irrlicht/source/Irrlicht/CSceneLoaderIrr.h
cutealien ffd7b63af0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 12:55:10 +00:00

84 lines
2.2 KiB
C++

// Copyright (C) 2010-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SCENE_LOADER_IRR_H_INCLUDED__
#define __C_SCENE_LOADER_IRR_H_INCLUDED__
#include "ISceneLoader.h"
#include "IXMLReader.h"
namespace irr
{
namespace io
{
class IFileSystem;
}
namespace scene
{
class ISceneManager;
//! Class which can load a scene into the scene manager.
class CSceneLoaderIrr : public virtual ISceneLoader
{
public:
//! Constructor
CSceneLoaderIrr(ISceneManager *smgr, io::IFileSystem* fs);
//! Destructor
virtual ~CSceneLoaderIrr();
//! Returns true if the class might be able to load this file.
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
//! Returns true if the class might be able to load this file.
virtual bool isALoadableFileFormat(io::IReadFile *file) const IRR_OVERRIDE;
//! Loads the scene into the scene manager.
virtual bool loadScene(io::IReadFile* file,
ISceneUserDataSerializer* userDataSerializer=0,
ISceneNode* rootNode=0) IRR_OVERRIDE;
private:
//! Recursively reads nodes from the xml file
void readSceneNode(io::IXMLReader* reader, ISceneNode* parent,
ISceneUserDataSerializer* userDataSerializer);
//! read a node's materials
void readMaterials(io::IXMLReader* reader, ISceneNode* node);
//! read a node's animators
void readAnimators(io::IXMLReader* reader, ISceneNode* node);
//! read any other data into the user serializer
void readUserData(io::IXMLReader* reader, ISceneNode* node,
ISceneUserDataSerializer* userDataSerializer);
ISceneManager *SceneManager;
io::IFileSystem *FileSystem;
//! constants for reading and writing XML.
//! Not made static due to portability problems.
// TODO: move to own header
const core::stringw IRR_XML_FORMAT_SCENE;
const core::stringw IRR_XML_FORMAT_NODE;
const core::stringw IRR_XML_FORMAT_NODE_ATTR_TYPE;
const core::stringw IRR_XML_FORMAT_ATTRIBUTES;
const core::stringw IRR_XML_FORMAT_MATERIALS;
const core::stringw IRR_XML_FORMAT_ANIMATORS;
const core::stringw IRR_XML_FORMAT_USERDATA;
};
} // end namespace scene
} // end namespace irr
#endif