irrlicht/source/Irrlicht/CSTLMeshWriter.h
cutealien ffd7b63af0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 12:55:10 +00:00

56 lines
1.4 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __IRR_STL_MESH_WRITER_H_INCLUDED__
#define __IRR_STL_MESH_WRITER_H_INCLUDED__
#include "IMeshWriter.h"
#include "S3DVertex.h"
#include "irrString.h"
namespace irr
{
namespace scene
{
class IMeshBuffer;
class ISceneManager;
//! class to write meshes, implementing a STL writer
class CSTLMeshWriter : public IMeshWriter
{
public:
CSTLMeshWriter(scene::ISceneManager* smgr);
virtual ~CSTLMeshWriter();
//! Returns the type of the mesh writer
virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE;
//! writes a mesh
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE;
protected:
// write binary format
bool writeMeshBinary(io::IWriteFile* file, scene::IMesh* mesh, s32 flags);
// write text format
bool writeMeshASCII(io::IWriteFile* file, scene::IMesh* mesh, s32 flags);
// create vector output with line end into string
void getVectorAsStringLine(const core::vector3df& v,
core::stringc& s) const;
// write face information to file
void writeFace(io::IWriteFile* file, const core::vector3df& v1,
const core::vector3df& v2, const core::vector3df& v3);
scene::ISceneManager* SceneManager;
};
} // end namespace
} // end namespace
#endif