIRECTX9_TEXTURE_H_INCLUDED__
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#define __C_DIRECTX9_TEXTURE_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
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#include "irrArray.h"
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#include "ITexture.h"
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#include "IImage.h"
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#if defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
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#include "irrMath.h" // needed by borland for sqrtf define
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#endif
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#include <d3d9.h>
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namespace irr
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{
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namespace video
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{
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class CD3D9Driver;
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class CD3D9Texture : public ITexture
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{
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public:
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CD3D9Texture(const io::path& name, const core::array<IImage*>& image, E_TEXTURE_TYPE type, CD3D9Driver* driver);
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CD3D9Texture(CD3D9Driver* driver, const core::dimension2d<u32>& size, const io::path& name, E_TEXTURE_TYPE type, const ECOLOR_FORMAT format = ECF_UNKNOWN);
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virtual ~CD3D9Texture();
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virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) IRR_OVERRIDE;
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virtual void unlock() IRR_OVERRIDE;
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virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) IRR_OVERRIDE;
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IDirect3DBaseTexture9* getDX9BaseTexture() const;
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IDirect3DTexture9* getDX9Texture() const;
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IDirect3DCubeTexture9* getDX9CubeTexture() const;
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inline bool HasVertexTextureSupport() const
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{
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return VertexTextureSupport;
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}
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private:
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friend class CD3D9Driver;
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void releaseTexture();
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void generateRenderTarget();
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ECOLOR_FORMAT getBestColorFormat(ECOLOR_FORMAT format);
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void getImageValues(const IImage* image);
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void uploadTexture(void* data, u32 mipmapLevel, u32 layer);
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//! Helper function for mipmap generation.
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bool createManualMipMaps(u32 level);
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//! Helper function for mipmap generation.
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void copy16BitMipMap(char* src, char* tgt,
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s32 width, s32 height, s32 pitchsrc, s32 pitchtgt) const;
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//! Helper function for mipmap generation.
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void copy32BitMipMap(char* src, char* tgt,
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s32 width, s32 height, s32 pitchsrc, s32 pitchtgt) const;
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CD3D9Driver* Driver;
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D3DFORMAT InternalFormat;
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bool LockReadOnly;
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void* LockData;
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u32 LockLayer;
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u32 MipLevelLocked;
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bool HardwareMipMaps;
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bool VertexTextureSupport;
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IDirect3DDevice9* Device;
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IDirect3DTexture9* Texture;
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IDirect3DCubeTexture9* CubeTexture;
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IDirect3DSurface9* RTTSurface;
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};
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}
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}
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#endif
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#endif
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