irrlicht/source/Irrlicht/CGUIStaticText.h
cutealien ffd7b63af0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 12:55:10 +00:00

149 lines
4.9 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUI_STATIC_TEXT_H_INCLUDED__
#define __C_GUI_STATIC_TEXT_H_INCLUDED__
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUIStaticText.h"
#include "irrArray.h"
namespace irr
{
namespace gui
{
class CGUIStaticText : public IGUIStaticText
{
public:
//! constructor
CGUIStaticText(const wchar_t* text, bool border, IGUIEnvironment* environment,
IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
bool background = false);
//! destructor
virtual ~CGUIStaticText();
//! draws the element and its children
virtual void draw() IRR_OVERRIDE;
//! Sets another skin independent font.
virtual void setOverrideFont(IGUIFont* font=0) IRR_OVERRIDE;
//! Gets the override font (if any)
virtual IGUIFont* getOverrideFont() const IRR_OVERRIDE;
//! Get the font which is used right now for drawing
virtual IGUIFont* getActiveFont() const IRR_OVERRIDE;
//! Sets another color for the text.
virtual void setOverrideColor(video::SColor color) IRR_OVERRIDE;
//! Sets another color for the background.
virtual void setBackgroundColor(video::SColor color) IRR_OVERRIDE;
//! Sets whether to draw the background
virtual void setDrawBackground(bool draw) IRR_OVERRIDE;
//! Gets the background color
virtual video::SColor getBackgroundColor() const IRR_OVERRIDE;
//! Checks if background drawing is enabled
virtual bool isDrawBackgroundEnabled() const IRR_OVERRIDE;
//! Sets whether to draw the border
virtual void setDrawBorder(bool draw) IRR_OVERRIDE;
//! Checks if border drawing is enabled
virtual bool isDrawBorderEnabled() const IRR_OVERRIDE;
//! Sets alignment mode for text
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) IRR_OVERRIDE;
//! Gets the override color
virtual video::SColor getOverrideColor() const IRR_OVERRIDE;
//! Gets the currently used text color
virtual video::SColor getActiveColor() const IRR_OVERRIDE;
//! Sets if the static text should use the override color or the
//! color in the gui skin.
virtual void enableOverrideColor(bool enable) IRR_OVERRIDE;
//! Checks if an override color is enabled
virtual bool isOverrideColorEnabled() const IRR_OVERRIDE;
//! Set whether the text in this label should be clipped if it goes outside bounds
virtual void setTextRestrainedInside(bool restrainedInside) IRR_OVERRIDE;
//! Checks if the text in this label should be clipped if it goes outside bounds
virtual bool isTextRestrainedInside() const IRR_OVERRIDE;
//! Enables or disables word wrap for using the static text as
//! multiline text control.
virtual void setWordWrap(bool enable) IRR_OVERRIDE;
//! Checks if word wrap is enabled
virtual bool isWordWrapEnabled() const IRR_OVERRIDE;
//! Sets the new caption of this element.
virtual void setText(const wchar_t* text) IRR_OVERRIDE;
//! Returns the height of the text in pixels when it is drawn.
virtual s32 getTextHeight() const IRR_OVERRIDE;
//! Returns the width of the current text, in the current font
virtual s32 getTextWidth() const IRR_OVERRIDE;
//! Updates the absolute position, splits text if word wrap is enabled
virtual void updateAbsolutePosition() IRR_OVERRIDE;
//! Set whether the string should be interpreted as right-to-left (RTL) text
/** \note This component does not implement the Unicode bidi standard, the
text of the component should be already RTL if you call this. The
main difference when RTL is enabled is that the linebreaks for multiline
elements are performed starting from the end.
*/
virtual void setRightToLeft(bool rtl) IRR_OVERRIDE;
//! Checks if the text should be interpreted as right-to-left text
virtual bool isRightToLeft() const IRR_OVERRIDE;
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
private:
//! Breaks the single text line.
void breakText();
EGUI_ALIGNMENT HAlign, VAlign;
bool Border;
bool OverrideColorEnabled;
bool OverrideBGColorEnabled;
bool WordWrap;
bool Background;
bool RestrainTextInside;
bool RightToLeft;
video::SColor OverrideColor, BGColor;
gui::IGUIFont* OverrideFont;
gui::IGUIFont* LastBreakFont; // stored because: if skin changes, line break must be recalculated.
core::array< core::stringw > BrokenText;
};
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_
#endif