irrlicht/source/Irrlicht/CSoftwareDriver.h
cutealien ffd7b63af0 API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter.
We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well.
As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h
Including that allows to continue using old defines for a while - or make it easier to have code which compiles 
with old and new Irrlicht library versions.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 12:55:10 +00:00

181 lines
6.7 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_VIDEO_SOFTWARE_H_INCLUDED__
#define __C_VIDEO_SOFTWARE_H_INCLUDED__
#include "ITriangleRenderer.h"
#include "CNullDriver.h"
#include "SViewFrustum.h"
#include "CImage.h"
namespace irr
{
namespace video
{
class CSoftwareDriver : public CNullDriver
{
public:
//! constructor
CSoftwareDriver(const core::dimension2d<u32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter);
//! destructor
virtual ~CSoftwareDriver();
//! queries the features of the driver, returns true if feature is available
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const IRR_OVERRIDE;
//! Create render target.
virtual IRenderTarget* addRenderTarget() IRR_OVERRIDE;
//! sets transformation
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) IRR_OVERRIDE;
//! sets a material
virtual void setMaterial(const SMaterial& material) IRR_OVERRIDE;
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
f32 clearDepth = 1.f, u8 clearStencil = 0) IRR_OVERRIDE;
//! sets a viewport
virtual void setViewPort(const core::rect<s32>& area) IRR_OVERRIDE;
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) IRR_OVERRIDE;
virtual bool endScene() IRR_OVERRIDE;
//! Only used by the internal engine. Used to notify the driver that
//! the window was resized.
virtual void OnResize(const core::dimension2d<u32>& size) IRR_OVERRIDE;
//! returns size of the current render target
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const IRR_OVERRIDE;
//! draws a vertex primitive list
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) IRR_OVERRIDE;
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end, SColor color = SColor(255,255,255,255)) IRR_OVERRIDE;
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) IRR_OVERRIDE;
//! draw an 2d rectangle
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
const core::rect<s32>* clip = 0) IRR_OVERRIDE;
//!Draws an 2d rectangle with a gradient.
virtual void draw2DRectangle(const core::rect<s32>& pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip = 0) IRR_OVERRIDE;
//! Draws a 2d line.
virtual void draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end,
SColor color=SColor(255,255,255,255)) IRR_OVERRIDE;
//! Draws a single pixel
virtual void drawPixel(u32 x, u32 y, const SColor & color) IRR_OVERRIDE;
//! \return Returns the name of the video driver. Example: In case of the Direct3D8
//! driver, it would return "Direct3D8.1".
virtual const wchar_t* getName() const IRR_OVERRIDE;
//! Returns type of video driver
virtual E_DRIVER_TYPE getDriverType() const IRR_OVERRIDE;
//! get color format of the current color buffer
virtual ECOLOR_FORMAT getColorFormat() const IRR_OVERRIDE;
//! Returns the transformation set by setTransform
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const IRR_OVERRIDE;
virtual ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) IRR_OVERRIDE;
virtual ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) IRR_OVERRIDE;
//! Creates a render target texture.
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) IRR_OVERRIDE;
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) IRR_OVERRIDE;
//! Returns an image created from the last rendered frame.
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) IRR_OVERRIDE;
//! Returns the maximum amount of primitives (mostly vertices) which
//! the device is able to render with one drawIndexedTriangleList
//! call.
virtual u32 getMaximalPrimitiveCount() const IRR_OVERRIDE;
//! Check if the driver supports creating textures with the given color format
virtual bool queryTextureFormat(ECOLOR_FORMAT format) const IRR_OVERRIDE;
protected:
//! sets a render target
void setRenderTargetImage(video::CImage* image);
//! sets the current Texture
bool setActiveTexture(u32 stage, video::ITexture* texture);
//! switches to a triangle renderer
void switchToTriangleRenderer(ETriangleRenderer renderer);
//! void selects the right triangle renderer based on the render states.
void selectRightTriangleRenderer();
//! clips a triangle agains the viewing frustum
void clipTriangle(f32* transformedPos);
//! draws a vertex primitive list
void drawVertexPrimitiveList16(const void* vertices, u32 vertexCount,
const u16* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType);
template<class VERTEXTYPE>
void drawClippedIndexedTriangleListT(const VERTEXTYPE* vertices,
s32 vertexCount, const u16* indexList, s32 triangleCount);
video::CImage* BackBuffer;
video::IImagePresenter* Presenter;
void* WindowId;
core::rect<s32>* SceneSourceRect;
core::array<S2DVertex> TransformedPoints;
video::ITexture* RenderTargetTexture;
video::CImage* RenderTargetSurface;
core::position2d<s32> Render2DTranslation;
core::dimension2d<u32> RenderTargetSize;
core::dimension2d<u32> ViewPortSize;
core::matrix4 TransformationMatrix[ETS_COUNT];
ITriangleRenderer* CurrentTriangleRenderer;
ITriangleRenderer* TriangleRenderers[ETR_COUNT];
ETriangleRenderer CurrentRenderer;
IZBuffer* ZBuffer;
video::ITexture* Texture;
SMaterial Material;
};
} // end namespace video
} // end namespace irr
#endif